// $Id$ #ifndef ACE_TIMER_HEAP_T_C #define ACE_TIMER_HEAP_T_C #define ACE_BUILD_DLL #include "ace/Timer_Heap_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_RCSID(ace, Timer_Heap_T, "$Id$") // Define some simple macros to clarify the code. #define ACE_HEAP_PARENT(X) (X == 0 ? 0 : (((X) - 1) / 2)) #define ACE_HEAP_LCHILD(X) (((X)+(X))+1) // Constructor that takes in an to iterate over. template ACE_Timer_Heap_Iterator_T::ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T &heap) : timer_heap_ (heap) { ACE_TRACE ("ACE_Timer_Heap_Iterator::ACE_Timer_Heap_Iterator"); this->first(); } template ACE_Timer_Heap_Iterator_T::~ACE_Timer_Heap_Iterator_T (void) { } // Positions the iterator at the first node in the heap array template void ACE_Timer_Heap_Iterator_T::first (void) { this->position_ = 0; } // Positions the iterator at the next node in the heap array template void ACE_Timer_Heap_Iterator_T::next (void) { if (this->position_ != this->timer_heap_.cur_size_) this->position_++; } // Returns true the is at the end of the heap array template int ACE_Timer_Heap_Iterator_T::isdone (void) { return this->position_ == this->timer_heap_.cur_size_; } // Returns the node at the current position in the heap or 0 if at the end template ACE_Timer_Node_T * ACE_Timer_Heap_Iterator_T::item (void) { if (this->position_ != this->timer_heap_.cur_size_) return this->timer_heap_.heap_[this->position_]; return 0; } // Constructor template ACE_Timer_Heap_T::ACE_Timer_Heap_T (size_t size, int preallocate, FUNCTOR *upcall_functor, ACE_Free_List > *freelist) : ACE_Timer_Queue_T (upcall_functor, freelist), max_size_ (size), cur_size_ (0), timer_ids_freelist_ (1), preallocated_nodes_ (0), preallocated_nodes_freelist_ (0) { ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T"); // Create the heap array. ACE_NEW (this->heap_, (ACE_Timer_Node_T *[size])); // Create the parallel ACE_NEW (this->timer_ids_, long[size]); // Initialize the "freelist," which uses negative values to // distinguish freelist elements from "pointers" into the // array. for (size_t i = 0; i < size; i++) this->timer_ids_[i] = -((long) (i + 1)); if (preallocate) { ACE_NEW (this->preallocated_nodes_, (ACE_Timer_Node_T[size])); // Add allocated array to set of such arrays for deletion // on cleanup. this->preallocated_node_set_.insert (this->preallocated_nodes_); // Form the freelist by linking the next_ pointers together. for (size_t j = 1; j < size; j++) this->preallocated_nodes_[j - 1].set_next (&this->preallocated_nodes_[j]); // NULL-terminate the freelist. this->preallocated_nodes_[size - 1].set_next (0); // Assign the freelist pointer to the front of the list. this->preallocated_nodes_freelist_ = &this->preallocated_nodes_[0]; } iterator_ = new HEAP_ITERATOR(*this); } template ACE_Timer_Heap_T::ACE_Timer_Heap_T (FUNCTOR *upcall_functor, ACE_Free_List > *freelist) : ACE_Timer_Queue_T (upcall_functor, freelist), max_size_ (ACE_DEFAULT_TIMERS), cur_size_ (0), timer_ids_freelist_ (1), preallocated_nodes_ (0), preallocated_nodes_freelist_ (0) { ACE_TRACE ("ACE_Timer_Heap_T::ACE_Timer_Heap_T"); // Create the heap array. ACE_NEW (this->heap_, (ACE_Timer_Node_T *[this->max_size_])); // Create the parallel ACE_NEW (this->timer_ids_, long[this->max_size_]); // Initialize the "freelist," which uses negative values to // distinguish freelist elements from "pointers" into the // array. for (size_t i = 0; i < this->max_size_; i++) this->timer_ids_[i] = -((long) (i + 1)); iterator_ = new HEAP_ITERATOR(*this); } template ACE_Timer_Heap_T::~ACE_Timer_Heap_T (void) { ACE_TRACE ("ACE_Timer_Heap::~ACE_Timer_Heap"); delete iterator_; // Clean up all the nodes still in the queue for (size_t i = 0; i < this->cur_size_; i++) { this->upcall_functor ().deletion (*this, this->heap_[i]->get_type (), this->heap_[i]->get_act ()); this->free_node (this->heap_[i]); } delete [] this->heap_; delete [] this->timer_ids_; // clean up any preallocated timer nodes if (preallocated_nodes_ != 0) { ACE_Unbounded_Set_Iterator *> set_iterator (this->preallocated_node_set_); for (ACE_Timer_Node_T **entry = 0; set_iterator.next (entry) !