/* -*- C++ -*- */ // $Id$ template ACE_INLINE int ACE_Unbounded_Set::is_empty (void) const { ACE_TRACE ("ACE_Unbounded_Set::is_empty"); return this->head_ == this->head_->next_; } template ACE_INLINE int ACE_Unbounded_Set::is_full (void) const { ACE_TRACE ("ACE_Unbounded_Set::is_full"); return 0; // We should implement a "node of last resort for this..." }