// $Id$ #ifndef ACE_TIMER_HASH_T_C #define ACE_TIMER_HASH_T_C #include "ace/Timer_Hash_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/High_Res_Timer.h" #include "ace/Log_Msg.h" ACE_RCSID(ace, Timer_Hash_T, "$Id$") struct Hash_Token { Hash_Token (const void *act, size_t pos, long orig_id) : act_ (act), pos_ (pos), orig_id_ (orig_id) {} const void *act_; size_t pos_; long orig_id_; }; // Default constructor template ACE_Timer_Hash_Upcall::ACE_Timer_Hash_Upcall (void) : timer_hash_ (0) { // Nothing } // Constructor that specifies a Timer_Hash to call up to template ACE_Timer_Hash_Upcall::ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T *timer_hash) : timer_hash_ (timer_hash) { // Nothing } // Calls up to timer_hash's upcall functor template int ACE_Timer_Hash_Upcall::timeout (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg, const ACE_Time_Value &cur_time) { ACE_UNUSED_ARG (timer_queue); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, arg)); int result = this->timer_hash_->upcall_functor ().timeout (*this->timer_hash_, handler, h->act_, cur_time); delete h; return result; } // Calls up to timer_hash's upcall functor template int ACE_Timer_Hash_Upcall::cancellation (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler) { ACE_UNUSED_ARG (timer_queue); return this->timer_hash_->upcall_functor ().cancellation (*this->timer_hash_, handler); } // Calls up to timer_hash's upcall functor template int ACE_Timer_Hash_Upcall::deletion (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg) { ACE_UNUSED_ARG (timer_queue); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, arg)); int result = this->timer_hash_->upcall_functor ().deletion (*this->timer_hash_, handler, h->act_); delete h; return result; } template ACE_Timer_Hash_Iterator_T::ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T &hash) : timer_hash_ (hash) { this->first (); // Nothing } // Positions the iterator at the first node in the timing hash table template void ACE_Timer_Hash_Iterator_T::first (void) { for (this->position_ = 0; this->position_ < this->timer_hash_.table_size_; this->position_++) { // Check for an empty entry if (!this->timer_hash_.table_[this->position_]->is_empty ()) { this->iter_ = &this->timer_hash_.table_[this->position_]->iter (); this->iter_->first (); return; } } // Didn't find any this->iter_ = 0; } // Positions the iterator at the next node in the bucket or goes to the next // bucket template void ACE_Timer_Hash_Iterator_T::next (void) { if (this->isdone ()) return; // If there is no more in the current bucket, go to the next if (this->iter_->isdone ()) { for (this->position_++; this->position_ < this->timer_hash_.table_size_; this->position_++) { // Check for an empty entry if (!this->timer_hash_.table_[this->position_]->is_empty ()) { this->iter_ = &this->timer_hash_.table_[this->position_]->iter (); this->iter_->first (); return; } } // Didn't find any. this->iter_ = 0; } else this->iter_->next (); } // Returns true when we are at the end (when bucket_item_ == 0) template int ACE_Timer_Hash_Iterator_T::isdone (void) const { return this->iter_ == 0; } // Returns the node at the current position in the sequence template ACE_Timer_Node_T * ACE_Timer_Hash_Iterator_T::item (void) { if (this->isdone ()) return 0; return this->iter_->item (); } template ACE_Timer_Queue_Iterator_T & ACE_Timer_Hash_T::iter (void) { this->iterator_->first (); return *this->iterator_; } // Create an empty queue. template ACE_Timer_Hash_T::ACE_Timer_Hash_T (size_t table_size, FUNCTOR *upcall_functor, ACE_Free_List > *freelist) : ACE_Timer_Queue_T (upcall_functor, freelist), size_ (0), table_size_ (table_size), table_functor_ (this), earliest_position_ (0) #if defined (ACE_WIN64) , pointer_base_ (0) #endif /* ACE_WIN64 */ { ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T"); ACE_NEW (table_, BUCKET *[table_size]); this->gettimeofday (ACE_OS::gettimeofday); for (size_t i = 0; i < table_size; i++) { ACE_NEW (this->table_[i], BUCKET (&this->table_functor_, this->free_list_)); this->table_[i]->gettimeofday (ACE_OS::gettimeofday); } ACE_NEW (iterator_, HASH_ITERATOR (*this)); } template ACE_Timer_Hash_T::ACE_Timer_Hash_T (FUNCTOR *upcall_functor, ACE_Free_List > *freelist) : ACE_Timer_Queue_T (upcall_functor, freelist), size_ (0), table_size_ (ACE_DEFAULT_TIMER_HASH_TABLE_SIZE), table_functor_ (this), earliest_position_ (0) #if defined (ACE_WIN64) , pointer_base_ (0) #endif /* ACE_WIN64 */ { ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T"); ACE_NEW (table_, BUCKET *[ACE_DEFAULT_TIMER_HASH_TABLE_SIZE]); this->gettimeofday (ACE_OS::gettimeofday); for (size_t i = 0; i < this->table_size_; i++) { ACE_NEW (this->table_[i], BUCKET (&this->table_functor_, this->free_list_)); this->table_[i]->gettimeofday (ACE_OS::gettimeofday); } ACE_NEW (iterator_, HASH_ITERATOR (*this)); } // Remove all remaining items in the Queue. template ACE_Timer_Hash_T::~ACE_Timer_Hash_T (void) { ACE_TRACE ("ACE_Timer_Hash_T::~ACE_Timer_Hash_T"); ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_)); delete iterator_; for (size_t i = 0; i < this->table_size_; i++) delete this->table_[i]; delete [] this->table_; } // Checks if queue is empty. template int ACE_Timer_Hash_T::is_empty (void) const { ACE_TRACE ("ACE_Timer_Hash_T::is_empty"); return this->table_[this->earliest_position_]->is_empty (); } // Returns earliest time in a non-empty bucket template const ACE_Time_Value & ACE_Timer_Hash_T::earliest_time (void) const { ACE_TRACE ("ACE_Timer_Hash_T::earliest_time"); return this->table_[this->earliest_position_]->earliest_time (); } template void ACE_Timer_Hash_T::dump (void) const { ACE_TRACE ("ACE_Timer_Hash_T::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\ntable_size_ = %d"), this->table_size_)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nearliest_position_ = %d"), this->earliest_position_)); for (size_t i = 0; i < this->table_size_; i++) if (!this->table_[i]->is_empty ()) ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nBucket %d contains nodes"), i)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } // Reschedule a periodic timer. This function must be called with the // mutex lock held. template void ACE_Timer_Hash_T::reschedule (ACE_Timer_Node_T *expired) { ACE_TRACE ("ACE_Timer_Hash_T::reschedule"); size_t position = expired->get_timer_value ().sec () % this->table_size_; Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, expired->get_act ())); h->orig_id_ = this->table_[position]->schedule (expired->get_type (), h, expired->get_timer_value (), expired->get_interval ()); if (this->table_[this->earliest_position_]->is_empty () || this->table_[position]->earliest_time () < this->table_[this->earliest_position_]->earliest_time ()) this->earliest_position_ = position; } // Insert a new handler that expires at time future_time; if interval // is > 0, the handler will be reinvoked periodically. template long ACE_Timer_Hash_T::schedule (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Timer_Hash_T::schedule"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); size_t position = future_time.sec () % this->table_size_; Hash_Token *h; ACE_NEW_RETURN (h, Hash_Token (act, position, 0), -1); h->orig_id_ = this->table_[position]->schedule (type, h, future_time, interval); if (this->table_[this->earliest_position_]->is_empty () || this->table_[position]->earliest_time () < this->table_[this->earliest_position_]->earliest_time ()) this->earliest_position_ = position; ++this->size_; #if defined (ACE_WIN64) // This is a Win64 hack, necessary because of the original (bad) decision // to use a pointer as the timer ID. This class doesn't follow the usual // timer expiration rules (see comments in header file) and is probably // not used much. The dynamic allocation of Hash_Tokens without // recording them anywhere is a large problem for Win64 since the // size of a pointer is 64 bits, but a long is 32. Since this class // is not much used, I'm hacking this, at least for now. If it becomes // an issue, I'll look at it again then. ptrdiff_t hi = ACE_reinterpret_cast (ptrdiff_t, h); if (this->pointer_base_ == 0) this->pointer_base_ = hi & 0xffffffff00000000; return ACE_reinterpret_cast (long, hi & 0xffffffff); #else return ACE_reinterpret_cast (long, h); #endif } // Locate and update the inteval on the timer_id template int ACE_Timer_Hash_T::reset_interval (long timer_id, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Timer_Hash_T::reset_interval"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Make sure we are getting a valid , not an error // returned by . if (timer_id == -1) return -1; #if defined (ACE_WIN64) unsigned long timer_offset = ACE_static_cast (unsigned long, timer_id); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, (this->pointer_base_ + timer_offset)); #else Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, timer_id); #endif /* ACE_WIN64 */ return