/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // WIN_Proactor.h // // = AUTHOR // Irfan Pyarali (irfan@cs.wustl.edu), // Tim Harrison (harrison@cs.wustl.edu) and // Alexander Babu Arulanthu // // ============================================================================ #if !defined (ACE_WIN32_PROACTOR_H) #define ACE_WIN32_PROACTOR_H #include "ace/OS.h" #include "ace/WIN32_Asynch_IO.h" #include "ace/Event_Handler.h" #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) // WIN32 implementation of the Proactor. #include "ace/Proactor_Impl.h" // Forward declarations. class ACE_WIN32_Asynch_Result; class ACE_WIN32_Proactor_Timer_Handler; class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl { // = TITLE // A manager for asynchronous event demultiplexing. // // = DESCRIPTION // See the Proactor pattern description at // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more // details. public: ACE_WIN32_Proactor (size_t number_of_threads = 0, int used_with_reactor_event_loop = 0); // A do nothing constructor. virtual ~ACE_WIN32_Proactor (void); // Virtual destruction. virtual int close (void); // Close the IO completion port. virtual int register_handle (ACE_HANDLE handle, const void *completion_key); // This method adds the to the I/O completion port. This // function is a no-op function for Unix systems. virtual int handle_events (ACE_Time_Value &wait_time); // Dispatch a single set of events. If elapses before // any events occur, return 0. Return 1 on success i.e., when a // completion is dispatched, non-zero (-1) on errors and errno is // set accordingly. virtual int handle_events (void); // Block indefinitely until at least one event is dispatched. // Dispatch a single set of events. If elapses before // any events occur, return 0. Return 1 on success i.e., when a // completion is dispatched, non-zero (-1) on errors and errno is // set accordingly. virtual int post_completion (ACE_WIN32_Asynch_Result *result); // Post a result to the completion port of the Proactor. If errors // occur, the result will be deleted by this method. If successful, // the result will be deleted by the Proactor when the result is // removed from the completion port. Therefore, the result should // have been dynamically allocated and should be orphaned by the // user once this method is called. int wake_up_dispatch_threads (void); // Add wakeup dispatch threads (reinit). int close_dispatch_threads (int wait); // Close all dispatch threads. size_t number_of_threads (void) const; void number_of_threads (size_t threads); // Number of thread used as a parameter to CreatIoCompletionPort. virtual ACE_HANDLE get_handle (void) const; // Get the event handle. virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void); virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void); virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void); virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void); virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void); virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void); // Methods used to create Asynch_IO_Result objects. We create the right // objects here in these methods. virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event, int priority, int signal_number = 0); // Create a timer result object which can be used with the Timer // mechanism of the Proactor. protected: virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); // Called when object is signaled by OS (either via UNIX signals or // when a Win32 object becomes signaled). virtual int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask); // Called when object is removed from the ACE_Reactor. virtual int handle_events (unsigned long milli_seconds); // Dispatch a single set of events. If elapses // before any events occur, return 0. Return 1 if a completion is // dispatched. Return -1 on errors. void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result, u_long bytes_transferred, int success, const void *completion_key, u_long error); // Protect against structured exceptions caused by user code when // dispatching handles. virtual int post_wakeup_completions (int how_many); // Post completions to the completion port so that all // threads can wake up. This is used in conjunction with the // . ACE_HANDLE completion_port_; // Handle for the completion port. Unix doesnt have completion // ports. size_t number_of_threads_; // This number is passed to the system // call. ACE_Auto_Event event_; // This event is used in conjunction with Reactor when we try to // integrate the event loops of Reactor and the Proactor. int used_with_reactor_event_loop_; // Flag that indicates whether we are used in conjunction with // Reactor. ACE_Handler wakeup_handler_; // Handler to handle the wakeups. This works in conjunction with the // . }; class ACE_Export ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result { // = TITLE // This class is posted to the completion port when a timer // expires. When the complete method of this object is // called, the 's handle_timeout method will be // called. friend class ACE_WIN32_Proactor; // The factory method for this class is with the POSIX_Proactor // class. protected: ACE_WIN32_Asynch_Timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = 0); // Constructor. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error = 0); // This method calls the 's handle_timeout method. ACE_Time_Value time_; // Time value requested by caller }; #if defined (__ACE_INLINE__) #include "ace/WIN32_Proactor.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_WIN32 */ #endif /* ACE_PROACTOR_H */