/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Task.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_TASK_H) #define ACE_TASK_H #include "ace/Service_Object.h" #include "ace/Thread_Manager.h" class ACE_Export ACE_Task_Flags { public: // = TITLE // These flags are used within the ACE_Task. // // = DESCRIPTION // These flags should be hidden within ACE_Task. Unfortunately, the // HP/UX C++ compiler can't grok this... Fortunately, there's no // code defined here, so we don't have to worry about multiple // definitions. enum { ACE_READER = 01, // Identifies a Task as being the "reader" in a Module. ACE_FLUSHDATA = 02, // Just flush data messages in the queue. ACE_FLUSHALL = 04, // Flush all messages in the Queue. ACE_FLUSHR = 010, // flush read queue ACE_FLUSHW = 020, // flush write queue ACE_FLUSHRW = 030 // flush both queues }; }; class ACE_Export ACE_Task_Base : public ACE_Service_Object { // = TITLE // Direct base class for the ACE_Task template. // // = DESCRIPTION // This class factors out the non-template code in order to // reduce template bloat, as well as to make it possible for the // to store *'s // polymorphically. public: // = Initialization and termination methods. ACE_Task_Base (ACE_Thread_Manager * = 0); // Constructor. virtual ~ACE_Task_Base (void); // Destructor. // = Initialization and termination hooks // Note that these methods *must* be defined by subclasses. virtual int open (void *args = 0); // Hook called to open a Task. can be used to pass arbitrary // information into . virtual int close (u_long flags = 0); // Hook called from when during thread exit and from // the default implemenation of . In general, this // method shouldn't be called directly by an application, // particularly if the is running as an Active Object. // Instead, a special message should be passed into the via // the method defined below, and the method should // interpret this as a flag to shut down the . virtual int module_closed (void); // Hook called during ACE_Module::close(). The default // implementation calls forwards the call to close(1). Please // notice the changed value of the default argument of close(). // This allows tasks to differ between the call has been originated // from or from . Be aware that // close(0) will be also called when a thread associated with the // ACE_Task instance exits. // = Immediate and deferred processing methods, respectively. virtual int put (ACE_Message_Block *, ACE_Time_Value * = 0); // Transfer msg into the queue to handle immediate processing. virtual int svc (void); // Run by a daemon thread to handle deferred processing. // = Active object activation method. virtual int activate (long flags = THR_NEW_LWP, int n_threads = 1, int force_active = 0, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, ACE_Task_Base *task = 0, ACE_hthread_t thread_handles[] = 0, void *stack[] = 0, size_t stack_size[] = 0, ACE_thread_t thread_names[] = 0); // Turn the task into an active object, i.e., having of // control, all running at the level (see below) with the same // , all of which invoke . Returns -1 if failure // occurs, returns 1 if Task is already an active object and // is false (doesn't *not* create a new thread in // this case), and returns 0 if Task was not already an active // object and a thread is created successfully or thread is an // active object and is true. // // The <{flags}> are a bitwise-OR of the following: // = BEGIN // THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED, // THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED, // THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO, // THR_SCHED_RR, THR_SCHED_DEFAULT // = END // // By default, or if <{priority}> is set to // ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for // the given scheduling policy (specified in <{flags}>, e.g., // ) is used. This value is calculated // dynamically, and is the median value between the minimum and // maximum priority values for the given policy. If an explicit // value is given, it is used. Note that actual priority values are // EXTREMEMLY implementation-dependent, and are probably best // avoided. // // If != 0 it is assumed to be an array of // thread_handles that will be assigned the values of the thread // handles being spawned. Returns -1 on failure ( will // explain...), otherwise returns the group id of the threads. // // If != 0 it is assumed to be an array of pointers to // the base of the stacks to use for the threads being spawned. // Likewise, if != 0 it is assumed to be an array of // values indicating how big each of the corresponding s // are. virtual int wait (void); // Wait for all threads running in this task to exit. // = Suspend/resume a Task virtual int suspend (void); // Suspend a task. virtual int resume (void); // Resume a suspended task. int grp_id (void) const; // Get the current group id. void grp_id (int); // Set the current group id. ACE_Thread_Manager *thr_mgr (void) const; // Gets the thread manager associated with this Task. void thr_mgr (ACE_Thread_Manager *); // Set the thread manager associated with this Task. int is_reader (void) const; // True if queue is a reader, else false. int is_writer (void) const; // True if queue is a writer, else false. size_t thr_count (void) const; // Returns the number of threads currently running within a task. // If we're a passive object this value is 0, else it's > 0. void thr_count_dec (void); // Atomically decrement the thread count by 1. This should only be // called by the class destructor. static void *svc_run (void *); // Routine that runs the service routine as a daemon thread. static void cleanup (void *object, void *params); // Cleanup hook that is called when a thread exits to gracefully // shutdown an . // = Internal data (should be private...). // private: size_t thr_count_; // Count of the number of threads running within the task. If this // value is > 0 then we're an active object and the value of // is the number of active threads at this instant. If // the value == 0, then we're a passive object. ACE_Thread_Manager *thr_mgr_; // Multi-threading manager. u_long flags_; // ACE_Task flags. int grp_id_; // This maintains the group id of the Task. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_Thread_Mutex lock_; // Protect the state of a Task during concurrent operations, but // only if we're configured as MT safe... #endif /* ACE_MT_SAFE */ private: // = Disallow these operations. ACE_Task_Base &operator= (const ACE_Task_Base &); ACE_Task_Base (const ACE_Task_Base &); }; #if defined (__ACE_INLINE__) #include "ace/Task.i" #endif /* __ACE_INLINE__ */ // Include the ACE_Task templates classes at this point. #include "ace/Task_T.h" #endif /* ACE_TASK_H */