// $Id$ #include "ace/Timer_Queue_Adapters.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #ifndef ACE_TIMER_QUEUE_ADAPTERS_C # define ACE_TIMER_QUEUE_ADAPTERS_C ACE_RCSID(ace, Timer_Queue_Adapters, "$Id$") # if !defined (__ACE_INLINE__) # include "ace/Timer_Queue_Adapters.i" # endif /* __ACE_INLINE__ */ template TQ & ACE_Async_Timer_Queue_Adapter::timer_queue (void) { return this->timer_queue_; } template int ACE_Async_Timer_Queue_Adapter::cancel (long timer_id, const void **act) { // Block designated signals. ACE_Sig_Guard sg (&this->mask_); ACE_UNUSED_ARG (sg); return this->timer_queue_.cancel (timer_id, act); } template int ACE_Async_Timer_Queue_Adapter::expire (void) { // Block designated signals. ACE_Sig_Guard sg (&this->mask_); ACE_UNUSED_ARG (sg); return this->timer_queue_.expire (); } template int ACE_Async_Timer_Queue_Adapter::schedule_ualarm (void) { ACE_Time_Value tv = this->timer_queue_.earliest_time () - ACE_OS::gettimeofday (); // Beware of negative times and zero times (which cause problems for // ). if (tv < ACE_Time_Value::zero) tv = ACE_Time_Value (0, 1); // @@ This code should be clever enough to avoid updating the // if we haven't actually changed the earliest time. // Schedule a new timer. ACE_OS::ualarm (tv); return 0; } template long ACE_Async_Timer_Queue_Adapter::schedule (ACE_Event_Handler *eh, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval) { ACE_UNUSED_ARG (act); ACE_UNUSED_ARG (interval); // Block designated signals. ACE_Sig_Guard sg (&this->mask_); ACE_UNUSED_ARG (sg); // @@ We still need to implement interval timers... long tid = this->timer_queue_.schedule (eh, act, delay); if (tid == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("schedule_timer")), -1); if (this->schedule_ualarm () == -1) return 0; else return tid; } template ACE_Async_Timer_Queue_Adapter::ACE_Async_Timer_Queue_Adapter (ACE_Sig_Set *mask) // If == 0, block *all* signals when the SIGARLM handler is // running, else just block those in the mask. : mask_ (mask) { // The following code is necessary to selectively "block" certain // signals when SIGALRM is running. Also, we always restart system // calls that are interrupted by the signals. ACE_Sig_Action sa ((ACE_SignalHandler) 0, this->mask_, SA_RESTART); if (this->sig_handler_.register_handler (SIGALRM, this, &sa) == -1) ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("%p\n"), ACE_LIB_TEXT ("register_handler"))); } // This is the signal handler function for the asynchronous timer // list. It gets invoked asynchronously when the SIGALRM signal // occurs. template int ACE_Async_Timer_Queue_Adapter::handle_signal (int signum, siginfo_t *, ucontext_t *) { switch (signum) { case SIGALRM: { // Expire the pending timers. // @@ We need to figure out how to implement interval // timers... this->timer_queue_.expire (); // Only schedule a new timer if there is one in the list. // @@ This code should also become smarter to avoid // unnecessary calls to ualarm(). if (this->timer_queue_.is_empty () == 0) return this->schedule_ualarm (); else return 0; /* NOTREACHED */ } default: ACE_ERROR_RETURN ((LM_ERROR, "unexpected signal %S\n", signum), -1); /* NOTREACHED */ } } template ACE_Thread_Timer_Queue_Adapter::ACE_Thread_Timer_Queue_Adapter (ACE_Thread_Manager *tm) : ACE_Task_Base (tm), condition_ (mutex_), active_ (1), // Assume that we start in active mode. thr_id_ (ACE_OS::NULL_thread) { } template ACE_SYNCH_MUTEX & ACE_Thread_Timer_Queue_Adapter::mutex (void) { return this->mutex_; } template long ACE_Thread_Timer_Queue_Adapter::schedule (ACE_Event_Handler* handler, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval) { ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1); long result = this->timer_queue_.schedule (handler, act, delay, interval); this->condition_.signal (); return result; } template int ACE_Thread_Timer_Queue_Adapter::cancel (long timer_id, const void **act) { ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1); int result = this->timer_queue_.cancel (timer_id, act); condition_.signal (); return result; } template void ACE_Thread_Timer_Queue_Adapter::deactivate (void) { ACE_GUARD (ACE_SYNCH_MUTEX, ace_mon, this->mutex_); this->active_ = 0; this->condition_.signal (); } template int ACE_Thread_Timer_Queue_Adapter::svc (void) { ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->mutex_, -1); this->thr_id_ = ACE_Thread::self (); // Thread cancellation point, if ACE supports it. # if !defined (ACE_LACKS_PTHREAD_CANCEL) ACE_PTHREAD_CLEANUP_PUSH (&this->condition_.mutex ()); # endif /* ACE_LACKS_PTHREAD_CANCEL */ while (this->active_) { # if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS) // Temporarily suspend ownership of the timer queue mutex in // order to dispatch deferred execution commands. These // commands are to be treated as executing in a context // "external" to the timer queue adapter, and thus must compete // separately for this lock. mutex_.release (); this->dispatch_commands (); // Re-acquire ownership of the timer queue mutex in order to // restore the "internal" timer queue adapter context mutex_.acquire (); # endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */ // If the queue is empty, sleep until there is a change on it. if (this->timer_queue_.is_empty ()) this->condition_.wait (); else { // Compute the remaining time, being careful not to sleep // for "negative" amounts of time. ACE_Time_Value tv = this->timer_queue_.earliest_time (); // ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("waiting until %u.%3.3u secs\n"), // tv.sec(), tv.msec())); this->condition_.wait (&tv); } // Expire timers anyway, at worst this is a no-op. this->timer_queue_.expire (); } // Thread cancellation point, if ACE supports it. # if !defined (ACE_LACKS_PTHREAD_CANCEL) ACE_PTHREAD_CLEANUP_POP (0); # endif /* ACE_LACKS_PTHREAD_CANCEL */ ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("terminating dispatching thread\n"))); return 0; } # if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS) // Enqueues a command object for execution just before waiting on the next // timer event. This allows deferred execution of commands that cannot // be performed in the timer event handler context, such as registering // or cancelling timers on platforms where the timer queue mutex is not // recursive. template int ACE_Thread_Timer_Queue_Adapter::enqueue_command (ACE_Command_Base *cmd, COMMAND_ENQUEUE_POSITION pos) { // Serialize access to the command queue. ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->command_mutex_, -1); if (pos == ACE_Thread_Timer_Queue_Adapter::TAIL) { return command_queue_.enqueue_tail (cmd); } else { return command_queue_.enqueue_head (cmd); } } // Dispatches all command objects enqueued in the most // recent event handler context. template int ACE_Thread_Timer_Queue_Adapter::dispatch_commands (void) { // Serialize access to the command queue. ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->command_mutex_, -1); // loop through the enqueued commands ACE_Command_Base *cmd = 0; while (command_queue_.dequeue_head (cmd) == 0) if (cmd) { cmd->execute (); delete cmd; } return 0; } # endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */ #endif /* ACE_TIMER_QUEUE_ADAPTERS_C*/