// $Id$ #define ACE_BUILD_DLL #include "ace/Time_Request_Reply.h" ACE_RCSID(ace, Time_Request_Reply, "$Id$") // Default "do nothing" constructor. ACE_Time_Request::ACE_Time_Request (void) { ACE_TRACE ("ACE_Time_Request::ACE_Time_Request"); } // Create a ACE_Time_Request message. ACE_Time_Request::ACE_Time_Request (ACE_INT32 t, // Type of request. const ACE_UINT32 time, ACE_Time_Value *timeout) // Max time waiting for request. { ACE_TRACE ("ACE_Time_Request::ACE_Time_Request"); this->msg_type (t); // If timeout is a NULL pointer, then block forever... if (timeout == 0) { this->transfer_.block_forever_ = 1; this->transfer_.sec_timeout_ = 0; this->transfer_.usec_timeout_ = 0; } else // Do a "timed wait." { this->block_forever (0); // Keep track of how long client is willing to wait. this->transfer_.sec_timeout_ = timeout->sec (); this->transfer_.usec_timeout_ = timeout->usec (); } // Copy time into request this->time_ = this->transfer_.time_ = time; } // Initialize length_ in order to avoid problems with byte-ordering void ACE_Time_Request::init (void) { ACE_TRACE ("ACE_Time_Request::init"); // this->length (sizeof this->transfer_); } // Get the fixed size of message ssize_t ACE_Time_Request::size (void) const { ACE_TRACE ("ACE_Time_Request::size"); return sizeof (this->transfer_); } // = Set/get the type of the message. ACE_INT32 ACE_Time_Request::msg_type (void) const { ACE_TRACE ("ACE_Time_Request::msg_type"); return this->transfer_.msg_type_; } void ACE_Time_Request::msg_type (ACE_INT32 t) { ACE_TRACE ("ACE_Time_Request::msg_type"); this->transfer_.msg_type_ = t; } // = Set/get the blocking semantics. ACE_UINT32 ACE_Time_Request::block_forever (void) const { ACE_TRACE ("ACE_Time_Request::block_forever"); return this->transfer_.block_forever_; } void ACE_Time_Request::block_forever (ACE_UINT32 bs) { ACE_TRACE ("ACE_Time_Request::block_forever"); this->transfer_.block_forever_ = bs; } // = Set/get the timeout. ACE_Time_Value ACE_Time_Request::timeout (void) const { ACE_TRACE ("ACE_Time_Request::timeout"); return ACE_Time_Value (this->transfer_.sec_timeout_, this->transfer_.usec_timeout_); } void ACE_Time_Request::timeout (const ACE_Time_Value timeout) { ACE_TRACE ("ACE_Time_Request::timeout"); this->transfer_.sec_timeout_ = timeout.sec (); this->transfer_.usec_timeout_ = timeout.usec (); } // = Set/get the time ACE_UINT32 ACE_Time_Request::time (void) const { ACE_TRACE ("ACE_Time_Request::time"); return this->time_; } void ACE_Time_Request::time (ACE_UINT32 t) { ACE_TRACE ("ACE_Time_Request::time"); this->time_ = t; } // Encode the transfer buffer into network byte order // so that it can be sent to the server. int ACE_Time_Request::encode (void *&buf) { ACE_TRACE ("ACE_Time_Request::encode"); // Compute the length *before* doing the marshaling. buf = (void *) &this->transfer_; this->transfer_.block_forever_ = htonl (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = htonl (this->transfer_.usec_timeout_); this->transfer_.sec_timeout_ = htonl (this->transfer_.sec_timeout_); this->transfer_.msg_type_ = htonl (this->transfer_.msg_type_); this->transfer_.time_ = htonl (this->transfer_.time_); return this->size (); // Always fixed } // Decode the transfer buffer into host byte byte order // so that it can be used by the server. int ACE_Time_Request::decode (void) { ACE_TRACE ("ACE_Time_Request::decode"); // Decode this->transfer_.block_forever_ = ntohl (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = ntohl (this->transfer_.usec_timeout_); this->transfer_.sec_timeout_ = ntohl (this->transfer_.sec_timeout_); this->transfer_.msg_type_ = ntohl (this->transfer_.msg_type_); this->transfer_.time_ = ntohl (this->transfer_.time_); this->time_ = this->transfer_.time_; return 0; } // Print out the current values of the ACE_Time_Request. void ACE_Time_Request::dump (void) const { ACE_TRACE ("ACE_Time_Request::dump"); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\nlength = %d\n"), this->size ())); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("message-type = "))); switch (this->msg_type ()) { case ACE_Time_Request::TIME_UPDATE: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("TIME_UPDATE\n"))); break; default: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT (" = %d\n"), this->msg_type ())); break; } if (this->block_forever ()) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("blocking forever\n"))); else { #if !defined (ACE_NLOGGING) ACE_Time_Value tv = this->timeout (); #endif /* ! ACE_NLOGGING */ ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("waiting for %ld secs and %ld usecs\n"), tv.sec (), tv.usec ())); } ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\ntime = %d\n"), this->time ())); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("+++++++\n"))); }