// Token_Request_Reply.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Token_Request_Reply.h" #if !defined (__ACE_INLINE__) #include "ace/Token_Request_Reply.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Token_Request_Reply, "$Id$") // Default "do nothing" constructor. ACE_Token_Request::ACE_Token_Request (void) : token_name_ (0), client_id_ (0) { } // Create a ACE_Token_Request message. ACE_Token_Request::ACE_Token_Request (int token_type, int proxy_type, ACE_UINT32 operation_type, const char token_name[], const char client_id[], const ACE_Synch_Options &options) { this->token_type (token_type); this->proxy_type (proxy_type); this->operation_type (operation_type); this->requeue_position (0); // to avoid Purify UMR this->notify (0); // to avoid Purify UMR transfer_.arg_ = 0; // to avoid Purify UMR ACE_OS::memset (transfer_.data_, 0, sizeof transfer_.data_); // to avoid Purify UMR this->token_name (token_name, client_id); this->options (options); } // Encode the transfer buffer into network byte order // so that it can be sent to the server. int ACE_Token_Request::encode (void *&buf) { buf = (void *) &this->transfer_; return this->length (); } // Decode the transfer buffer into host byte byte order // so that it can be used by the server. int ACE_Token_Request::decode (void) { this->token_name_ = this->transfer_.data_; options_.set (transfer_.use_timeout_ == 1 ? ACE_Synch_Options::USE_TIMEOUT : 0, ACE_Time_Value (transfer_.sec_, transfer_.usec_), (void *) transfer_.arg_); // Decode the variable-sized portion. int token_len = ACE_OS::strlen (this->token_name_); // Check to make sure this->tokenName_ isn't too long! if (token_len >= ACE_MAXTOKENNAMELEN) { errno = ENAMETOOLONG; return -1; } else // Skip this->tokenName_ + '\0' + ':'. this->client_id_ = &this->token_name_[token_len + 2]; size_t data_size = ((sizeof this->transfer_ - sizeof this->transfer_.data_) // Fixed-size header. + ACE_OS::strlen (this->token_name_) + 1 // this->tokenName_ + '\0' + ACE_OS::strlen (this->client_id_) + 1 // this->clientId_ + '\0' + 1); // Space for ':' // Make sure the message was correctly received and framed. return this->length () == data_size ? 0 : -1; } // Print out the current values of the ACE_Token_Request. void ACE_Token_Request::dump (void) const { ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\nlength = %d\ntoken name = %s\nclient id = %s\n"), this->length (), this->token_name (), this->client_id ())); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("type = "))); if (this->token_type () == ACE_Tokens::MUTEX) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("MUTEX\n"))); else // == ACE_Tokens::RWLOCK { if (this->proxy_type () == ACE_RW_Token::READER) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RLOCK\n"))); else // == WRITER ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("WLOCK\n"))); } ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("operation = "))); switch (this->operation_type ()) { case ACE_Token_Request::ACQUIRE: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACQUIRE\n"))); break; case ACE_Token_Request::RELEASE: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RELEASE\n"))); break; case ACE_Token_Request::RENEW: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("RENEW\n"))); break; default: ACE_DEBUG ((LM_DEBUG, ASYS_TEXT (" = %d\n"), this->operation_type ())); break; } if (this->options ()[ACE_Synch_Options::USE_TIMEOUT] == 0) ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("blocking forever\n"))); else { ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("waiting for %ld secs and %ld usecs\n"), this->options ().timeout ().sec (), this->options ().timeout ().usec ())); } ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } // ************************************************************ // ************************************************************ // ************************************************************ // Create a ACE_Token_Reply message. ACE_Token_Reply::ACE_Token_Reply (void) // Type of reply. { this->arg (0); this->errnum (0); this->length (sizeof (Transfer)); } // Encode the transfer buffer into network byte order // so that it can be sent to the client. int ACE_Token_Reply::encode (void *&buf) { buf = (void *) &this->transfer_; return this->length (); } // Decode the transfer buffer into host byte order // so that it can be used by the client. int ACE_Token_Reply::decode (void) { return 0; } // Print out current values of the ACE_Token_Reply object. void ACE_Token_Reply::dump (void) const { ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("*******\nlength = %d\nerrnum = %d"), this->length (), this->errnum ())); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("arg = %d"), this->arg ())); }