=0; set_iterator.advance ()) delete [] *entry; } } template int ACE_Timer_Heap_T::pop_freelist (void) { ACE_TRACE ("ACE_Timer_Heap::pop_freelist"); // We need to truncate this to for backwards compatibility. int new_id = (int) this->timer_ids_freelist_; // The freelist values in the are negative, so we need // to negate them to get the next freelist "pointer." this->timer_ids_freelist_ = -this->timer_ids_[this->timer_ids_freelist_]; return new_id; } template void ACE_Timer_Heap_T::push_freelist (int old_id) { ACE_TRACE ("ACE_Timer_Heap::push_freelist"); // The freelist values in the are negative, so we need // to negate them to get the next freelist "pointer." this->timer_ids_[old_id] = -this->timer_ids_freelist_; this->timer_ids_freelist_ = old_id; } template int ACE_Timer_Heap_T::timer_id (void) { ACE_TRACE ("ACE_Timer_Heap::timer_id"); // Return the next item off the freelist and use it as the timer id. return this->pop_freelist (); } // Checks if queue is empty. template int ACE_Timer_Heap_T::is_empty (void) const { ACE_TRACE ("ACE_Timer_Heap::is_empty"); return this->cur_size_ == 0; } template ACE_Timer_Queue_Iterator_T & ACE_Timer_Heap_T::iter (void) { this->iterator_->first (); return *this->iterator_; } // Returns earliest time in a non-empty queue. template const ACE_Time_Value & ACE_Timer_Heap_T::earliest_time (void) const { ACE_TRACE ("ACE_Timer_Heap::earliest_time"); return this->heap_[0]->get_timer_value (); } template void ACE_Timer_Heap_T::dump (void) const { ACE_TRACE ("ACE_Timer_Heap::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nmax_size_ = %d"), this->max_size_)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ncur_size_ = %d"), this->cur_size_)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\nheap_ = \n"))); for (size_t i = 0; i < this->cur_size_; i++) { ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("%d\n"), i)); this->heap_[i]->dump (); } ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\ntimer_ids_ = \n"))); for (size_t j = 0; j < this->cur_size_; j++) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("%d\t%d\n"), j, this->timer_ids_[j])); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } template void ACE_Timer_Heap_T::copy (int index, ACE_Timer_Node_T *moved_node) { // Insert into its new location in the heap. this->heap_[index] = moved_node; ACE_ASSERT (moved_node->get_timer_id () >= 0 && moved_node->get_timer_id () < (int) this->max_size_); // Update the corresponding slot in the parallel array. this->timer_ids_[moved_node->get_timer_id ()] = index; } template ACE_Timer_Node_T * ACE_Timer_Heap_T::remove (size_t index) { ACE_Timer_Node_T *removed_node = this->heap_[index]; // Return this timer id to the freelist. this->push_freelist (removed_node->get_timer_id ()); // Decrement the size of the heap by one since we're removing the // "index"th node. this->cur_size_--; // Only try to reheapify if we're not deleting the last entry. if (index < this->cur_size_) { ACE_Timer_Node_T *moved_node = this->heap_[this->cur_size_]; // Move the end node to the location being removed and update // the corresponding slot in the parallel array. this->copy (index, moved_node); // If the time_value_> is great than or equal its // parent it needs be moved down the heap. size_t parent = ACE_HEAP_PARENT (index); if (moved_node->get_timer_value () >= this->heap_[parent]->get_timer_value ()) this->reheap_down (moved_node, index, ACE_HEAP_LCHILD (index)); else this->reheap_up (moved_node, index, parent); } return removed_node; } template void ACE_Timer_Heap_T::reheap_down (ACE_Timer_Node_T *moved_node, size_t index, size_t child) { // Restore the heap property after a deletion. while (child < this->cur_size_) { // Choose the smaller of the two children. if (child + 1 < this->cur_size_ && this->heap_[child + 1]->get_timer_value () < this->heap_[child]->get_timer_value ()) child++; // Perform a if the child has a larger timeout value than // the . if (this->heap_[child]->get_timer_value () < moved_node->get_timer_value ()) { this->copy (index, this->heap_[child]); index = child; child = ACE_HEAP_LCHILD (child); } else // We've found our location in the heap. break; } this->copy (index, moved_node); } template void ACE_Timer_Heap_T::reheap_up (ACE_Timer_Node_T *moved_node, size_t index, size_t parent) { // Restore the heap property after an insertion. while (index > 0) { // If the parent node is greater than the we need // to copy it down. if (moved_node->get_timer_value () < this->heap_[parent]->get_timer_value ()) { this->copy (index, this->heap_[parent]); index = parent; parent = ACE_HEAP_PARENT (index); } else break; } // Insert the new node into its proper resting place in the heap and // update the corresponding slot in the parallel array. this->copy (index, moved_node); } template void ACE_Timer_Heap_T::insert (ACE_Timer_Node_T *new_node) { if (this->cur_size_ + 2 >= max_size_) this->grow_heap (); this->reheap_up (new_node, this->cur_size_, ACE_HEAP_PARENT (this->cur_size_)); this->cur_size_++; } template void ACE_Timer_Heap_T::grow_heap (void) { // All the containers will double in size from max_size_ size_t new_size = max_size_ * 2; // First grow the heap itself. ACE_Timer_Node_T **new_heap; ACE_NEW (new_heap, (ACE_Timer_Node_T *[new_size])); ACE_OS::memcpy (new_heap, this->heap_, max_size_ * sizeof *new_heap); delete [] this->heap_; this->heap_ = new_heap; // Grow the array of timer ids. long *new_timer_ids; ACE_NEW (new_timer_ids, long[new_size]); ACE_OS::memcpy (new_timer_ids, this->timer_ids_, max_size_ * sizeof (long)); delete [] timer_ids_; this->timer_ids_ = new_timer_ids; // and add the new elements to the end of the "freelist" for (size_t i = this->max_size_; i < new_size; i++) this->timer_ids_[i] = -((long) (i + 1)); // Grow the preallocation array (if using preallocation) if (this->preallocated_nodes_ != 0) { // Create a new array with max_size elements to link in // to existing list. ACE_NEW (this->preallocated_nodes_, (ACE_Timer_Node_T[this->max_size_])); // Add it to the set for later deletion this->preallocated_node_set_.insert (this->preallocated_nodes_); // link new nodes together (as for original list). for (size_t k = 1; k < this->max_size_; k++) this->preallocated_nodes_[k - 1].set_next (&this->preallocated_nodes_[k]); // NULL-terminate the new list. this->preallocated_nodes_[this->max_size_ - 1].set_next (0); // link new array to the end of the existling list if (this->preallocated_nodes_freelist_ == 0) this->preallocated_nodes_freelist_ = &preallocated_nodes_[0]; else { ACE_Timer_Node_T *previous = this->preallocated_nodes_freelist_; for (ACE_Timer_Node_T *current = this->preallocated_nodes_freelist_->get_next (); current != 0; current = current->get_next ()) previous = current; previous->set_next (&this->preallocated_nodes_[0]); } } this->max_size_ = new_size; } // Reschedule a periodic timer. This function must be called with the // mutex lock held. template void ACE_Timer_Heap_T::reschedule (ACE_Timer_Node_T *expired) { ACE_TRACE ("ACE_Timer_Heap::reschedule"); // If we are rescheduling then we have freed our timer id so we need // to reacquire it. // NOTE: we rely on the fact