/* -*- C++ -*- */ // $Id$ // Thread_Manager.i #if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) ACE_INLINE ACE_At_Thread_Exit::ACE_At_Thread_Exit() : next_ (0), td_ (0), was_applied_ (0), is_owner_ (1) { } ACE_INLINE int ACE_At_Thread_Exit::was_applied() const { return was_applied_; } ACE_INLINE int ACE_At_Thread_Exit::was_applied(int applied) { was_applied_ = applied; if (was_applied_) td_ = 0; return was_applied_; } ACE_INLINE int ACE_At_Thread_Exit::is_owner() const { return is_owner_; } ACE_INLINE int ACE_At_Thread_Exit::is_owner(int owner) { is_owner_ = owner; return is_owner_; } ACE_INLINE void ACE_At_Thread_Exit::do_apply() { if (!this->was_applied_ && this->is_owner_) { td_->at_pop(); } } ACE_INLINE ACE_At_Thread_Exit::~ACE_At_Thread_Exit() { this->do_apply(); } ACE_INLINE ACE_At_Thread_Exit_Func::ACE_At_Thread_Exit_Func ( void* object, ACE_CLEANUP_FUNC func, void* param ) : object_(object), func_(func), param_(param) { } ACE_INLINE ACE_At_Thread_Exit_Func::~ACE_At_Thread_Exit_Func() { this->do_apply(); } ACE_INLINE void ACE_At_Thread_Exit_Func::apply() { func_(object_, param_); } #endif /* ! ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ ACE_INLINE ACE_Thread_Descriptor_Base::ACE_Thread_Descriptor_Base (void) : ACE_OS_Thread_Descriptor (), thr_id_ (ACE_OS::NULL_thread), thr_handle_ (ACE_OS::NULL_hthread), grp_id_ (0), thr_state_ (ACE_Thread_Manager::ACE_THR_IDLE), task_ (0), next_ (0), prev_ (0) { } ACE_INLINE ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base (void) { } ACE_INLINE int ACE_Thread_Descriptor_Base::operator==(const ACE_Thread_Descriptor_Base &rhs) const { return ACE_OS::thr_cmp (this->thr_handle_, rhs.thr_handle_) == 0 && ACE_OS::thr_equal (this->thr_id_, rhs.thr_id_) == 0; } ACE_INLINE int ACE_Thread_Descriptor_Base::operator!=(const ACE_Thread_Descriptor_Base &rhs) const { return !(*this == rhs); } ACE_INLINE ACE_Task_Base * ACE_Thread_Descriptor_Base::task (void) { ACE_TRACE ("ACE_Thread_Descriptor_Base::task"); return this->task_; } // Group ID. ACE_INLINE int ACE_Thread_Descriptor_Base::grp_id (void) { ACE_TRACE ("ACE_Thread_Descriptor_Base::grp_id"); return grp_id_; } // Current state of the thread. ACE_INLINE ACE_UINT32 ACE_Thread_Descriptor_Base::state (void) { ACE_TRACE ("ACE_Thread_Descriptor_Base::state"); return thr_state_; } // Reset this base descriptor. ACE_INLINE void ACE_Thread_Descriptor_Base::reset (void) { ACE_TRACE ("ACE_Thread_Descriptor_Base::reset"); this->thr_id_ = ACE_OS::NULL_thread; this->thr_handle_ = ACE_OS::NULL_hthread; this->grp_id_ = 0; this->thr_state_ = ACE_Thread_Manager::ACE_THR_IDLE; this->task_ = 0; this->flags_ = 0; } // Unique thread id. ACE_INLINE ACE_thread_t ACE_Thread_Descriptor::self (void) { ACE_TRACE ("ACE_Thread_Descriptor::self"); return this->thr_id_; } // Unique kernel-level thread handle. ACE_INLINE void ACE_Thread_Descriptor::self (ACE_hthread_t &handle) { ACE_TRACE ("ACE_Thread_Descriptor::self"); handle = this->thr_handle_; } #if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) ACE_INLINE void ACE_Thread_Descriptor::log_msg_cleanup(ACE_Log_Msg* log_msg) { log_msg_ = log_msg; } #endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ // Set the pointer ACE_INLINE void ACE_Thread_Descriptor::set_next (ACE_Thread_Descriptor *td) { ACE_TRACE ("ACE_Thread_Descriptor::set_next"); this->next_ = td; } // Get the pointer ACE_INLINE ACE_Thread_Descriptor * ACE_Thread_Descriptor::get_next (void) { ACE_TRACE ("ACE_Thread_Descriptor::get_next"); return