// $Id$ #include "ace/Thread_Exit.h" #include "ace/Managed_Object.h" #include "ace/Thread_Manager.h" #include "ace/Guard_T.h" ACE_RCSID(ace, Thread_Exit, "$Id$") ACE_BEGIN_VERSIONED_NAMESPACE_DECL u_int ACE_Thread_Exit::is_constructed_ = 0; void ACE_Thread_Exit::cleanup (void *instance) { ACE_OS_TRACE ("ACE_Thread_Exit::cleanup"); delete (ACE_TSS_TYPE (ACE_Thread_Exit) *) instance; // Set the thr_exit_ static to null to keep things from crashing if // ACE::fini() is enabled here. ACE_Thread_Manager::thr_exit_ = 0; ACE_Thread_Exit::is_constructed_ = 0; // All TSS objects have been destroyed. Reset this flag so // ACE_Thread_Exit singleton can be created again. } // NOTE: this preprocessor directive should match the one in // ACE_Task_Base::svc_run () below. This prevents the two statics // from being defined. ACE_Thread_Exit * ACE_Thread_Exit::instance (void) { #if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION) ACE_OS_TRACE ("ACE_Thread_Exit::instance"); // Determines if we were dynamically allocated. static ACE_TSS_TYPE (ACE_Thread_Exit) *instance_; // Implement the Double Check pattern. if (ACE_Thread_Exit::is_constructed_ == 0) { ACE_MT (ACE_Thread_Mutex *lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_THREAD_EXIT_LOCK); ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, *lock, 0)); if (ACE_Thread_Exit::is_constructed_ == 0) { ACE_NEW_RETURN (instance_, ACE_TSS_TYPE (ACE_Thread_Exit), 0); ACE_Thread_Exit::is_constructed_ = 1; ACE_Thread_Manager::set_thr_exit (instance_); } } return ACE_TSS_GET (instance_, ACE_Thread_Exit); #else return 0; #endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION */ } // Grab hold of the Task * so that we can close() it in the // destructor. ACE_Thread_Exit::ACE_Thread_Exit (void) { ACE_OS_TRACE ("ACE_Thread_Exit::ACE_Thread_Exit"); } // Set the this pointer... void ACE_Thread_Exit::thr_mgr (ACE_Thread_Manager *tm) { ACE_OS_TRACE ("ACE_Thread_Exit::thr_mgr"); if (tm != 0) this->thread_control_.insert (tm, 0); } // When this object is destroyed the Task is automatically closed // down! ACE_Thread_Exit::~ACE_Thread_Exit (void) { ACE_OS_TRACE ("ACE_Thread_Exit::~ACE_Thread_Exit"); } ACE_Thread_Exit_Maybe::ACE_Thread_Exit_Maybe (int flag) : instance_ (0) { if (flag) { ACE_NEW (instance_, ACE_Thread_Exit); } } ACE_Thread_Exit_Maybe::~ACE_Thread_Exit_Maybe (void) { delete this->instance_; } ACE_Thread_Exit * ACE_Thread_Exit_Maybe::operator -> (void) const { return this->instance_; } ACE_Thread_Exit * ACE_Thread_Exit_Maybe::instance (void) const { return this->instance_; } ACE_END_VERSIONED_NAMESPACE_DECL