// -*- C++ -*- // // $Id$ // Returns the value of the object as a timeval. ACE_INLINE ACE_Time_Value::operator timeval () const { // ACE_OS_TRACE ("ACE_Time_Value::operator timeval"); return this->tv_; } // Returns a pointer to the object as a timeval. ACE_INLINE ACE_Time_Value::operator const timeval * () const { // ACE_OS_TRACE ("ACE_Time_Value::operator const timeval *"); return (const timeval *) &this->tv_; } ACE_INLINE void ACE_Time_Value::set (long sec, long usec) { // ACE_OS_TRACE ("ACE_Time_Value::set"); this->tv_.tv_sec = sec; this->tv_.tv_usec = usec; this->normalize (); } ACE_INLINE void ACE_Time_Value::set (double d) { // ACE_OS_TRACE ("ACE_Time_Value::set"); long l = (long) d; this->tv_.tv_sec = l; this->tv_.tv_usec = (long) ((d - (double) l) * ACE_ONE_SECOND_IN_USECS); this->normalize (); } // Initializes a timespec_t. Note that this approach loses precision // since it converts the nano-seconds into micro-seconds. But then // again, do any real systems have nano-second timer precision?! ACE_INLINE void ACE_Time_Value::set (const timespec_t &tv) { // ACE_OS_TRACE ("ACE_Time_Value::set"); #if ! defined(ACE_HAS_BROKEN_TIMESPEC_MEMBERS) this->tv_.tv_sec = tv.tv_sec; // Convert nanoseconds into microseconds. this->tv_.tv_usec = tv.tv_nsec / 1000; #else this->tv_.tv_sec = tv.ts_sec; // Convert nanoseconds into microseconds. this->tv_.tv_usec = tv.ts_nsec / 1000; #endif /* ACE_HAS_BROKEN_TIMESPEC_MEMBERS */ this->normalize (); } ACE_INLINE void ACE_Time_Value::set (const timeval &tv) { // ACE_OS_TRACE ("ACE_Time_Value::set"); this->tv_.tv_sec = tv.tv_sec; this->tv_.tv_usec = tv.tv_usec; this->normalize (); } ACE_INLINE ACE_Time_Value::ACE_Time_Value (const timeval &tv) // : tv_ () { // ACE_OS_TRACE ("ACE_Time_Value::ACE_Time_Value"); this->set (tv); } ACE_INLINE ACE_Time_Value::ACE_Time_Value (void) // : tv_ () { // ACE_OS_TRACE ("ACE_Time_Value::ACE_Time_Value"); this->set (0, 0); } ACE_INLINE ACE_Time_Value::ACE_Time_Value (long sec, long usec) { // ACE_OS_TRACE ("ACE_Time_Value::ACE_Time_Value"); this->set (sec, usec); } // Returns number of seconds. ACE_INLINE long ACE_Time_Value::sec (void) const { // ACE_OS_TRACE ("ACE_Time_Value::sec"); return this->tv_.tv_sec; } // Sets the number of seconds. ACE_INLINE void ACE_Time_Value::sec (long sec) { // ACE_OS_TRACE ("ACE_Time_Value::sec"); this->tv_.tv_sec = sec; } // Converts from Time_Value format into milli-seconds format. ACE_INLINE long ACE_Time_Value::msec (void) const { // ACE_OS_TRACE ("ACE_Time_Value::msec"); return this->tv_.tv_sec * 1000 + this->tv_.tv_usec / 1000; } // Converts from milli-seconds format into Time_Value format. ACE_INLINE void ACE_Time_Value::msec (long milliseconds) { // ACE_OS_TRACE ("ACE_Time_Value::msec"); // Convert millisecond units to seconds; this->tv_.tv_sec = milliseconds / 1000; // Convert remainder to microseconds; this->tv_.tv_usec = (milliseconds - (this->tv_.tv_sec * 1000)) * 1000; } // Returns number of micro-seconds. ACE_INLINE long ACE_Time_Value::usec (void) const { // ACE_OS_TRACE ("ACE_Time_Value::usec"); return this->tv_.tv_usec; } // Sets the number of micro-seconds. ACE_INLINE void ACE_Time_Value::usec (long usec) { // ACE_OS_TRACE ("ACE_Time_Value::usec"); this->tv_.tv_usec = usec; } // Initializes the ACE_Time_Value object from another ACE_Time_Value ACE_INLINE ACE_Time_Value::ACE_Time_Value (const ACE_Time_Value &tv) : tv_ (tv.tv_) { // ACE_OS_TRACE ("ACE_Time_Value::ACE_Time_Value"); } ACE_INLINE ACE_Time_Value & ACE_Time_Value::operator *= (double d) { double time = ((double) this->sec ()) * ACE_ONE_SECOND_IN_USECS + this->usec (); time *= d; this->sec ((long)(time / ACE_ONE_SECOND_IN_USECS)); this->usec (((long)time) % ACE_ONE_SECOND_IN_USECS); this->normalize (); return *this; } ACE_INLINE ACE_Time_Value operator * (double d, const ACE_Time_Value &tv) { return ACE_Time_Value (tv) *= d; } ACE_INLINE ACE_Time_Value operator * (const ACE_Time_Value &tv, double d) { return ACE_Time_Value (tv) *= d; } // True if tv1 > tv2. ACE_INLINE int operator > (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator >"); if (tv1.sec () > tv2.sec ()) return 1; else if (tv1.sec () == tv2.sec () && tv1.usec () > tv2.usec ()) return 1; else return 0; } // True if tv1 >= tv2. ACE_INLINE int operator >= (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator >="); if (tv1.sec () > tv2.sec ()) return 1; else if (tv1.sec () == tv2.sec () && tv1.usec () >= tv2.usec ()) return 1; else return 0; } // Returns the value of the object as a timespec_t. ACE_INLINE ACE_Time_Value::operator timespec_t () const { // ACE_OS_TRACE ("ACE_Time_Value::operator timespec_t"); timespec_t tv; #if ! defined(ACE_HAS_BROKEN_TIMESPEC_MEMBERS) tv.tv_sec = this->sec (); // Convert microseconds into nanoseconds. tv.tv_nsec = this->tv_.tv_usec * 1000; #else tv.ts_sec = this->sec (); // Convert microseconds into nanoseconds. tv.ts_nsec = this->tv_.tv_usec * 1000; #endif /* ACE_HAS_BROKEN_TIMESPEC_MEMBERS */ return tv; } // Initializes the ACE_Time_Value object from a timespec_t. ACE_INLINE ACE_Time_Value::ACE_Time_Value (const timespec_t &tv) // : tv_ () { // ACE_OS_TRACE ("ACE_Time_Value::ACE_Time_Value"); this->set (tv); } // True if tv1 < tv2. ACE_INLINE int operator < (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator <"); return tv2 > tv1; } // True if tv1 >= tv2. ACE_INLINE int operator <= (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator <="); return tv2 >= tv1; } // True if tv1 == tv2. ACE_INLINE int operator == (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator =="); return tv1.sec () == tv2.sec () && tv1.usec () == tv2.usec (); } // True if tv1 != tv2. ACE_INLINE int operator != (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator !="); return !(tv1 == tv2); } // Add TV to this. ACE_INLINE ACE_Time_Value & ACE_Time_Value::operator+= (const ACE_Time_Value &tv) { // ACE_OS_TRACE ("ACE_Time_Value::operator+="); this->sec (this->sec () + tv.sec ()); this->usec (this->usec () + tv.usec ()); this->normalize (); return *this; } // Subtract TV to this. ACE_INLINE ACE_Time_Value & ACE_Time_Value::operator-= (const ACE_Time_Value &tv) { // ACE_OS_TRACE ("ACE_Time_Value::operator-="); this->sec (this->sec () - tv.sec ()); this->usec (this->usec () - tv.usec ()); this->normalize (); return *this; } // Adds two ACE_Time_Value objects together, returns the sum. ACE_INLINE ACE_Time_Value operator + (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator +"); ACE_Time_Value sum (tv1.sec () + tv2.sec (), tv1.usec () + tv2.usec ()); sum.normalize (); return sum; } // Subtracts two ACE_Time_Value objects, returns the difference. ACE_INLINE ACE_Time_Value operator - (const ACE_Time_Value &tv1, const ACE_Time_Value &tv2) { // ACE_OS_TRACE ("operator -"); ACE_Time_Value delta (tv1.sec () - tv2.sec (), tv1.usec () - tv2.usec ()); delta.normalize (); return delta; }