// $Id$ #include "ace/WIN32_Asynch_IO.h" // ACE_RCSID(ace, Asynch_IO, "$Id$") #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) #include "ace/WIN32_Proactor.h" #include "ace/Message_Block.h" #include "ace/Service_Config.h" #include "ace/INET_Addr.h" #include "ace/Task_T.h" u_long ACE_WIN32_Asynch_Result::bytes_transferred (void) const { return this->bytes_transferred_; } const void * ACE_WIN32_Asynch_Result::act (void) const { return this->act_; } int ACE_WIN32_Asynch_Result::success (void) const { return this->success_; } const void * ACE_WIN32_Asynch_Result::completion_key (void) const { return this->completion_key_; } u_long ACE_WIN32_Asynch_Result::error (void) const { return this->error_; } ACE_HANDLE ACE_WIN32_Asynch_Result::event (void) const { return this->hEvent; } u_long ACE_WIN32_Asynch_Result::offset (void) const { return this->Offset; } u_long ACE_WIN32_Asynch_Result::offset_high (void) const { return this->OffsetHigh; } int ACE_WIN32_Asynch_Result::priority (void) const { ACE_NOTSUP_RETURN (0); } int ACE_WIN32_Asynch_Result::signal_number (void) const { ACE_NOTSUP_RETURN (0); } int ACE_WIN32_Asynch_Result::post_completion (ACE_Proactor_Impl *proactor) { // Get to the platform specific implementation. ACE_WIN32_Proactor *win32_proactor = ACE_dynamic_cast (ACE_WIN32_Proactor *, proactor); if (win32_proactor == 0) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Dynamic cast to WIN32 Proactor failed\n")), -1); // Post myself. return win32_proactor->post_completion (this); } ACE_WIN32_Asynch_Result::~ACE_WIN32_Asynch_Result (void) { } ACE_WIN32_Asynch_Result::ACE_WIN32_Asynch_Result (ACE_Handler &handler, const void* act, ACE_HANDLE event, u_long offset, u_long offset_high, int priority, int signal_number) : ACE_Asynch_Result_Impl (), OVERLAPPED (), handler_ (handler), act_ (act), bytes_transferred_ (0), success_ (0), completion_key_ (0), error_ (0) { // Set the ACE_OVERLAPPED structure this->Internal = 0; this->InternalHigh = 0; this->Offset = offset; this->OffsetHigh = offset_high; this->hEvent = event; ACE_UNUSED_ARG (priority); ACE_UNUSED_ARG (signal_number); } int ACE_WIN32_Asynch_Operation::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { this->proactor_ = proactor; this->handler_ = &handler; this->handle_ = handle; // Grab the handle from the if is invalid if (this->handle_ == ACE_INVALID_HANDLE) this->handle_ = this->handler_->handle (); if (this->handle_ == ACE_INVALID_HANDLE) return -1; // Register with the . return this->win32_proactor_->register_handle (this->handle_, completion_key); } int ACE_WIN32_Asynch_Operation::cancel (void) { #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) \ && ( (defined (_MSC_VER) && (_MSC_VER > 1020)) \ || (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530))) // All I/O operations that are canceled will complete with the error // ERROR_OPERATION_ABORTED. All completion notifications for the I/O // operations will occur normally. // @@ This API returns 0 on failure. So, I am returning -1 in that // case. Is that right? (Alex). int result = (int) ::CancelIo (this->handle_); if (result == 0) // Couldnt cancel the operations. return 2; // result is non-zero. All the operations are cancelled then. return 0; #else /* Not ACE_HAS_WINNT4 && ACE_HAS_WINNT4!=0 && _MSC... */ ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_AIO_CALLS */ } ACE_Proactor * ACE_WIN32_Asynch_Operation::proactor (void) const { return this->proactor_; } ACE_WIN32_Asynch_Operation::ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), win32_proactor_ (win32_proactor), proactor_ (0), handler_ (0), handle_ (ACE_INVALID_HANDLE) { } ACE_WIN32_Asynch_Operation::~ACE_WIN32_Asynch_Operation (void) { } // ************************************************************ u_long ACE_WIN32_Asynch_Read_Stream_Result::bytes_to_read (void) const { return this->bytes_to_read_; } ACE_Message_Block & ACE_WIN32_Asynch_Read_Stream_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Read_Stream_Result::handle (void) const { return this->handle_; } ACE_WIN32_Asynch_Read_Stream_Result::ACE_WIN32_Asynch_Read_Stream_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Read_Stream_Result_Impl (), ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority, signal_number), bytes_to_read_ (bytes_to_read), message_block_ (message_block), handle_ (handle) { } void ACE_WIN32_Asynch_Read_Stream_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.wr_ptr (bytes_transferred); // Create the interface result class. ACE_Asynch_Read_Stream::Result result (this); // Call the application handler. this->handler_.handle_read_stream (result); } ACE_WIN32_Asynch_Read_Stream_Result::~ACE_WIN32_Asynch_Read_Stream_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Read_Stream_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Read_Stream_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Read_Stream_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Read_Stream_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Read_Stream_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Read_Stream_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Read_Stream_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Read_Stream_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Read_Stream_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Read_Stream::ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Read_Stream_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Read_Stream::read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number) { // Create