ACE_static_cast (ACE_Thread_Descriptor *, this->next_); } // Reset this thread descriptor ACE_INLINE void ACE_Thread_Descriptor::reset (ACE_Thread_Manager *tm) { ACE_TRACE ("ACE_Thread_Descriptor::reset"); this->ACE_Thread_Descriptor_Base::reset (); #if defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) this->cleanup_info_.cleanup_hook_ = 0; this->cleanup_info_.object_ = 0; this->cleanup_info_.param_ = 0; #else /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ this->at_exit_list_ = 0; // Start the at_exit hook list. this->tm_ = tm; // Setup the Thread_Manager. this->log_msg_ = 0; this->terminated_ = 0; #endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ } // Set the exit status. ACE_INLINE void * ACE_Thread_Control::status (void *s) { ACE_TRACE ("ACE_Thread_Control::status"); return this->status_ = s; } // Get the exit status. ACE_INLINE void * ACE_Thread_Control::status (void) { ACE_TRACE ("ACE_Thread_Control::status"); return this->status_; } // Returns the current . ACE_INLINE ACE_Thread_Manager * ACE_Thread_Control::thr_mgr (void) { ACE_TRACE ("ACE_Thread_Control::thr_mgr"); return this->tm_; } // Atomically set a new and return the old // . ACE_INLINE ACE_Thread_Manager * ACE_Thread_Control::thr_mgr (ACE_Thread_Manager *tm) { ACE_TRACE ("ACE_Thread_Control::thr_mgr"); ACE_Thread_Manager *o_tm = this->tm_; this->tm_ = tm; return o_tm; } ACE_INLINE ACE_Thread_Descriptor * ACE_Thread_Manager::thread_desc_self (void) { // This method must be called with lock held. // Try to get it from cache. ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc (); #if 1 ACE_ASSERT (desc != 0); // Thread descriptor should always get cached. #else if (desc == 0) { ACE_thread_t id = ACE_OS::thr_self (); desc = this->find_thread (id); // Thread descriptor adapter might not have been put into the // list yet. if (desc != 0) // Update the TSS cache. ACE_LOG_MSG->thr_desc (desc); } #endif return desc; } // Return the unique ID of the thread. ACE_INLINE ACE_thread_t ACE_Thread_Manager::thr_self (void) { ACE_TRACE ("ACE_Thread_Manager::thr_self"); return ACE_Thread::self (); } ACE_INLINE ACE_Task_Base * ACE_Thread_Manager::task (void) { ACE_TRACE ("ACE_Thread_Manager::task"); ACE_Thread_Descriptor *td = this->thread_desc_self () ; if (td == 0) return 0; else return td->task (); } ACE_INLINE int ACE_Thread_Manager::open (size_t) { // Currently no-op. return 0; } #if !defined(ACE_USE_ONE_SHOT_AT_THREAD_EXIT) ACE_INLINE int ACE_Thread_Manager::at_exit (ACE_At_Thread_Exit* at) { return this->thread_desc_self ()->at_exit (at); } ACE_INLINE int ACE_Thread_Manager::at_exit (ACE_At_Thread_Exit& at) { return this->thread_desc_self ()->at_exit (at); } #endif /* !ACE_USE_ONE_SHOT_AT_THREAD_EXIT */ ACE_INLINE int ACE_Thread_Manager::at_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param) { return this->thread_desc_self ()->at_exit (object, cleanup_hook, param); } ACE_INLINE void ACE_Thread_Manager::wait_on_exit (int do_wait) { this->automatic_wait_ = do_wait; } ACE_INLINE int ACE_Thread_Manager::wait_on_exit (void) { return this->automatic_wait_; } ACE_INLINE int ACE_Thread_Manager::register_as_terminated (ACE_Thread_Descriptor *td) { #if defined (VXWORKS) ACE_UNUSED_ARG (td); #else /* ! VXWORKS */ ACE_Thread_Descriptor_Base *tdb; ACE_NEW_RETURN (tdb, ACE_Thread_Descriptor_Base (*td), -1); this->terminated_thr_list_.insert_tail (tdb); #endif /* ! VXWORKS */ return 0; } ACE_INLINE int ACE_Thread_Manager::count_threads (void) const { return this->thr_list_.size (); }