/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Timer_Queue_T.h // // = AUTHOR // Doug Schmidt, Irfan Pyarali, and Darrell Brunsch // // ============================================================================ #ifndef ACE_TIMER_QUEUE_T_H #define ACE_TIMER_QUEUE_T_H #include "ace/Free_List.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ template class ACE_Timer_Node_T { // = TITLE // Maintains the state associated with a Timer entry. public: ACE_Timer_Node_T (void); // Default constructor ~ACE_Timer_Node_T (void); // Dtor. void set (const TYPE &type, const void *a, const ACE_Time_Value &t, const ACE_Time_Value &i, ACE_Timer_Node_T *n, long timer_id); // singly linked list void set (const TYPE &type, const void *a, const ACE_Time_Value &t, const ACE_Time_Value &i, ACE_Timer_Node_T *p, ACE_Timer_Node_T *n, long timer_id); // doubly linked list version // = Accessors TYPE &get_type (void); // Get the type. void set_type (TYPE &type); // Set the type. const void *get_act (void); // Get the asynchronous completion token. void set_act (void *act); // set the asynchronous completion token. ACE_Time_Value &get_timer_value (void); // get the timer value. void set_timer_value (ACE_Time_Value timer_value); // set the timer value. ACE_Time_Value &get_interval (void); // get the timer interval. void set_interval (ACE_Time_Value interval); // set the timer interval. ACE_Timer_Node_T *get_prev (void); // get the previous pointer. void set_prev (ACE_Timer_Node_T *prev); // set the previous pointer. ACE_Timer_Node_T *get_next (void); // get the next pointer. void set_next (ACE_Timer_Node_T *next); // set the next pointer. long get_timer_id (void); // get the timer_id. void set_timer_id (long timer_id); // set the timer_id. void dump (void) const; // Dump the state of an TYPE. private: TYPE type_; // Type of object stored in the Queue const void *act_; // Asynchronous completion token associated with the timer. ACE_Time_Value timer_value_; // Time until the timer expires. ACE_Time_Value interval_; // If this is a periodic timer this holds the time until the next // timeout. ACE_Timer_Node_T *prev_; // Pointer to previous timer. ACE_Timer_Node_T *next_; // Pointer to next timer. long timer_id_; // Id of this timer (used to cancel timers before they expire). }; template class ACE_Timer_Queue_Iterator_T { // = TITLE // Generic interface for iterating over a subclass of // . // // = DESCRIPTION // This is a generic iterator that can be used to visit every // node of a timer queue. Be aware that it isn't guaranteed // that the transversal will be in order of timeout values. public: // = Initialization and termination methods. ACE_Timer_Queue_Iterator_T (void); // Constructor. virtual ~ACE_Timer_Queue_Iterator_T (void); // Destructor. virtual void first (void) = 0; // Positions the iterator at the earliest node in the Timer Queue virtual void next (void) = 0; // Positions the iterator at the next node in the Timer Queue virtual int isdone (void) = 0; // Returns true when there are no more nodes in the sequence virtual ACE_Timer_Node_T *item (void) = 0; // Returns the node at the current position in the sequence }; template class ACE_Timer_Queue_T { // = TITLE // Provides an interface to timers. // // = DESCRIPTION // This is an abstract base class that provides hook for // implementing specialized policies such as // and . public: typedef ACE_Timer_Queue_Iterator_T ITERATOR; // Type of Iterator. // = Initialization and termination methods. ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); // Default constructor. is the instance of the // FUNCTOR to be used by the queue. If is 0, Timer // Queue will create a default FUNCTOR. the freelist of // timer nodes. If 0, then a default freelist will be created. virtual ~ACE_Timer_Queue_T (void); // Destructor - make virtual for proper destruction of inherited // classes. virtual int is_empty (void) const = 0; // True if queue is empty, else false. virtual const ACE_Time_Value &earliest_time (void) const = 0; // Returns the time of the earlier node in the Timer_Queue. virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0; // Schedule that will expire after amount of time. // If it expires then is passed in as the value to the // . If is != to then it // is used to reschedule the automatically. This method // returns a that uniquely identifies the the // entry in an internal list. This can be used to cancel // the timer before it expires. The cancellation ensures that // are unique up to values of greater than 2 billion // timers. As long as timers don't stay around longer than this // there should be no problems with accidentally deleting the wrong // timer. Returns -1 on failure (which is guaranteed never to be a // valid ). virtual int cancel (const TYPE &type, int dont_call_handle_close = 1) = 0; // Cancel all timer associated with . If // is 0 then the will be invoked, // which typically invokes the hook. Returns number // of timers cancelled. virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1) = 0; // Cancel the single timer that matches the value (which // was returned from the method). If act is non-NULL // then it will be set to point to the ``magic cookie'' argument // passed in when the timer was registered. This makes it possible // to free up the memory and avoid memory leaks. If // is 0 then the will be invoked, // which typically calls the hook. Returns 1 if // cancellation succeeded and 0 if the wasn't found. virtual int expire (const ACE_Time_Value ¤t_time); // Run the for all timers whose values are <= . // This does not account for . Returns the number of // timers canceled. virtual int expire (void); // Run the for all timers whose values are <= // . Also accounts for . Returns // the number of timers canceled. virtual ACE_Time_Value gettimeofday (void); // Returns the current time of day. This allows different // implementations of the timer queue to use special high resolution // timers. void gettimeofday (ACE_Time_Value (*gettimeofday)(void)); // Allows applications to control how the timer queue gets the time // of day. virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max); // Determine the next event to timeout. Returns if there are // no pending timers or if all pending timers are longer than max. virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max, ACE_Time_Value *the_timeout); // Determine the next event to timeout. Returns if there are // no pending timers or if all pending timers are longer than max. // should be a pointer to storage for the timeout value, // and this value is also returned. // = Set/get the timer skew for the Timer_Queue. void timer_skew (const ACE_Time_Value &skew); const ACE_Time_Value &timer_skew (void) const; ACE_LOCK &mutex (void); // Synchronization variable used by the queue FUNCTOR &upcall_functor (void); // Accessor to the upcall functor virtual ITERATOR &iter (void) = 0; // Returns a pointer to this 's iterator. virtual ACE_Timer_Node_T *remove_first (void) = 0; // Removes the earliest node from the queue and returns it virtual void dump (void) const; // Dump the state of a object. virtual ACE_Timer_Node_T *get_first (void) = 0; // Reads the earliest node from the queue and returns it. virtual void return_node (ACE_Timer_Node_T *); // Method used to return a timer node to the queue's ownership // after it is returned by a method like remove_first () protected: virtual void upcall (TYPE &type, const void *act, const ACE_Time_Value &cur_time); // This method will call the with the , and //