/* -*- C++ -*- */ //============================================================================= /** * @file Task.h * * $Id$ * * @author Douglas C. Schmidt */ //============================================================================= #ifndef ACE_TASK_H #define ACE_TASK_H #include "ace/pre.h" #include "ace/Service_Object.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Thread_Manager.h" /** * @class ACE_Task_Flags * * @brief These flags are used within the ACE_Task. * * These flags should be hidden within ACE_Task. Unfortunately, the * HP/UX C++ compiler can't grok this... Fortunately, there's no * code defined here, so we don't have to worry about multiple * definitions. */ class ACE_Export ACE_Task_Flags { public: enum { /// Identifies a Task as being the "reader" in a Module. ACE_READER = 01, /// Just flush data messages in the queue. ACE_FLUSHDATA = 02, /// Flush all messages in the Queue. ACE_FLUSHALL = 04, /// flush read queue ACE_FLUSHR = 010, /// flush write queue ACE_FLUSHW = 020, /// flush both queues ACE_FLUSHRW = 030 }; }; /** * @class ACE_Task_Base * * @brief Direct base class for the ACE_Task template. * * This class factors out the non-template code in order to * reduce template bloat, as well as to make it possible for the * to store *'s * polymorphically. */ class ACE_Export ACE_Task_Base : public ACE_Service_Object { public: // = Initialization and termination methods. /// Constructor. ACE_Task_Base (ACE_Thread_Manager * = 0); /// Destructor. virtual ~ACE_Task_Base (void); // = Initialization and termination hooks. // These methods should be overridden by subclasses if you'd like to // provide -specific initialization and termination behavior. /// Hook called to open a Task. can be used to pass arbitrary /// information into . virtual int open (void *args = 0); /** * Hook called from when during thread exit and from * the default implemenation of . In general, this * method shouldn't be called directly by an application, * particularly if the is running as an Active Object. * Instead, a special message should be passed into the via * the method defined below, and the method should * interpret this as a flag to shut down the . */ virtual int close (u_long flags = 0); /** * Hook called during . The default * implementation calls forwards the call to close(1). Please * notice the changed value of the default argument of . * This allows tasks to differ between the call has been originated * from or from . Be aware that * close(0) will be also called when a thread associated with the * ACE_Task instance exits. */ virtual int module_closed (void); // = Immediate and deferred processing methods, respectively. // These methods should be overridden by subclasses if you'd like to // provide -specific message processing behavior. /// A hook method that can be used to pass a message to a /// task, where it can be processed immediately or queued for subsequent /// processing in the hook method. virtual int put (ACE_Message_Block *, ACE_Time_Value * = 0); /// Run by a daemon thread to handle deferred processing. virtual int svc (void); // = Active object activation method. /** * Turn the task into an active object, i.e., having of * control, all running at the level (see below) with the * same , all of which invoke . Returns -1 if * failure occurs, returns 1 if Task is already an active object and * is false (i.e., do *not* create a new thread in * this case), and returns 0 if Task was not already an active * object and a thread is created successfully or thread is an * active object and is true. Note that if * is true and there are already threads spawned in * this , the parameter is ignored and the * of any newly activated thread(s) will inherit the existing * of the existing thread(s) in the . * * The <{flags}> are a bitwise-OR of the following: * = BEGIN * THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED, * THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED, * THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO, * THR_SCHED_RR, THR_SCHED_DEFAULT, THR_EXPLICIT_SCHED, * THR_SCOPE_SYSTEM, THR_SCOPE_PROCESS * = END * * By default, or if <{priority}> is set to * ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for * the given scheduling policy (specified in <{flags}>, e.g., * ) is used. This value is calculated * dynamically, and is the median value between the minimum and * maximum priority values for the given policy. If an explicit * value is given, it is used. Note that actual priority values are * EXTREMEMLY implementation-dependent, and are probably best * avoided. * * If != 0 it is assumed to be an array of * thread_handles that will be assigned the values of the thread * handles being spawned. Returns -1 on failure ( will * explain...), otherwise returns the group id of the threads. * * If != 0 it is assumed to be an array of pointers to * the base of the stacks to use for the threads being spawned. * Likewise, if != 0 it is assumed to be an array of * values indicating how big each of the corresponding s * are. */ virtual int activate (long flags = THR_NEW_LWP | THR_JOINABLE, int n_threads = 1, int force_active = 0, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, ACE_Task_Base *task = 0, ACE_hthread_t thread_handles[] = 0, void *stack[] = 0, size_t stack_size[] = 0, ACE_thread_t thread_ids[] = 0); /// Wait for all threads running in this task to exit. virtual int wait (void); // = Suspend/resume a Task. // Note that these methods are not portable and should be avoided // since they are inherently error-prone to use. They are only here // for (the rare) applications that know how to use them correctly. /// Suspend a task. /// Resume a suspended task. virtual int suspend (void); virtual int resume (void); /// Get the current group id. int grp_id (void) const; /// Set the current group id. void grp_id (int); /// Gets the thread manager associated with this Task. ACE_Thread_Manager *thr_mgr (void) const; /// Set the thread manager associated with this Task. void thr_mgr (ACE_Thread_Manager *); /// True if queue is a reader, else false. int is_reader (void) const; /// True if queue is a writer, else false. int is_writer (void) const; /** * Returns the number of threads currently running within a task. * If we're a passive object this value is 0, else it's greater than * 0. */ size_t thr_count (void) const; /// Atomically decrement the thread count by 1. This should only be /// called by the class destructor. void thr_count_dec (void); /// Routine that runs the service routine as a daemon thread. static void *svc_run (void *); /// Cleanup hook that is called when a thread exits to gracefully /// shutdown an . static void cleanup (void *object, void *params); // = Internal data (should be private...). // private: /** * Count of the number of threads running within the task. If this * value is great than 0 then we're an active object and the value * of is the number of active threads at this instant. * If the value == 0, then we're a passive object. */ size_t thr_count_; /// Multi-threading manager. ACE_Thread_Manager *thr_mgr_; /// ACE_Task flags. u_long flags_; /// This maintains the group id of the Task. int grp_id_; #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) /// Protect the state of a Task during concurrent operations, but /// only if we're configured as MT safe... ACE_Thread_Mutex lock_; #endif /* ACE_MT_SAFE */ private: // = Disallow these operations. ACE_Task_Base &operator= (const ACE_Task_Base &); ACE_Task_Base (const ACE_Task_Base &); }; #if defined (__ACE_INLINE__) #include "ace/Task.i" #endif /* __ACE_INLINE__ */ // Include the ACE_Task templates classes at this point. #include "ace/Task_T.h" #include "ace/post.h" #endif /* ACE_TASK_H */