// $Id$ /* -*- C++ -*- */ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Timer_Wheel.h // // = AUTHOR // Darrell Brunsch // // ============================================================================ #ifndef ACE_TIMER_WHEEL_T_H #define ACE_TIMER_WHEEL_T_H #include "ace/Timer_Queue_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Forward declaration template class ACE_Timer_Wheel_T; template class ACE_Timer_Wheel_Iterator_T : public ACE_Timer_Queue_Iterator_T { // = TITLE // Iterates over an . // // = DESCRIPTION // This is a generic iterator that can be used to visit every // node of a timer queue. Be aware that it doesn't transverse // in the order of timeout values. public: ACE_Timer_Wheel_Iterator_T (ACE_Timer_Wheel_T &); // Constructor ~ACE_Timer_Wheel_Iterator_T (void); // Destructor virtual void first (void); // Positions the iterator at the earliest node in the Timer Queue virtual void next (void); // Positions the iterator at the next node in the Timer Queue virtual int isdone (void); // Returns true when there are no more nodes in the sequence virtual ACE_Timer_Node_T *item (void); // Returns the node at the current position in the sequence protected: ACE_Timer_Wheel_T &timer_wheel_; // Pointer to the that we are iterating over. size_t pos_; // Current position in the timing wheel ACE_Timer_Node_T *list_item_; // Pointer to the position in the the th list }; template class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T { // = TITLE // Provides a Timing Wheel version of Timer Queue // // = DESCRIPTION // This implementation uses a hash table of ordered doubly- // linked lists of absolute times. The other enhancements // to Timer List include using the pointer to the node as the // timer id (to speed up removing), adding a free list and // the ability to preallocate nodes. Timer Wheel is based on // the timing wheel implementation used in Adam M. Costello and // George Varghese's paper "Redesigning the BSD Callout and // Timer Facilities" // (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z) public: typedef ACE_Timer_Wheel_Iterator_T WHEEL_ITERATOR; // Type of iterator friend class ACE_Timer_Wheel_Iterator_T; // Iterator is a friend typedef ACE_Timer_Queue_T INHERITED; // Type inherited from // = Initialization and termination methods ACE_Timer_Wheel_T (size_t wheelsize, size_t resolution, size_t prealloc = 0, FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); // Constructor that takes in - size of the timing wheel, // - resolution of time values the hashing function uses, // and - a functor that will be used instead of creating // a default functor. Also, when the freelist is created, nodes // will be allocated. This can also take in a upcall functor and freelist // (if 0, then defaults will be created) ACE_Timer_Wheel_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0); // Default constructor. is the instance of the // FUNCTOR to be used by the queue. If is 0, Timer // Queue will create a default FUNCTOR. the freelist of // timer nodes. If 0, then a default freelist will be created. The // defaults will be used for size and resolution and no preallocation // (ACE_DEFAULT_TIMER_WHEEL_SIZE, ACE_DEFAULT_TIMER_WHEEL_RESOLUTION) virtual ~ACE_Timer_Wheel_T (void); // Destructor virtual int is_empty (void) const; // True if queue is empty, else false. virtual const ACE_Time_Value &earliest_time (void) const; // Returns the time of the earlier node in the . virtual long schedule (const TYPE &type, const void *act, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); // Schedule that will expire after amount of time, // which is specified in absolute time. If it expires then is // passed in as the value to the . If is != to // then it is used to reschedule the // automatically, using relative time to the current . // This method returns a that uniquely identifies the the // timer. This can be used to cancel the timer before it // expires. Returns -1 on failure. virtual int reset_interval (const long timer_id, const ACE_Time_Value &interval); // Resets the interval of the timer represented by to // , which is specified in relative time to the current // . If is equal to // , the timer will become a non-rescheduling // timer. Returns 0 if successful, -1 if not. virtual int cancel (const TYPE &type, int dont_call_handle_close = 1); // Cancel all timer associated with . If is 0 // then the will be invoked. Returns number of timers // cancelled. virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1); // Cancel the single timer that matches the value (which // was returned from the method). If act is non-NULL // then it will be set to point to the ``magic cookie'' argument // passed in when the timer was registered. This makes it possible // to free up the memory and avoid memory leaks. If is // 0 then the will be invoked. Returns 1 if cancellation // succeeded and 0 if the wasn't found. virtual int expire (void); // Run the for all timers whose values are <= // . Also accounts for . Returns // the number of timers canceled. int expire (const ACE_Time_Value &); // Run the for all timers whose values are <= . // This does not account for . Returns the number of // timers canceled. virtual ACE_Timer_Queue_Iterator_T &iter (void); // Returns a pointer to this 's iterator. virtual ACE_Timer_Node_T *remove_first (void); // Removes the earliest node from the queue and returns it virtual void dump (void) const; // Dump the state of an object. virtual ACE_Timer_Node_T *get_first (void); // Reads the earliest node from the queue and returns it. private: virtual void reschedule (ACE_Timer_Node_T *); // Reschedule an "interval" node ACE_Timer_Node_T **wheel_; // Timing Wheel. size_t wheel_size_; // Size of the timing wheel. size_t resolution_; // Resolution (in microsoconds) of the timing wheel. size_t earliest_pos_; // Index of the list with the earliest time long size_; // Keeps track of the size of the queue WHEEL_ITERATOR *iterator_; // Iterator used to expire timers. ACE_Timer_Node_T *freelist_; // Pointer to the freelist of >. // = Don't allow these operations for now. ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T &)) ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Wheel_T &)) }; #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) && !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES) #include "ace/Timer_Wheel_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE && !ACE_HAS_BROKEN_HPUX_TEMPLATES */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Timer_Wheel_T.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #endif /* ACE_TIMER_WHEEL_T_H */