/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Thread.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_THREAD_H) #define ACE_THREAD_H #include "ace/ACE.h" class ACE_Export ACE_Thread { // = TITLE // Provides a wrapper for threads. // // = DESCRIPTION // This class provides a common interface that is mapped onto // either POSIX Pthreads, Solaris threads, or Win32 threads. public: static int spawn (ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP, ACE_thread_t *t_id = 0, ACE_hthread_t *t_handle = 0, long priority = ACE_DEFAULT_THREAD_PRIORITY, void *stack = 0, size_t stack_size = 0, ACE_Thread_Adapter *thread_adapter = 0); // Creates a new thread having attributes and running // with (if is non-0 then and // are ignored and are obtained from ). // and are set to the thread's ID and handle (?), // respectively. The thread runs at priority (see // below). // // The are a bitwise-OR of the following: // = BEGIN // THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED, // THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED, // THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO, // THR_SCHED_RR, THR_SCHED_DEFAULT // = END // // By default, or if is set to // ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for // the given scheduling policy (specified in , e.g., // ) is used. This value is calculated // dynamically, and is the median value between the minimum and // maximum priority values for the given policy. If an explicit // value is given, it is used. Note that actual priority values are // EXTREMEMLY implementation-dependent, and are probably best // avoided. // // Note that is always deleted by , // therefore it must be allocated with global operator new. static int spawn_n (size_t n, ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP, long priority = ACE_DEFAULT_THREAD_PRIORITY, void *stack[] = 0, size_t stack_size[] = 0, ACE_Thread_Adapter *thread_adapter = 0); // Spawn N new threads, which execute with argument (if // is non-0 then and are ignored and // are obtained from ). If != 0 it is // assumed to be an array of pointers to the base of the stacks // to use for the threads being spawned. Likewise, if // != 0 it is assumed to be an array of values indicating how // big each of the corresponding s are. Returns the number // of threads actually spawned (if this doesn't equal the number // requested then something has gone wrong and will // explain...). // // See also . static int spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *arg, long flags, long priority = ACE_DEFAULT_THREAD_PRIORITY, void *stack[] = 0, size_t stack_size[] = 0, ACE_hthread_t thread_handles[] = 0, ACE_Thread_Adapter *thread_adapter = 0); // Spawn new threads, which execute with argument // (if is non-0 then and are ignored // and are obtained from ). The thread_ids of // successfully spawned threads will be placed into the // buffer (which must be the same size as ). If != 0 it // is assumed to be an array of pointers to the base of the // stacks to use for the threads being spawned. If != // 0 it is assumed to be an array of values indicating how big // each of the corresponding s are. If != 0 // it is assumed to be an array of thread_handles that will be // assigned the values of the thread handles being spawned. Returns // the number of threads actually spawned (if this doesn't equal the // number requested then something has gone wrong and will // explain...). // // See also . static int join (const ACE_Thread_ID &, void **status = 0); // Wait for one or more threads to exit. static int join (ACE_thread_t, ACE_thread_t *, void **status = 0); // Wait for one or more threads to exit. static int join (ACE_hthread_t, void ** = 0); // Wait for one thread to exit. static int resume (ACE_hthread_t); // Continue the execution of a previously suspended thread. static int suspend (ACE_hthread_t); // Suspend the execution of a particular thread. static int getprio (ACE_hthread_t, int &prio); // Get the priority of a particular thread. static int setprio (ACE_hthread_t, int prio); // Set the priority of a particular thread. static int kill (ACE_thread_t, int signum); // Send a signal to the thread. static void yield (void); // Yield the thread to another. static void self (ACE_hthread_t &t_handle); // Return the unique kernel handle of the thread. Note that on // Win32 this is actually a pseudohandle, which cannot be shared // with other processes or waited on by threads. To locate the real // handle, please use the method. static ACE_thread_t self (void); // Return the unique ID of the thread. static void exit (void *status = 0); // Exit the current thread and return "status". static int getconcurrency (void); // Get the LWP concurrency level of the process. static int setconcurrency (int new_level); // Set the LWP concurrency level of the process. static int sigsetmask (int how, const sigset_t *set, sigset_t *oset = 0); // Change and/or examine calling thread's signal mask. static int keycreate (ACE_thread_key_t *keyp, #if defined (ACE_HAS_THR_C_DEST) ACE_THR_C_DEST destructor, #else ACE_THR_DEST destructor, #endif /* ACE_HAS_THR_C_DEST */ void * = 0); // Allocates a that is used to identify data that is specific // to each thread in the process. The key is global to all threads // in the process. static int keyfree (ACE_thread_key_t key); // Free up the key so that other threads can reuse it. static int setspecific (ACE_thread_key_t key, void *value); // Bind value to the thread-specific data key, , for the calling // thread. static int getspecific (ACE_thread_key_t key, void **valuep); // Stores the current value bound to for the calling thread // into the location pointed to by . static int disablecancel (struct cancel_state *old_state); // Disable thread cancellation. static int enablecancel (struct cancel_state *old_state, int flag); // Enable thread cancellation. static int setcancelstate (struct cancel_state &new_state, struct cancel_state *old_state); // Set the cancellation state. static int cancel (ACE_thread_t t_id); // Cancel a thread. static void testcancel (void); // Test the cancel. private: ACE_Thread (void); // Ensure that we don't get instantiated. }; #if defined (__ACE_INLINE__) #include "ace/Thread.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_THREAD_H */