/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // TP_Reactor.h // // = AUTHOR // Irfan Pyarali // // ============================================================================ #if !defined (ACE_TP_REACTOR_H) #define ACE_TP_REACTOR_H #include "ace/Select_Reactor.h" class ACE_Export ACE_EH_Dispatch_Info { // = TITLE // // This structure contains information of the activated event // handler. public: ACE_EH_Dispatch_Info (void); void set (ACE_HANDLE handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, ACE_EH_PTMF callback); void reset (void); int dispatch (void) const; ACE_HANDLE handle_; ACE_Event_Handler *event_handler_; ACE_Reactor_Mask mask_; ACE_EH_PTMF callback_; int dispatch_; }; class ACE_Export ACE_TP_Reactor : public ACE_Select_Reactor { // = TITLE // // Specialization of Select Reactor to support thread-pool based // event dispatching. // // = DESCRIPTION // // One of the short comings of the Select_Reactor in ACE is that // it did not support a thread pool based event dispatching // model, similar to the one in WFMO_Reactor. In // Select_Reactor, only thread can be blocked in handle_events() // at any given time. // // A new Reactor has been added to ACE that removes this // short-coming. TP_Reactor is a specialization of Select // Reactor to support thread-pool based event dispatching. This // Reactor takes advantage of the fact that events reported by // select() are persistent if not acted upon immediately. It // works by remembering the event handler that just got // activated, releasing the internal lock (so that some other // thread can start waiting in the event loop) and then // dispatching the event handler outside the context of the // Reactor lock. // // This Reactor is best suited for situations when the callbacks // to event handlers can take arbitrarily long and/or a number // of threads are available to run the event loops. // // Note that callback code in Event Handlers // (e.g. Event_Handler::handle_input) does not have to be // modified or made thread-safe for this Reactor. This is // because an activated Event Handler is suspended in the // Reactor before the upcall is made and resumed after the // upcall completes. Therefore, one Event Handler cannot be // called by multiple threads simultaneously. public: // = Initialization and termination methods. ACE_TP_Reactor (ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0); // Initialize with the default size. ACE_TP_Reactor (size_t size, int restart = 0, ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0); // Initialize with size . // = Event loop drivers. virtual int handle_events (ACE_Time_Value *max_wait_time = 0); // This event loop driver that blocks for before // returning. It will return earlier if timer events, I/O events, // or signal events occur. Note that can be 0, in // which case this method blocks indefinitely until events occur. // // is decremented to reflect how much time this call // took. For instance, if a time value of 3 seconds is passed to // handle_events and an event occurs after 2 seconds, // will equal 1 second. This can be used if an // application wishes to handle events for some fixed amount of // time. // // Returns the total number of s that were // dispatched, 0 if the elapsed without dispatching // any handlers, or -1 if something goes wrong. virtual int handle_events (ACE_Time_Value &max_wait_time); static void no_op_sleep_hook (void *); // Called from handle events virtual void wakeup_all_threads (void); // Wake up all threads in waiting in the event loop ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: // = Internal methods that do the actual work. virtual int dispatch_io_set (int number_of_active_handles, int& number_dispatched, int mask, ACE_Handle_Set& dispatch_mask, ACE_Handle_Set& ready_mask, ACE_EH_PTMF callback); // Overwrites ACE_Select_Reactor::dispatch_io_set() to *not* // dispatch any event handlers. The information of one activated // event handler is stored away, so that the event handler can be // dispatch later. virtual void notify_handle (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Handle_Set &, ACE_Event_Handler *eh, ACE_EH_PTMF callback); // This method shouldn't get called. virtual int notify_handle (ACE_EH_Dispatch_Info &dispatch_info); // Notify the appropriate in the context of the // associated with that a particular event has occurred. ACE_EH_Dispatch_Info dispatch_info_; // Dispatch information of the activated event handler private: ACE_TP_Reactor (const ACE_TP_Reactor &); ACE_TP_Reactor &operator = (const ACE_TP_Reactor &); // Deny access since member-wise won't work... }; #if defined (__ACE_INLINE__) #include "ace/TP_Reactor.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_TP_REACTOR_H */