/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Thread.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_THREAD_H) #define ACE_THREAD_H #include "ace/ACE.h" #if !defined (ACE_HAS_THREADS) class ACE_Export ACE_Thread { public: static ACE_thread_t self (void); // Return the unique ID of the thread. static void self (ACE_hthread_t &t_id); // Return the unique kernel ID of the thread. static void exit (void *status = 0); // Exit the current thread and return "status". private: ACE_Thread (void); // Ensure that we don't get instantiated. }; #else class ACE_Export ACE_Thread { // = TITLE // Provides a wrapper for threads. // // = DESCRIPTION // This class provides a common interface that is mapped onto // either POSIX Pthreads, Solaris threads, or Win32 threads. public: static int spawn (ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP, ACE_thread_t *t_id = 0, ACE_hthread_t *t_handle = 0, u_int priority = 0, void *stack = 0, size_t stack_size = 0); // Spawn a new thread, which executes "func" with argument "arg". static int spawn_n (size_t n, ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP, u_int priority = 0, void *stack[] = 0, size_t stack_size[] = 0); // Spawn N new threads, which execute with argument . // If != 0 it is assumed to be an array of pointers to // the base of the stacks to use for the threads being spawned. // Likewise, if != 0 it is assumed to be an array of // values indicating how big each of the corresponding s // are. Returns the number of threads actually spawned (if this // doesn't equal the number requested then something has gone wrong // and will explain...). static int spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *arg, long flags, u_int priority = 0, void *stack[] = 0, size_t stack_size[] = 0); // Spawn N new threads, which execute with argument . // The thread_ids of successfully spawned threads will be placed // into the buffer, which must be the same size as . // If != 0 it is assumed to be an array of pointers to // the base of the stacks to use for the threads being spawned. // Likewise, if != 0 it is assumed to be an array of // values indicating how big each of the corresponding s // are. Returns the number of threads actually spawned (if this // doesn't equal the number requested then something has gone wrong // and will explain...). static int join (ACE_thread_t, ACE_thread_t *, void ** = 0); // Wait for one or more threads to exit. static int join (ACE_hthread_t, void ** = 0); // Wait for one thread to exit. static int resume (ACE_hthread_t); // Continue the execution of a previously suspended thread. static int suspend (ACE_hthread_t); // Suspend the execution of a particular thread. static int kill (ACE_thread_t, int signum); // Send a signal to the thread. static void yield (void); // Yield the thread to another. static void self (ACE_hthread_t &t_id); // Return the unique kernel ID of the thread. static ACE_thread_t self (void); // Return the unique ID of the thread. static void exit (void *status = 0); // Exit the current thread and return "status". static int getconcurrency (void); // Get the LWP concurrency level of the process. static int setconcurrency (int new_level); // Set the LWP concurrency level of the process. static int sigsetmask (int how, const sigset_t *set, sigset_t *oset = 0); // Change and/or examine calling thread's signal mask. static int keycreate (ACE_thread_key_t *keyp, void (*destructor)(void *value), void * = 0); // Allocates a that is used to identify data that is specific // to each thread in the process. The key is global to all threads // in the process. static int keyfree (ACE_thread_key_t key); // Free up the key so that other threads can reuse it. static int setspecific (ACE_thread_key_t key, void *value); // Bind value to the thread-specific data key, , for the calling // thread. static int getspecific (ACE_thread_key_t key, void **valuep); // Stores the current value bound to for the calling thread // into the location pointed to by . static int disablecancel (struct cancel_state *old_state); // Disable thread cancellation. static int enablecancel (struct cancel_state *old_state, int flag); // Enable thread cancellation. static int setcancelstate (struct cancel_state &new_state, struct cancel_state *old_state); // Set the cancellation state. static int cancel (ACE_thread_t t_id); // Cancel a thread. static void testcancel (void); // Test the cancel. private: ACE_Thread (void); // Ensure that we don't get instantiated. }; #endif /* ACE_HAS_THREADS */ #if defined (__ACE_INLINE__) #include "ace/Thread.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_THREAD_H */