// UPIPE_Connector.cpp // $Id$ #include "ace/UPIPE_Connector.h" ACE_RCSID(ace, UPIPE_Connector, "$Id$") #if defined (ACE_HAS_THREADS) #if defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/UPIPE_Connector.i" #endif ACE_ALLOC_HOOK_DEFINE(ACE_UPIPE_Connector) void ACE_UPIPE_Connector::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_UPIPE_Connector::dump"); #endif /* ACE_HAS_DUMP */ } ACE_UPIPE_Connector::ACE_UPIPE_Connector (void) { ACE_TRACE ("ACE_UPIPE_Connector::ACE_UPIPE_Connector"); } int ACE_UPIPE_Connector::connect (ACE_UPIPE_Stream &new_stream, const ACE_UPIPE_Addr &addr, ACE_Time_Value *timeout, const ACE_Addr & /* local_sap */, int /* reuse_addr */, int flags, int perms) { ACE_TRACE ("ACE_UPIPE_Connector::connect"); ACE_ASSERT (new_stream.get_handle () == ACE_INVALID_HANDLE); ACE_HANDLE handle = ACE_Handle_Ops::handle_timed_open (timeout, addr.get_path_name (), flags, perms); if (handle == ACE_INVALID_HANDLE) return -1; #if !defined (ACE_WIN32) else if (ACE_OS::isastream (handle) != 1) return -1; #endif else // We're connected! { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, new_stream.lock_, -1)); ACE_UPIPE_Stream *ustream = &new_stream; new_stream.set_handle (handle); new_stream.remote_addr_ = addr; // class copy. new_stream.reference_count_++; // Now send the address of our ACE_UPIPE_Stream over this pipe // to our corresponding ACE_UPIPE_Acceptor, so he may link the // two streams. ssize_t result = ACE_OS::write (handle, (const char *) &ustream, sizeof ustream); if (result == -1) ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("ACE_UPIPE_Connector %p\n"), ACE_LIB_TEXT ("write to pipe failed"))); // Wait for confirmation of stream linking. ACE_Message_Block *mb_p = 0; // Our part is done, wait for server to confirm connection. result = new_stream.recv (mb_p, 0); // Do *not* coalesce the following two checks for result == -1. // They perform different checks and cannot be merged. if (result == -1) ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("ACE_UPIPE_Connector %p\n"), ACE_LIB_TEXT ("no confirmation from server"))); else // Close down the new_stream at this point in order to // conserve handles. Note that we don't need the SPIPE // connection anymore since we're linked via the Message_Queue // now. new_stream.ACE_SPIPE::close (); return result; } } #endif /* ACE_HAS_THREADS */