that we will get the same timer id we just // freed. # if !defined (ACE_NDEBUG) int timerId = # endif /* ACE_NDEBUG */ this->timer_id (); ACE_ASSERT(timerId == expired->get_timer_id ()); // Just to be safe... // Restore the heap property. this->insert (expired); } template ACE_Timer_Node_T * ACE_Timer_Heap_T::alloc_node (void) { ACE_Timer_Node_T *temp; // Only allocate a node if we are *not* using the preallocated heap. if (this->preallocated_nodes_ == 0) ACE_NEW_RETURN (temp, (ACE_Timer_Node_T), 0); else { // check to see if the heap needs to grow if (this->preallocated_nodes_freelist_ == 0) this->grow_heap (); temp = this->preallocated_nodes_freelist_; // Remove the first element from the freelist. this->preallocated_nodes_freelist_ = this->preallocated_nodes_freelist_->get_next (); } return temp; } template void ACE_Timer_Heap_T::free_node (ACE_Timer_Node_T *node) { // Only free up a node if we are *not* using the preallocated heap. if (this->preallocated_nodes_ == 0) delete node; else { node->set_next (this->preallocated_nodes_freelist_); this->preallocated_nodes_freelist_ = node; } } // Insert a new timer that expires at time future_time; if interval is // > 0, the handler will be reinvoked periodically. template long ACE_Timer_Heap_T::schedule (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Timer_Heap::schedule"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); if (this->cur_size_ < this->max_size_) { // Obtain the next unique sequence number. int timer_id = this->timer_id (); // Obtain the memory to the new node. ACE_Timer_Node_T *temp = this->alloc_node (); if (temp) { temp->set (type, act, future_time, interval, 0, timer_id); this->insert (temp); return timer_id; } } // Failure return. errno = ENOMEM; return -1; } // Locate and remove the single timer with a value of from // the timer queue. template int ACE_Timer_Heap_T::cancel (long timer_id, const void **act, int dont_call) { ACE_TRACE ("ACE_Timer_Heap::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Locate the ACE_Timer_Node that corresponds to the timer_id. // Check to see if the timer_id is out of range if (timer_id < 0 || (size_t)timer_id > this->max_size_) return 0; long timer_node_slot = this->timer_ids_[timer_id]; if (timer_node_slot < 0) // Check to see if timer_id is still valid. return 0; if (timer_id != this->heap_[timer_node_slot]->get_timer_id ()) { ACE_ASSERT (timer_id == this->heap_[timer_node_slot]->get_timer_id ()); return 0; } else { ACE_Timer_Node_T *temp = this->remove (timer_node_slot); if (dont_call == 0) // Call the close hook. this->upcall_functor ().cancellation (*this, temp->get_type ()); if (act != 0) *act = temp->get_act (); this->free_node (temp); return 1; } } // Locate and remove all values of from the timer queue. template int ACE_Timer_Heap_T::cancel (const TYPE &type, int dont_call) { ACE_TRACE ("ACE_Timer_Heap::cancel"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); int number_of_cancellations = 0; // Try to locate the ACE_Timer_Node that matches the timer_id. for (size_t i = 0; i < this->cur_size_; ) { if (this->heap_[i]->get_type () == type) { ACE_Timer_Node_T *temp = this->remove (i); number_of_cancellations++; this->free_node (temp); } else i++; } if (dont_call == 0) this->upcall_functor ().cancellation (*this, type); return number_of_cancellations; } // Returns the earliest node or returns 0 if the heap is empty. template ACE_Timer_Node_T * ACE_Timer_Heap_T::remove_first (void) { ACE_TRACE ("ACE_Timer_Heap_T::remove_first"); if (this->cur_size_ == 0) return 0; return this->remove (0); } template ACE_Timer_Node_T * ACE_Timer_Heap_T::get_first (void) { ACE_TRACE ("ACE_Timer_Heap_T::get_first"); return this->cur_size_ == 0 ? 0 : this->heap_[0]; } #endif /* ACE_TIMER_HEAP_T_C */