// Thread.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Thread.h" #if !defined (__ACE_INLINE__) #include "ace/Thread.i" #endif /* !defined (__ACE_INLINE__) */ #if defined (ACE_HAS_THREADS) int ACE_Thread::spawn_n (size_t n, ACE_THR_FUNC func, void *arg, long flags, long priority, void *stack[], size_t stack_size[]) { ACE_TRACE ("ACE_Thread::spawn_n"); ACE_thread_t t_id; size_t i; for (i = 0; i < n; i++) // Bail out if error occurs. if (ACE_OS::thr_create (func, arg, flags, &t_id, 0, priority, stack == 0 ? 0 : stack[i], stack_size == 0 ? 0 : stack_size[i]) != 0) break; return i; } int ACE_Thread::spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *arg, long flags, long priority, void *stack[], size_t stack_size[], ACE_hthread_t thread_handles[]) { ACE_TRACE ("ACE_Thread::spawn_n"); size_t i; for (i = 0; i < n; i++) { ACE_thread_t t_id; ACE_hthread_t t_handle; int result = ACE_OS::thr_create (func, arg, flags, &t_id, &t_handle, priority, stack == 0 ? 0 : stack[i], stack_size == 0 ? 0 : stack_size[i]); if (result == 0) { thread_ids[i] = t_id; if (thread_handles != 0) thread_handles[i] = t_handle; } else // Bail out if error occurs. break; } return i; } #endif /* ACE_HAS_THREADS */