the Asynch_Result. ACE_WIN32_Asynch_Read_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_Stream_Result (*this->handler_, this->handle_, message_block, bytes_to_read, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared read ssize_t return_val = this->shared_read (result); // Upon errors if (return_val == -1) delete result; return return_val; } ACE_WIN32_Asynch_Read_Stream::~ACE_WIN32_Asynch_Read_Stream (void) { } int ACE_WIN32_Asynch_Read_Stream::shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result) { u_long bytes_read; // Initiate the read int initiate_result = ::ReadFile (result->handle (), result->message_block ().wr_ptr (), result->bytes_to_read (), &bytes_read, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ReadFile"))); } return -1; } } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Read_Stream::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Read_Stream::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Read_Stream::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::bytes_to_write (void) const { return this->bytes_to_write_; } ACE_Message_Block & ACE_WIN32_Asynch_Write_Stream_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Write_Stream_Result::handle (void) const { return this->handle_; } ACE_WIN32_Asynch_Write_Stream_Result::ACE_WIN32_Asynch_Write_Stream_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Write_Stream_Result_Impl (), ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority, signal_number), bytes_to_write_ (bytes_to_write), message_block_ (message_block), handle_ (handle) { } void ACE_WIN32_Asynch_Write_Stream_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by . this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.rd_ptr (bytes_transferred); // Create the interface result class. ACE_Asynch_Write_Stream::Result result (this); // Call the application handler. this->handler_.handle_write_stream (result); } ACE_WIN32_Asynch_Write_Stream_Result::~ACE_WIN32_Asynch_Write_Stream_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Write_Stream_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Write_Stream_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Write_Stream_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Write_Stream_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Write_Stream_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Write_Stream_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Write_Stream_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Write_Stream_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Write_Stream_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Write_Stream::ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Write_Stream_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Write_Stream::write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number) { ACE_WIN32_Asynch_Write_Stream_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_Stream_Result (*this->handler_, this->handle_, message_block, bytes_to_write, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared write ssize_t return_val = this->shared_write (result); // Upon errors if (return_val == -1) delete result; return return_val; } ACE_WIN32_Asynch_Write_Stream::~ACE_WIN32_Asynch_Write_Stream (void) { } int ACE_WIN32_Asynch_Write_Stream::shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result) { u_long bytes_written; // Initiate the write int initiate_result = ::WriteFile (result->handle (), result->message_block ().rd_ptr (), result->bytes_to_write (), &bytes_written, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("WriteFile"))); } return -1; } } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Write_Stream::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Write_Stream::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Write_Stream::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Read_File_Result::ACE_WIN32_Asynch_Read_File_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Read_Stream_Result_Impl (), ACE_Asynch_Read_File_Result_Impl (), ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority, signal_number), ACE_WIN32_Asynch_Read_Stream_Result (handler, handle, message_block, bytes_to_read, act, event, priority, signal_number) { this->Offset = offset; this->OffsetHigh = offset_high; } void ACE_WIN32_Asynch_Read_File_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus. this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.wr_ptr (bytes_transferred); // Create the interface result class. ACE_Asynch_Read_File::Result result (this); // Call the application handler. this->handler_.handle_read_file (result); } ACE_WIN32_Asynch_Read_File_Result::~ACE_WIN32_Asynch_Read_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Read_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Read_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Read_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Read_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Read_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Read_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Read_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Read_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Read_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } // The following methods belong to // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ // warnings. These methods route their call to the // ACE_WIN32_Asynch_Read_Stream_Result base class. u_long ACE_WIN32_Asynch_Read_File_Result::bytes_to_read (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::bytes_to_read (); } ACE_Message_Block & ACE_WIN32_Asynch_Read_File_Result::message_block (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::message_block (); } ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::handle (void) const { return ACE_WIN32_Asynch_Read_Stream_Result::handle (); } int ACE_WIN32_Asynch_Read_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } // ************************************************************ ACE_WIN32_Asynch_Read_File::ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Read_Stream_Impl (), ACE_Asynch_Read_File_Impl (), ACE_WIN32_Asynch_Read_Stream (win32_proactor) { } int ACE_WIN32_Asynch_Read_File::read (ACE_Message_Block &message_block, u_long bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { ACE_WIN32_Asynch_Read_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Read_File_Result (*this->handler_, this->handle_, message_block, bytes_to_read, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared read ssize_t return_val = this->shared_read (result); // Upon errors if (return_val == -1) delete result; return return_val; } ACE_WIN32_Asynch_Read_File::~ACE_WIN32_Asynch_Read_File (void) { } int ACE_WIN32_Asynch_Read_File::read (ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Read_Stream::read (message_block, bytes_to_read, act, priority, signal_number); } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Read_File::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Read_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Read_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_WIN32_Asynch_Write_File_Result::ACE_WIN32_Asynch_Write_File_Result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Write_Stream_Result_Impl (), ACE_Asynch_Write_File_Result_Impl (), ACE_WIN32_Asynch_Write_Stream_Result (handler, handle, message_block, bytes_to_write, act, event, priority, signal_number) { this->Offset = offset; this->OffsetHigh = offset_high; } void ACE_WIN32_Asynch_Write_File_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.rd_ptr (bytes_transferred); // Create the interface result class. ACE_Asynch_Write_File::Result result (this); // Call the application handler. this->handler_.handle_write_file (result); } ACE_WIN32_Asynch_Write_File_Result::~ACE_WIN32_Asynch_Write_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Write_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Write_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Write_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Write_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Write_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Write_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Write_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Write_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Write_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Write_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } // The following methods belong to // ACE_WIN32_Asynch_Write_Stream_Result. They are here to avoid VC++ // warnings. These methods route their call to the // ACE_WIN32_Asynch_Write_Stream_Result base class. u_long ACE_WIN32_Asynch_Write_File_Result::bytes_to_write (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::bytes_to_write (); } ACE_Message_Block & ACE_WIN32_Asynch_Write_File_Result::message_block (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::message_block (); } ACE_HANDLE ACE_WIN32_Asynch_Write_File_Result::handle (void) const { return ACE_WIN32_Asynch_Write_Stream_Result::handle (); } int ACE_WIN32_Asynch_Write_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Write_File::ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Write_Stream_Impl (), ACE_Asynch_Write_File_Impl (), ACE_WIN32_Asynch_Write_Stream (win32_proactor) { } int ACE_WIN32_Asynch_Write_File::write (ACE_Message_Block &message_block, u_long bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number) { ACE_WIN32_Asynch_Write_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Write_File_Result (*this->handler_, this->handle_, message_block, bytes_to_write, act, offset, offset_high, this->win32_proactor_->get_handle (), priority, signal_number), -1); // Shared write ssize_t return_val = this->shared_write (result); // Upon errors if (return_val == -1) delete result; return return_val; } ACE_WIN32_Asynch_Write_File::~ACE_WIN32_Asynch_Write_File (void) { } int ACE_WIN32_Asynch_Write_File::write (ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, int priority, int signal_number) { return ACE_WIN32_Asynch_Write_Stream::write (message_block, bytes_to_write, act, priority, signal_number); } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Write_File::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Write_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Write_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } u_long