/* -*- C++ -*- */ //============================================================================= /** * @file Timer_Queue_T.h * * $Id$ * * @author Doug Schmidt * @author Irfan Pyarali * @author and Darrell Brunsch */ //============================================================================= #ifndef ACE_TIMER_QUEUE_T_H #define ACE_TIMER_QUEUE_T_H #include "ace/pre.h" #include "ace/Free_List.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Test_and_Set.h" /** * @class ACE_Timer_Node_T * * @brief Maintains the state associated with a Timer entry. */ template class ACE_Timer_Node_T { public: /// Default constructor ACE_Timer_Node_T (void); /// Dtor. ~ACE_Timer_Node_T (void); /// singly linked list void set (const TYPE &type, const void *a, const ACE_Time_Value &t, const ACE_Time_Value &i, ACE_Timer_Node_T *n, long timer_id); /// doubly linked list version void set (const TYPE &type, const void *a, const ACE_Time_Value &t, const ACE_Time_Value &i, ACE_Timer_Node_T *p, ACE_Timer_Node_T *n, long timer_id); // = Accessors /// Get the type. TYPE &get_type (void); /// Set the type. void set_type (TYPE &type); /// Get the asynchronous completion token. const void *get_act (void); /// set the asynchronous completion token. void set_act (void *act); /// get the timer value. const ACE_Time_Value &get_timer_value (void) const; /// set the timer value. void set_timer_value (const ACE_Time_Value &timer_value); /// get the timer interval. const ACE_Time_Value &get_interval (void) const; /// Set the timer interval. void set_interval (const ACE_Time_Value &interval); /// get the previous pointer. ACE_Timer_Node_T *get_prev (void); /// set the previous pointer. void set_prev (ACE_Timer_Node_T *prev); /// get the next pointer. ACE_Timer_Node_T *get_next (void); /// set the next pointer. void set_next (ACE_Timer_Node_T *next); /// get the timer_id. long get_timer_id (void) const; /// set the timer_id. void set_timer_id (long timer_id); /// Dump the state of an TYPE. void dump (void) const; private: /// Type of object stored in the Queue TYPE type_; /// Asynchronous completion token associated with the timer. const void *act_; /// Time until the timer expires. ACE_Time_Value timer_value_; /// If this is a periodic timer this holds the time until the next /// timeout. ACE_Time_Value interval_; /// Pointer to previous timer. ACE_Timer_Node_T *prev_; /// Pointer to next timer. ACE_Timer_Node_T *next_; /// Id of this timer (used to cancel timers before they expire). long timer_id_; }; /** * @class ACE_Timer_Queue_Iterator_T * * @brief Generic interface for iterating over a subclass of * . * * This is a generic iterator that can be used to visit every * node of a timer queue. Be aware that it isn't guaranteed * that the transversal will be in order of timeout values. */ template class ACE_Timer_Queue_Iterator_T { public: // = Initialization and termination methods. /// Constructor. ACE_Timer_Queue_Iterator_T (void); /// Destructor. virtual ~ACE_Timer_Queue_Iterator_T (void); /// Positions the iterator at the earliest node in the Timer Queue virtual void first (void) = 0; /// Positions the iterator at the next node in the Timer Queue virtual void next (void) = 0; /// Returns true when there are no more nodes in the sequence virtual int isdone (void) const = 0; /// Returns the node at the current position in the sequence virtual ACE_Timer_Node_T *item (void) = 0; }; /** * @class ACE_Timer_Queue_T * * @brief Provides an interface to timers. * * This is an abstract base class that provides hook for * implementing specialized policies such as * and . */ template class ACE_Timer_Queue_T { public: /// Type of Iterator. typedef ACE_Timer_Queue_Iterator_T ITERATOR; // = Initialization and termination methods. /** * Default constructor. is the instance of the * FUNCTOR to be used by the queue. If is 0, Timer * Queue will create a default FUNCTOR. the freelist of * timer nodes. If 0, then a default freelist will be created. */ ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); /// Destructor - make virtual for proper destruction of inherited /// classes. virtual ~ACE_Timer_Queue_T (void); /// True if queue is empty, else false. virtual int is_empty (void) const = 0; /// Returns the time of the earlier node in the Timer_Queue. Must /// be called on a non-empty queue. virtual const ACE_Time_Value &earliest_time (void) const = 0; /** * Schedule that will expire after amount of time, * which is specified in absolute time. If it expires then is * passed in as the value to the . If is != to * then it is used to reschedule the * automatically, using relative time to the current . * This method returns a that uniquely identifies the the * entry in an internal list. This can be used to * cancel the timer before it expires. The cancellation ensures * that are unique up to values of greater than 2 * billion timers. As long as timers don't stay around longer than * this there should be no problems with accidentally deleting the * wrong timer. Returns -1 on failure (which is guaranteed never to * be a valid ). */ virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0; /** * Resets the interval of the timer represented by to * , which is specified in relative time to the current * . If is equal to * , the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_interval (long timer_id, const ACE_Time_Value &interval) = 0; /** * Cancel all timer associated with . If * is 0 then the will be invoked, * which typically invokes the hook. Returns number * of timers cancelled. */ virtual int cancel (const TYPE &type, int dont_call_handle_close = 1) = 0; /** * Cancel the single timer that matches the value (which * was returned from the method). If act is non-NULL * then it will be set to point to the ``magic cookie'' argument * passed in when the timer was registered. This makes it possible * to free up the memory and avoid memory leaks. If * is 0 then the will be invoked, * which typically calls the hook. Returns 1 if * cancellation succeeded and 0 if the wasn't found. */ virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1) = 0; /** * Run the for all timers whose values are <= . * This does not account for . Returns the number of * timers canceled. */ virtual int expire (const ACE_Time_Value ¤t_time); /** * Run the for all timers whose values are <= * . Also accounts for . Returns * the number of timers canceled. */ /* virtual */ int expire (void); /** * Returns the current time of day. This allows different * implementations of the timer queue to use special high resolution * timers. */ /* virtual */ ACE_Time_Value gettimeofday (void); /// Allows applications to control how the timer queue gets the time /// of day. void gettimeofday (ACE_Time_Value (*gettimeofday)(void)); /// Determine the next event to timeout. Returns if there are /// no pending timers or if all pending timers are longer than max. virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max); /** * Determine the next event to timeout. Returns if there are * no pending timers or if all pending timers are longer than max. * should be a pointer to storage for the timeout value, * and this value is also returned. */ virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max, ACE_Time_Value *the_timeout); // = Set/get the timer skew for the Timer_Queue. void timer_skew (const ACE_Time_Value &skew); const ACE_Time_Value &timer_skew (void) const; /// Synchronization variable used by the queue ACE_LOCK &mutex (void); /// Accessor to the upcall functor FUNCTOR &upcall_functor (void); /// Returns a pointer to this 's iterator. virtual ITERATOR &iter (void) = 0; /// Removes the earliest node from the queue and returns it virtual ACE_Timer_Node_T *remove_first (void) = 0; /// Dump the state of a object. virtual void dump (void) const; /// Reads the earliest node from the queue and returns it. virtual ACE_Timer_Node_T *get_first (void) = 0; /// Method used to return a timer node to the queue's ownership /// after it is returned by a method like . virtual void return_node (ACE_Timer_Node_T *); protected: /// This method will call the with the , and ///