/* -*- C++ -*- */ //============================================================================= /** * @file Timer_Wheel.h * * $Id$ * * @author Darrell Brunsch */ //============================================================================= #ifndef ACE_TIMER_WHEEL_T_H #define ACE_TIMER_WHEEL_T_H #include "ace/pre.h" #include "ace/Timer_Queue_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Forward declaration template class ACE_Timer_Wheel_T; /** * @class ACE_Timer_Wheel_Iterator_T * * @brief Iterates over an . * * This is a generic iterator that can be used to visit every * node of a timer queue. Be aware that it doesn't transverse * in the order of timeout values. */ template class ACE_Timer_Wheel_Iterator_T : public ACE_Timer_Queue_Iterator_T { public: /// Constructor ACE_Timer_Wheel_Iterator_T (ACE_Timer_Wheel_T &); /// Destructor ~ACE_Timer_Wheel_Iterator_T (void); /// Positions the iterator at the earliest node in the Timer Queue virtual void first (void); /// Positions the iterator at the next node in the Timer Queue virtual void next (void); /// Returns true when there are no more nodes in the sequence virtual int isdone (void); /// Returns the node at the current position in the sequence virtual ACE_Timer_Node_T *item (void); protected: /// Pointer to the that we are iterating over. ACE_Timer_Wheel_T &timer_wheel_; /// Current position in the timing wheel size_t pos_; /// Pointer to the position in the the th list ACE_Timer_Node_T *list_item_; }; /** * @class ACE_Timer_Wheel_T * * @brief Provides a Timing Wheel version of Timer Queue * * This implementation uses a hash table of ordered doubly- * linked lists of absolute times. The other enhancements * to Timer List include using the pointer to the node as the * timer id (to speed up removing), adding a free list and * the ability to preallocate nodes. Timer Wheel is based on * the timing wheel implementation used in Adam M. Costello and * George Varghese's paper "Redesigning the BSD Callout and * Timer Facilities" * (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z) */ template class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T { public: /// Type of iterator typedef ACE_Timer_Wheel_Iterator_T WHEEL_ITERATOR; /// Iterator is a friend friend class ACE_Timer_Wheel_Iterator_T; /// Type inherited from typedef ACE_Timer_Queue_T INHERITED; // = Initialization and termination methods /** * Constructor that takes in - size of the timing wheel, * - resolution of time values the hashing function uses, * and - a functor that will be used instead of creating * a default functor. Also, when the freelist is created, nodes * will be allocated. This can also take in a upcall functor and freelist * (if 0, then defaults will be created) */ ACE_Timer_Wheel_T (size_t wheelsize, size_t resolution, size_t prealloc = 0, FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); /** * Default constructor. is the instance of the * FUNCTOR to be used by the queue. If is 0, Timer * Queue will create a default FUNCTOR. the freelist of * timer nodes. If 0, then a default freelist will be created. The * defaults will be used for size and resolution and no preallocation * (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION) */ ACE_Timer_Wheel_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); /// Destructor virtual ~ACE_Timer_Wheel_T (void); /// True if queue is empty, else false. virtual int is_empty (void) const; /// Returns the time of the earlier node in the . virtual const ACE_Time_Value &earliest_time (void) const; /** * Schedule that will expire after amount of time, * which is specified in absolute time. If it expires then is * passed in as the value to the . If is != to * then it is used to reschedule the * automatically, using relative time to the current . * This method returns a that uniquely identifies the the * timer. This can be used to cancel the timer before it * expires. Returns -1 on failure. */ virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); /** * Resets the interval of the timer represented by to * , which is specified in relative time to the current * . If is equal to * , the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_interval (long timer_id, const ACE_Time_Value &interval); /** * Cancel all timer associated with . If is 0 * then the will be invoked. Returns number of timers * cancelled. */ virtual int cancel (const TYPE &type, int dont_call_handle_close = 1); /** * Cancel the single timer that matches the value (which * was returned from the method). If act is non-NULL * then it will be set to point to the ``magic cookie'' argument * passed in when the timer was registered. This makes it possible * to free up the memory and avoid memory leaks. If is * 0 then the will be invoked. Returns 1 if cancellation * succeeded and 0 if the wasn't found. */ virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1); /** * Run the for all timers whose values are <= * . Also accounts for . Returns * the number of timers canceled. */ virtual int expire (void); /** * Run the for all timers whose values are <= . * This does not account for . Returns the number of * timers canceled. */ int expire (const ACE_Time_Value &); /// Returns a pointer to this 's iterator. virtual ACE_Timer_Queue_Iterator_T &iter (void); /// Removes the earliest node from the queue and returns it virtual ACE_Timer_Node_T *remove_first (void); /// Dump the state of an object. virtual void dump (void) const; /// Reads the earliest node from the queue and returns it. virtual ACE_Timer_Node_T *get_first (void); private: /// Reschedule an "interval" node virtual void reschedule (ACE_Timer_Node_T *); /// Timing Wheel. ACE_Timer_Node_T **wheel_; /// Size of the timing wheel. size_t wheel_size_; /// Resolution (in microsoconds) of the timing wheel. size_t resolution_; /// Index of the list with the earliest time size_t earliest_pos_; /// Keeps track of the size of the queue long size_; /// Iterator used to expire timers. WHEEL_ITERATOR *iterator_; /// Pointer to the freelist of >. ACE_Timer_Node_T *freelist_; // = Don't allow these operations for now. ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T &)) ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Wheel_T &)) }; #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES) #include "ace/Timer_Wheel_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Timer_Wheel_T.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #include "ace/post.h" #endif /* ACE_TIMER_WHEEL_T_H */