ACE_WIN32_Asynch_Accept_Result::bytes_to_read (void) const { return this->bytes_to_read_; } ACE_Message_Block & ACE_WIN32_Asynch_Accept_Result::message_block (void) const { return this->message_block_; } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::listen_handle (void) const { return this->listen_handle_; } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::accept_handle (void) const { return this->accept_handle_; } ACE_WIN32_Asynch_Accept_Result::ACE_WIN32_Asynch_Accept_Result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Accept_Result_Impl (), ACE_WIN32_Asynch_Result (handler, act, event, 0, 0, priority, signal_number), bytes_to_read_ (bytes_to_read), message_block_ (message_block), listen_handle_ (listen_handle), accept_handle_ (accept_handle) { } void ACE_WIN32_Asynch_Accept_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // Appropriately move the pointers in the message block. this->message_block_.wr_ptr (bytes_transferred); // Create the interface result class. ACE_Asynch_Accept::Result result (this); // Call the application handler. this->handler_.handle_accept (result); } ACE_WIN32_Asynch_Accept_Result::~ACE_WIN32_Asynch_Accept_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Accept_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Accept_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Accept_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Accept_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Accept_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Accept_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Accept_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Accept_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Accept_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Accept_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Accept_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Accept::ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Accept_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Accept::accept (ACE_Message_Block &message_block, u_long bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number) { #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) // Sanity check: make sure that enough space has been allocated by // the caller. size_t address_size = sizeof (sockaddr_in) + sizeof (sockaddr); size_t space_in_use = message_block.wr_ptr () - message_block.base (); size_t total_size = message_block.size (); size_t available_space = total_size - space_in_use; size_t space_needed = bytes_to_read + 2 * address_size; if (available_space < space_needed) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Buffer too small\n")), -1); // WIN Specific. int close_accept_handle = 0; // If the is invalid, we will create a new socket. if (accept_handle == ACE_INVALID_HANDLE) { accept_handle = ACE_OS::socket (PF_INET, SOCK_STREAM, 0); if (accept_handle == ACE_INVALID_HANDLE) { if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::socket"))); } return -1; } else // Remember to close the socket down if failures occur. close_accept_handle = 1; } // Common code for both WIN and POSIX. ACE_WIN32_Asynch_Accept_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Accept_Result (*this->handler_, this->handle_, accept_handle, message_block, bytes_to_read, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); u_long bytes_read; // Initiate the accept. int initiate_result = ::AcceptEx ((SOCKET) result->listen_handle (), (SOCKET) result->accept_handle (), result->message_block ().wr_ptr (), result->bytes_to_read (), address_size, address_size, &bytes_read, result); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. if (close_accept_handle == 1) // Close the newly created socket ACE_OS::closesocket (accept_handle); // Cleanup dynamically allocated Asynch_Result. delete result; if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ReadFile"))); } return -1; } #else /* ACE_HAS_WINNT4 .......|| ACE_HAS_AIO_CALLS */ ACE_NOTSUP_RETURN (-1); #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || (defined (ACE_HAS_AIO_CALLS) */ } ACE_WIN32_Asynch_Accept::~ACE_WIN32_Asynch_Accept (void) { } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Accept::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Accept::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Accept::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::socket (void) const { return this->socket_; } ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::file (void) const { return this->file_; } ACE_Asynch_Transmit_File::Header_And_Trailer * ACE_WIN32_Asynch_Transmit_File_Result::header_and_trailer (void) const { return this->header_and_trailer_; } u_long ACE_WIN32_Asynch_Transmit_File_Result::bytes_to_write (void) const { return this->bytes_to_write_; } u_long ACE_WIN32_Asynch_Transmit_File_Result::bytes_per_send (void) const { return this->bytes_per_send_; } u_long ACE_WIN32_Asynch_Transmit_File_Result::flags (void) const { return this->flags_; } ACE_WIN32_Asynch_Transmit_File_Result::ACE_WIN32_Asynch_Transmit_File_Result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number) : ACE_Asynch_Result_Impl (), ACE_Asynch_Transmit_File_Result_Impl (), ACE_WIN32_Asynch_Result (handler, act, event, offset, offset_high, priority, signal_number), socket_ (socket), file_ (file), header_and_trailer_ (header_and_trailer), bytes_to_write_ (bytes_to_write), bytes_per_send_ (bytes_per_send), flags_ (flags) { } void ACE_WIN32_Asynch_Transmit_File_Result::complete (u_long bytes_transferred, int success, const void *completion_key, u_long error) { // Copy the data which was returned by GetQueuedCompletionStatus this->bytes_transferred_ = bytes_transferred; this->success_ = success; this->completion_key_ = completion_key; this->error_ = error; // We will not do this because (a) the header and trailer blocks may // be the same message_blocks and (b) in cases of failures we have // no idea how much of what (header, data, trailer) was sent. /* if (this->success_ && this->header_and_trailer_ != 0) { ACE_Message_Block *header = this->header_and_trailer_->header (); if (header != 0) header->rd_ptr (this->header_and_trailer_->header_bytes ()); ACE_Message_Block *trailer = this->header_and_trailer_->trailer (); if (trailer != 0) trailer->rd_ptr (this->header_and_trailer_->trailer_bytes ()); } */ // Create the interface result class. ACE_Asynch_Transmit_File::Result result (this); // Call the application handler. this->handler_.handle_transmit_file (result); } ACE_WIN32_Asynch_Transmit_File_Result::~ACE_WIN32_Asynch_Transmit_File_Result (void) { } // Base class operations. These operations are here to kill dominance // warnings. These methods call the base class methods. u_long ACE_WIN32_Asynch_Transmit_File_Result::bytes_transferred (void) const { return ACE_WIN32_Asynch_Result::bytes_transferred (); } const void * ACE_WIN32_Asynch_Transmit_File_Result::act (void) const { return ACE_WIN32_Asynch_Result::act (); } int ACE_WIN32_Asynch_Transmit_File_Result::success (void) const { return ACE_WIN32_Asynch_Result::success (); } const void * ACE_WIN32_Asynch_Transmit_File_Result::completion_key (void) const { return ACE_WIN32_Asynch_Result::completion_key (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::error (void) const { return ACE_WIN32_Asynch_Result::error (); } ACE_HANDLE ACE_WIN32_Asynch_Transmit_File_Result::event (void) const { return ACE_WIN32_Asynch_Result::event (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::offset (void) const { return ACE_WIN32_Asynch_Result::offset (); } u_long ACE_WIN32_Asynch_Transmit_File_Result::offset_high (void) const { return ACE_WIN32_Asynch_Result::offset_high (); } int ACE_WIN32_Asynch_Transmit_File_Result::priority (void) const { return ACE_WIN32_Asynch_Result::priority (); } int ACE_WIN32_Asynch_Transmit_File_Result::signal_number (void) const { return ACE_WIN32_Asynch_Result::signal_number (); } int ACE_WIN32_Asynch_Transmit_File_Result::post_completion (ACE_Proactor_Impl *proactor) { return ACE_WIN32_Asynch_Result::post_completion (proactor); } ACE_WIN32_Asynch_Transmit_File::ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor) : ACE_Asynch_Operation_Impl (), ACE_Asynch_Transmit_File_Impl (), ACE_WIN32_Asynch_Operation (win32_proactor) { } int ACE_WIN32_Asynch_Transmit_File::transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, int priority, int signal_number) { #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) ACE_WIN32_Asynch_Transmit_File_Result *result = 0; ACE_NEW_RETURN (result, ACE_WIN32_Asynch_Transmit_File_Result (*this->handler_, this->handle_, file, header_and_trailer, bytes_to_write, offset, offset_high, bytes_per_send, flags, act, this->win32_proactor_->get_handle (), priority, signal_number), -1); ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers = 0; if (result->header_and_trailer () != 0) transmit_buffers = result->header_and_trailer ()->transmit_buffers (); // Initiate the transmit file int initiate_result = ::TransmitFile ((SOCKET) result->socket (), result->file (), result->bytes_to_write (), result->bytes_per_send (), result, transmit_buffers, result->flags ()); if (initiate_result == 1) // Immediate success: the OVERLAPPED will still get queued. return 1; // If initiate failed, check for a bad error. ACE_OS::set_errno_to_last_error (); switch (errno) { case ERROR_IO_PENDING: // The IO will complete proactively: the OVERLAPPED will still // get queued. return 0; default: // Something else went wrong: the OVERLAPPED will not get // queued. // Cleanup dynamically allocated Asynch_Result delete result; if (ACE::debug ()) { ACE_DEBUG ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("TransmitFile"))); } return -1; } #else /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) */ ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_AIO_CALLS */ } ACE_WIN32_Asynch_Transmit_File::~ACE_WIN32_Asynch_Transmit_File (void) { } // Methods belong to ACE_WIN32_Asynch_Operation base class. These // methods are defined here to avoid VC++ warnings. They route the // call to the ACE_WIN32_Asynch_Operation base class. int ACE_WIN32_Asynch_Transmit_File::open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) { return ACE_WIN32_Asynch_Operation::open (handler, handle, completion_key, proactor); } int ACE_WIN32_Asynch_Transmit_File::cancel (void) { return ACE_WIN32_Asynch_Operation::cancel (); } ACE_Proactor * ACE_WIN32_Asynch_Transmit_File::proactor (void) const { return ACE_WIN32_Asynch_Operation::proactor (); } #endif /* ACE_WIN32 || ACE_HAS_WINCE */