this->table_[h->pos_]->reset_interval (h->orig_id_, interval); } // Locate and remove the single with a value of // from the correct table timer queue. template int ACE_Timer_Hash_T::cancel (long timer_id, const void **act, int dont_call) { ACE_TRACE ("ACE_Timer_Hash_T::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Make sure we are getting a valid , not an error // returned by . if (timer_id == -1) return 0; #if defined (ACE_WIN64) unsigned long timer_offset = ACE_static_cast (unsigned long, timer_id); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, (this->pointer_base_ + timer_offset)); #else Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, timer_id); #endif /* ACE_WIN64 */ int result = this->table_[h->pos_]->cancel (h->orig_id_, act, dont_call); if (h->pos_ == this->earliest_position_) this->find_new_earliest (); if (act != 0) *act = h->act_; delete h; --this->size_; return result; } // Locate and remove all values of from the timer queue. template int ACE_Timer_Hash_T::cancel (const TYPE &type, int dont_call) { ACE_TRACE ("ACE_Timer_Hash_T::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); size_t i; // loop variable. Hash_Token **timer_ids; ACE_NEW_RETURN (timer_ids, Hash_Token *[this->size_], -1); size_t pos = 0; for (i = 0; i < this->table_size_; i++) { ACE_Timer_Queue_Iterator_T, ACE_Null_Mutex> &iter = this->table_[i]->iter (); for (iter.first (); !iter.isdone (); iter.next ()) if (iter.item ()->get_type () == type) timer_ids[pos++] = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, iter.item ()->get_act ())); } if (pos > this->size_) return -1; for (i = 0; i < pos; i++) { this->table_[timer_ids[i]->pos_]->cancel (timer_ids[i]->orig_id_, 0, 1); delete timer_ids[i]; --this->size_; } delete [] timer_ids; if (dont_call == 0) this->upcall_functor ().cancellation (*this, type); this->find_new_earliest (); return ACE_static_cast (int, pos); } // Removes the earliest node and finds the new earliest position template ACE_Timer_Node_T * ACE_Timer_Hash_T::remove_first (void) { if (this->is_empty ()) return 0; ACE_Timer_Node_T *temp = this->table_[this->earliest_position_]->remove_first (); this->find_new_earliest (); --this->size_; return temp; } // Finds a new earliest position template void ACE_Timer_Hash_T::find_new_earliest (void) { for (size_t i = 0; i < this->table_size_; i++) if (!this->table_[i]->is_empty ()) if (this->table_[this->earliest_position_]->is_empty () || this->earliest_time () == ACE_Time_Value::zero || this->table_[i]->earliest_time () <= this->earliest_time ()) this->earliest_position_ = i; } // Returns the earliest node without removing it template ACE_Timer_Node_T * ACE_Timer_Hash_T::get_first (void) { ACE_TRACE ("ACE_Timer_Hash_T::get_first"); if (this->is_empty ()) return 0; return this->table_[this->earliest_position_]->get_first (); } // Dummy version of expire to get rid of warnings in Sun CC 4.2 template int ACE_Timer_Hash_T::expire () { return ACE_Timer_Queue_T::expire(); } // Specialized expire for Timer Hash template int ACE_Timer_Hash_T::expire (const ACE_Time_Value &cur_time) { ACE_TRACE ("ACE_Timer_Hash_T::expire"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); int number_of_timers_expired = 0; ACE_Timer_Node_T *expired; // Go through the table and expire anything that can be expired for (size_t i = 0; i < this->table_size_; i++) { while (!this->table_[i]->is_empty () && this->table_[i]->earliest_time () <= cur_time) { expired = this->table_[i]->get_first (); TYPE type = expired->get_type (); const void *act = expired->get_act (); int reclaim = 1; // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". do expired->set_timer_value (expired->get_timer_value () + expired->get_interval ()); while (expired->get_timer_value () <= cur_time); // Since this is an interval timer, we need to // reschedule it. this->reschedule (expired); reclaim = 0; } // Now remove the timer from the original table... if // it's a simple, non-recurring timer, it's got to be // removed anyway. If it was rescheduled, it's been // scheduled into the correct table (regardless of whether // it's the same one or not) already. this->table_[i]->cancel (expired->get_timer_id ()); Hash_Token *h = ACE_reinterpret_cast (Hash_Token *, ACE_const_cast (void *, act)); // Call the functor. this->upcall (type, h->act_, cur_time); if (reclaim) { --this->size_; delete h; } number_of_timers_expired++; } } return number_of_timers_expired; } #endif /* ACE_TIMER_HASH_T_C */