/* -*- C++ -*- */ //============================================================================= /** * @file UPIPE_Connector.h * * $Id$ * * @author Gerhard Lenzer and Douglas C. Schmidt */ //============================================================================= #ifndef ACE_UPIPE_CONNECTOR_H #define ACE_UPIPE_CONNECTOR_H #include "ace/pre.h" #include "ace/UPIPE_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Synch.h" #include "ace/SPIPE_Stream.h" #if defined (ACE_HAS_THREADS) /** * @class ACE_UPIPE_Connector * * @brief Defines an active connection factory for the * ACE_UPIPE_STREAM wrappers. */ class ACE_Export ACE_UPIPE_Connector { public: // = Initialization methods. /// Default constructor. ACE_UPIPE_Connector (void); /** * Actively connect and produce a @a new_stream if things go well. * The @a addr is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * @a local_addr is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the open() * method. */ ACE_UPIPE_Connector (ACE_UPIPE_Stream &new_stream, const ACE_UPIPE_Addr &addr, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0); /** * Actively connect and produce a @a new_stream if things go well. * The @a addr is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * @a local_addr is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the open() * method. */ int connect (ACE_UPIPE_Stream &new_stream, const ACE_UPIPE_Addr &addr, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0); /// Resets any event associations on this handle int reset_new_handle (ACE_HANDLE handle); // = Meta-type info typedef ACE_UPIPE_Addr PEER_ADDR; typedef ACE_UPIPE_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/UPIPE_Connector.i" #endif #endif /* ACE_HAS_THREADS */ #include "ace/post.h" #endif /* ACE_UPIPE_CONNECTOR_H */