/* -*- C++ -*- */ //============================================================================= /** * @file TLI_Connector.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_TLI_CONNECTOR_H #define ACE_TLI_CONNECTOR_H #include /**/ "ace/pre.h" #include "ace/TLI_Stream.h" #include "ace/Log_Msg.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined (ACE_HAS_TLI) /** * @class ACE_TLI_Connector * * @brief Defines an active connection factory for the ACE_TLI C++ * wrappers. */ class ACE_Export ACE_TLI_Connector { public: // = Initialization methods. /// Default constructor. ACE_TLI_Connector (void); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. */ ACE_TLI_Connector (ACE_TLI_Stream &new_stream, const ACE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0, const char device[] = ACE_TLI_TCP_DEVICE, struct t_info *info = 0, int rw_flag = 1, struct netbuf *udata = 0, struct netbuf *opt = 0); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. */ int connect (ACE_TLI_Stream &new_stream, const ACE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0, const char device[] = ACE_TLI_TCP_DEVICE, struct t_info *info = 0, int rw_flag = 1, struct netbuf *udata = 0, struct netbuf *opt = 0); /** * Try to complete a non-blocking connection. * If connection completion is successful then contains * the connected ACE_SOCK_Stream. If is non-NULL then it * will contain the address of the connected peer. */ int complete (ACE_TLI_Stream &new_stream, ACE_Addr *remote_sap, ACE_Time_Value *tv); /// Resets any event associations on this handle int reset_new_handle (ACE_HANDLE handle); // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_TLI_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; #if defined (__ACE_INLINE__) #include "ace/TLI_Connector.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_HAS_TLI */ #include /**/ "ace/post.h" #endif /* ACE_TLI_CONNECTOR_H */