// $Id$ #include "ace/Task.h" #include "ace/Module.h" #if !defined (__ACE_INLINE__) #include "ace/Task.inl" #endif /* __ACE_INLINE__ */ ACE_RCSID (ace, Task, "$Id$") ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_Task_Base::ACE_Task_Base (ACE_Thread_Manager *thr_man) : thr_count_ (0), thr_mgr_ (thr_man), flags_ (0), grp_id_ (-1) { } ACE_Task_Base::~ACE_Task_Base (void) { } // Default ACE_Task service routine int ACE_Task_Base::svc (void) { ACE_TRACE ("ACE_Task_Base::svc"); return 0; } // Default ACE_Task open routine int ACE_Task_Base::open (void *) { ACE_TRACE ("ACE_Task_Base::open"); return 0; } // Default ACE_Task close routine int ACE_Task_Base::close (u_long) { ACE_TRACE ("ACE_Task_Base::close"); return 0; } // Forward the call to close() so that existing applications don't // break. int ACE_Task_Base::module_closed (void) { return this->close (1); } // Default ACE_Task put routine. int ACE_Task_Base::put (ACE_Message_Block *, ACE_Time_Value *) { ACE_TRACE ("ACE_Task_Base::put"); return 0; } // Wait for all threads running in a task to exit. int ACE_Task_Base::wait (void) { ACE_TRACE ("ACE_Task_Base::wait"); // If we don't have a thread manager, we probably were never // activated. if (this->thr_mgr () != 0) return this->thr_mgr ()->wait_task (this); else return 0; } // Suspend a task. int ACE_Task_Base::suspend (void) { ACE_TRACE ("ACE_Task_Base::suspend"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->thr_count_ > 0) return this->thr_mgr_->suspend_task (this); return 0; } // Resume a suspended task. int ACE_Task_Base::resume (void) { ACE_TRACE ("ACE_Task_Base::resume"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->thr_count_ > 0) return this->thr_mgr_->resume_task (this); return 0; } int ACE_Task_Base::activate (long flags, int n_threads, int force_active, long priority, int grp_id, ACE_Task_Base *task, ACE_hthread_t thread_handles[], void *stack[], size_t stack_size[], ACE_thread_t thread_ids[]) { ACE_TRACE ("ACE_Task_Base::activate"); #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1); // If the task passed in is zero, we will use if (task == 0) task = this; if (this->thr_count_ > 0 && force_active == 0) return 1; // Already active. else { if (this->thr_count_ > 0 && this->grp_id_ != -1) // If we're joining an existing group of threads then make // sure to use its group id. grp_id = this->grp_id_; this->thr_count_ += n_threads; } // Use the ACE_Thread_Manager singleton if we're running as an // active object and the caller didn't supply us with a // Thread_Manager. if (this->thr_mgr_ == 0) # if defined (ACE_THREAD_MANAGER_LACKS_STATICS) this->thr_mgr_ = ACE_THREAD_MANAGER_SINGLETON::instance (); # else /* ! ACE_THREAD_MANAGER_LACKS_STATICS */ this->thr_mgr_ = ACE_Thread_Manager::instance (); # endif /* ACE_THREAD_MANAGER_LACKS_STATICS */ int grp_spawned = -1; if (thread_ids == 0) // Thread Ids were not specified grp_spawned = this->thr_mgr_->spawn_n (n_threads, &ACE_Task_Base::svc_run, (void *) this, flags, priority, grp_id, task, thread_handles, stack, stack_size); else // thread names were specified grp_spawned = this->thr_mgr_->spawn_n (thread_ids, n_threads, &ACE_Task_Base::svc_run, (void *) this, flags, priority, grp_id, stack, stack_size, thread_handles, task); if (grp_spawned == -1) { // If spawn_n fails, restore original thread count. this->thr_count_ -= n_threads; return -1; } if (this->grp_id_ == -1) this->grp_id_ = grp_spawned; return 0; #else { // Keep the compiler from complaining. ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (n_threads); ACE_UNUSED_ARG (force_active); ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (grp_id); ACE_UNUSED_ARG (task); ACE_UNUSED_ARG (thread_handles); ACE_UNUSED_ARG (stack); ACE_UNUSED_ARG (stack_size); ACE_UNUSED_ARG (thread_ids); ACE_NOTSUP_RETURN (-1); } #endif /* ACE_MT_SAFE */ } void ACE_Task_Base::cleanup (void *object, void *) { ACE_Task_Base *t = (ACE_Task_Base *) object; // The thread count decrement and close must be done atomically // so that thr_count checks from within close are correct. ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, t->lock_)); // The thread count must be decremented first in case the // hook does something crazy like "delete this". --(t->thr_count_); // @@ Is it possible to pass in the exit status somehow? t->close (); } #if defined (ACE_HAS_SIG_C_FUNC) extern "C" void ACE_Task_Base_cleanup (void *object, void *) { ACE_Task_Base::cleanup (object, 0); } #endif /* ACE_HAS_SIG_C_FUNC */ ACE_THR_FUNC_RETURN ACE_Task_Base::svc_run (void *args) { ACE_TRACE ("ACE_Task_Base::svc_run"); ACE_Task_Base *t = (ACE_Task_Base *) args; // Register ourself with our 's thread exit hook // mechanism so that our close() hook will be sure to get invoked // when this thread exits. #if defined ACE_HAS_SIG_C_FUNC t->thr_mgr ()->at_exit (t, ACE_Task_Base_cleanup, 0); #else t->thr_mgr ()->at_exit (t, ACE_Task_Base::cleanup, 0); #endif /* ACE_HAS_SIG_C_FUNC */ // Call the Task's svc() hook method. int svc_status = t->svc (); ACE_THR_FUNC_RETURN status; #if (defined (__BORLANDC__) && (__BORLANDC__ < 0x600)) || defined (__MINGW32__) || (defined (_MSC_VER) && (_MSC_VER <= 1400)) || (defined (ACE_WIN32) && defined(__IBMCPP__) || defined (__DCC__)) // Some compilers complain about reinterpret_cast from int to unsigned long... status = static_cast (svc_status); #else status = reinterpret_cast (svc_status); #endif /* (__BORLANDC__ < 0x600) || __MINGW32__ || _MSC_VER <= 1400 || __IBMCPP__ */ // If we changed this zero change the other if in OS.cpp Thread_Adapter::invoke #if 1 // Call the close> hook. ACE_Thread_Manager *thr_mgr_ptr = t->thr_mgr (); // This calls the Task->close () hook. t->cleanup (t, 0); // This prevents a second invocation of the cleanup code // (called later by . thr_mgr_ptr->at_exit (t, 0, 0); #endif return status; } ACE_END_VERSIONED_NAMESPACE_DECL