/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // TLI_Acceptor.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_TLI_ACCEPTOR_H) #define ACE_TLI_ACCEPTOR_H #include "ace/TLI.h" #include "ace/Time_Value.h" #include "ace/TLI_Stream.h" #if defined (ACE_HAS_TLI) /* Oh what I wouldn't do for namespaces... */ // Forward reference... class ACE_TLI_Request_Queue; class ACE_Export ACE_TLI_Acceptor : public ACE_TLI // = TITLE // Defines the member functions for ACE_TLI_Acceptor abstraction. // // = DESCRIPTION // This class implements the algorithm described in Steve Rago's // book on System V UNIX network programming. It basically // makes TLI look like the C++ SOCK_SAP socket wrappers with // respect to establishing passive-mode listener endpoints. { friend class ACE_Request_Queue; public: // = Initialization and termination methods. ACE_TLI_Acceptor (void); // Default constructor. ACE_TLI_Acceptor (const ACE_Addr &remote_sap, int reuse_addr = 0, int oflag = O_RDWR, struct t_info *info = 0, int backlog = 5, const char device[] = "/dev/tcp"); // Initiate a passive mode socket. ACE_HANDLE open (const ACE_Addr &remote_sap, int reuse_addr = 0, int oflag = O_RDWR, struct t_info *info = 0, int backlog = 5, const char device[] = "/dev/tcp"); // Initiate a passive mode socket. int close (void); // Close down the acceptor and release resources. // = Passive connection acceptance method. int accept (ACE_TLI_Stream &new_tli_sap, ACE_Addr *remote_addr = 0, ACE_Time_Value *timeout = 0, int restart = 1, int rwflag = 1, netbuf *udata = 0, netbuf *opt = 0); // Accept a new data transfer connection. A of 0 means // block forever, a of {0, 0} means poll. == 1 // means "restart if interrupted." // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_TLI_Stream PEER_STREAM; void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: const char *device_; // Network "device" we are using. int backlog_; // Number of connections to queue. int rwflag_; // Are we using "tirdwr" mod? int handle_async_event (int restart, int rwflag); // Handle TLI accept insanity... ACE_TLI_Request_Queue *queue_; // Used for queueing up pending requests. struct t_discon *disp_; // Used for handling disconnects }; #include "ace/TLI_Acceptor.i" #endif /* ACE_HAS_TLI */ #endif /* ACE_TLI_ACCEPTOR_H */