/* -*- C++ -*- */ //============================================================================= /** * @file Timer_Hash_T.h * * $Id$ * * @author Darrell Brunsch */ //============================================================================= #ifndef ACE_TIMER_HASH_T_H #define ACE_TIMER_HASH_T_H #include "ace/pre.h" #include "ace/Timer_Queue_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Free_List.h" // Forward declaration. template class ACE_Timer_Hash_T; /** * @class ACE_Timer_Hash_Upcall * * @brief Functor for Timer_Hash * * This class calls up to the Timer Hash's functor from the * timer queues in the hash table */ template class ACE_Timer_Hash_Upcall { public: typedef ACE_Timer_Queue_T, ACE_Null_Mutex> TIMER_QUEUE; /// Default constructor (creates an invalid object, but needs to be here /// so timer queues using this functor can be constructed) ACE_Timer_Hash_Upcall (void); /// Constructor that specifies a Timer_Hash to call up to ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T *timer_hash); /// This method is called when the timer expires int timeout (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg, const ACE_Time_Value &cur_time); /// This method is called when the timer is canceled int cancellation (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler); /// This method is called when the timer queue is destroyed and /// the timer is still contained in it int deletion (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg); private: /// Timer Queue to do the calling up to ACE_Timer_Queue_T *timer_hash_; // = Don't allow these operations for now. ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_Upcall (const ACE_Timer_Hash_Upcall &)) ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_Upcall &)) }; /** * @class ACE_Timer_Hash_Iterator_T * * @brief Iterates over an . * * This is a generic iterator that can be used to visit every * node of a timer queue. Be aware that it doesn't transverse * in the order of timeout values. */ template class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T { public: /// Constructor. ACE_Timer_Hash_Iterator_T (ACE_Timer_Hash_T &); /// Positions the iterator at the earliest node in the Timer Queue virtual void first (void); /// Positions the iterator at the next node in the Timer Queue virtual void next (void); /// Returns true when there are no more nodes in the sequence virtual int isdone (void) const; /// Returns the node at the current position in the sequence virtual ACE_Timer_Node_T *item (void); protected: /// Pointer to the that we are iterating over. ACE_Timer_Hash_T &timer_hash_; /// Current position in 's table size_t position_; /// Current iterator used on 's bucket ACE_Timer_Queue_Iterator_T, ACE_Null_Mutex> *iter_; }; /** * @class ACE_Timer_Hash_T * * @brief Provides a hash table of s as an implementation for * a timer queue. * * This implementation uses a hash table of BUCKETs. The hash * is based on the time_value of the event. Unlike other Timer * Queues, ACE_Timer_Hash does not expire events in order. */ template class ACE_Timer_Hash_T : public ACE_Timer_Queue_T { public: /// Type of iterator typedef ACE_Timer_Hash_Iterator_T HASH_ITERATOR; /// Iterator is a friend friend class ACE_Timer_Hash_Iterator_T; /// Type inherited from typedef ACE_Timer_Queue_T INHERITED; // = Initialization and termination methods. /** * Default constructor. determines the size of the * hash table. is the instance of the FUNCTOR * to be used by the buckets. If is 0, a default * FUNCTOR will be created. */ ACE_Timer_Hash_T (size_t table_size, FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); /** * Default constructor. is the instance of the * FUNCTOR to be used by the queue. If is 0, Timer * Hash will create a default FUNCTOR. the freelist of * timer nodes. If 0, then a default freelist will be created. The default * size will be ACE_DEFAULT_TIMERS and there will be no preallocation. */ ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); /// Destructor virtual ~ACE_Timer_Hash_T (void); /// True if queue is empty, else false. virtual int is_empty (void) const; /// Returns the time of the earlier node in the . /// Must be called on a non-empty queue. virtual const ACE_Time_Value &earliest_time (void) const; /** * Schedule that will expire after amount of time, * which is specified in absolute time. If it expires then is * passed in as the value to the . If is != to * then it is used to reschedule the * automatically, using relative time to the current . * This method returns a that is a pointer to a token * which stores information about the event. This can be * used to cancel the timer before it expires. Returns -1 on * failure. */ virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); /** * Resets the interval of the timer represented by to * , which is specified in relative time to the current * . If is equal to * , the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_interval (long timer_id, const ACE_Time_Value &interval); /** * Cancel all timer associated with . If is 0 * then the will be invoked. Returns number of timers * cancelled. */ virtual int cancel (const TYPE &type, int dont_call_handle_close = 1); /** * Cancel the single timer that matches the value (which * was returned from the method). If act is non-NULL * then it will be set to point to the ``magic cookie'' argument * passed in when the timer was registered. This makes it possible * to free up the memory and avoid memory leaks. If is * 0 then the will be invoked. Returns 1 if cancellation * succeeded and 0 if the wasn't found. */ virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1); /** * Run the for all timers whose values are <= * . Also accounts for . Returns * the number of timers canceled. */ virtual int expire (void); /** * Run the for all timers whose values are <= . * This does not account for . Returns the number of * timers canceled. */ virtual int expire (const ACE_Time_Value ¤t_time); /// Returns a pointer to this 's iterator. virtual ACE_Timer_Queue_Iterator_T &iter (void); /// Removes the earliest node from the queue and returns it virtual ACE_Timer_Node_T *remove_first (void); /// Dump the state of an object. virtual void dump (void) const; /// Reads the earliest node from the queue and returns it. virtual ACE_Timer_Node_T *get_first (void); private: /// Reschedule an "interval" . virtual void reschedule (ACE_Timer_Node_T *); /// Finds the earliest node void find_new_earliest (void); /// Keeps track of the size of the queue size_t size_; /// Table of BUCKETS BUCKET **table_; /// Keeps track of the size of table_ size_t table_size_; /// Functor used for the table's timer queues ACE_Timer_Hash_Upcall table_functor_; /// Index to the position with the earliest entry size_t earliest_position_; /// Iterator used to expire timers. HASH_ITERATOR *iterator_; // = Don't allow these operations for now. ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Hash_T (const ACE_Timer_Hash_T &)) ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Hash_T &)) }; #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined(ACE_HAS_BROKEN_HPUX_TEMPLATES) #include "ace/Timer_Hash_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Timer_Hash_T.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #include "ace/post.h" #endif /* ACE_TIMER_HASH_T_H */