// -*- C++ -*- //============================================================================= /** * @file Time_Request_Reply.h * * $Id$ * * Define the format used to exchange messages between the * ACE time server and clerks. * * @author Prashant Jain */ //============================================================================= #ifndef ACE_TIME_REQUEST_REPLY_H #define ACE_TIME_REQUEST_REPLY_H #include /**/ "ace/pre.h" #include "ace/Time_Value.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_Time_Request * * @brief Message format for delivering requests to the ACE_Time Server. * * This class is implemented to minimize data copying. * In particular, all marshaling is done in situ... */ class ACE_Export ACE_Time_Request { public: enum Constants { /// Request message types. TIME_UPDATE = 01, /// Class-specific constant values. MAX_TIME_LEN = MAXPATHLEN + 1 }; /// Default constructor. ACE_Time_Request (void); /** * Create a ACE_Time_Request message. * @param msg_type Type of request. * @param time Time. * @param timeout Max time waiting for request. */ ACE_Time_Request (ACE_INT32 msg_type, const ACE_UINT32 time, ACE_Time_Value *timeout = 0); /** * Initialize length_ in order to ensure correct byte ordering before a * request is sent. * @deprecated This method is a no-op. */ void init (void); // Get the fixed size of message ssize_t size (void) const; /// Get the type of the message. ACE_INT32 msg_type (void) const; /// Set the type of the message. void msg_type (ACE_INT32); /// Get the time ACE_UINT32 time (void) const; // Set the time void time (ACE_UINT32 t); /// Get the blocking semantics. ACE_UINT32 block_forever (void) const; /// Set the blocking semantics. void block_forever (ACE_UINT32); /// Get the timeout. ACE_Time_Value timeout (void) const; /// Set the timeout. void timeout (const ACE_Time_Value& timeout); /// Encode the message before transmission. int encode (void *&); /// Decode message after reception. int decode (void); /// Print out the values of the message for debugging purposes. void dump (void) const; private: // = The 5 fields in the struct are transmitted to the server. // The remaining 2 fields are not tranferred -- they are used only on // the server-side to simplify lookups. struct Transfer { /// Type of the request (i.e., ) ACE_INT32 msg_type_; /// Indicates if we should block forever. If 0, then sec_timeout_ /// and usec_timeout_ indicates how long we should wait. ACE_UINT32 block_forever_; /// Max seconds willing to wait for name if not blocking forever. ACE_UINT32 sec_timeout_; /// Max micro seconds to wait for name if not blocking forever. ACE_UINT32 usec_timeout_; /// The data portion contains ACE_UINT32 time_; }; /// Transfer buffer. Transfer transfer_; /// Time ACE_UINT32 time_; }; ACE_END_VERSIONED_NAMESPACE_DECL #include /**/ "ace/post.h" #endif /* ACE_TIME_REQUEST_REPLY_H */