/* -*- C++ -*- */ //============================================================================= /** * @file WIN32_Proactor.h * * $Id$ * * @author Irfan Pyarali (irfan@cs.wustl.edu) * @author Tim Harrison (harrison@cs.wustl.edu) * @author Alexander Babu Arulanthu * @author Roger Tragin */ //============================================================================= #ifndef ACE_WIN32_PROACTOR_H #define ACE_WIN32_PROACTOR_H #include "ace/pre.h" #include "ace/OS.h" #include "ace/WIN32_Asynch_IO.h" #include "ace/Event_Handler.h" #if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) // WIN32 implementation of the Proactor. #include "ace/Proactor_Impl.h" // Forward declarations. class ACE_WIN32_Asynch_Result; class ACE_WIN32_Proactor_Timer_Handler; /** * @class ACE_WIN32_Proactor * * @brief A manager for asynchronous event demultiplexing. * * See the Proactor pattern description at * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more * details. */ class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl { public: /// A do nothing constructor. ACE_WIN32_Proactor (size_t number_of_threads = 0, int used_with_reactor_event_loop = 0); /// Virtual destruction. virtual ~ACE_WIN32_Proactor (void); /// Close the IO completion port. virtual int close (void); /// This method adds the to the I/O completion port. This /// function is a no-op function for Unix systems. virtual int register_handle (ACE_HANDLE handle, const void *completion_key); /** * Dispatch a single set of events. If elapses before * any events occur, return 0. Return 1 on success i.e., when a * completion is dispatched, non-zero (-1) on errors and errno is * set accordingly. */ virtual int handle_events (ACE_Time_Value &wait_time); /** * Block indefinitely until at least one event is dispatched. * Dispatch a single set of events. If elapses before * any events occur, return 0. Return 1 on success i.e., when a * completion is dispatched, non-zero (-1) on errors and errno is * set accordingly. */ virtual int handle_events (void); /** * Post a result to the completion port of the Proactor. If errors * occur, the result will be deleted by this method. If successful, * the result will be deleted by the Proactor when the result is * removed from the completion port. Therefore, the result should * have been dynamically allocated and should be orphaned by the * user once this method is called. */ virtual int post_completion (ACE_WIN32_Asynch_Result *result); /// Add wakeup dispatch threads (reinit). int wake_up_dispatch_threads (void); /// Close all dispatch threads. int close_dispatch_threads (int wait); /// Number of thread used as a parameter to CreatIoCompletionPort. size_t number_of_threads (void) const; void number_of_threads (size_t threads); /// Get the event handle. virtual ACE_HANDLE get_handle (void) const; virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void); virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void); virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void); virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void); virtual ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void); virtual ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void); virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void); virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void); // Methods used to create Asynch_IO_Result objects. We create the right // objects here in these methods. virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number = 0); /// Create the correct implementation class for ACE_Asynch_Read_Dgram::Result. virtual ACE_Asynch_Read_Dgram_Result_Impl *create_asynch_read_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); /// Create the correct implementation class for ACE_Asynch_Write_Dgram::Result. virtual ACE_Asynch_Write_Dgram_Result_Impl *create_asynch_write_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number = 0); /// Create a timer result object which can be used with the Timer /// mechanism of the Proactor. virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event, int priority, int signal_number = 0); protected: /// Called when object is signaled by OS (either via UNIX signals or /// when a Win32 object becomes signaled). virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); /// Called when object is removed from the ACE_Reactor. virtual int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask); /** * Dispatch a single set of events. If elapses * before any events occur, return 0. Return 1 if a completion is * dispatched. Return -1 on errors. */ virtual int handle_events (unsigned long milli_seconds); /// Protect against structured exceptions caused by user code when /// dispatching handles. void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result, u_long bytes_transferred, int success, const void *completion_key, u_long error); /** * Post completions to the completion port so that all * threads can wake up. This is used in conjunction with the * . */ virtual int post_wakeup_completions (int how_many); /// Handle for the completion port. Unix doesnt have completion /// ports. ACE_HANDLE completion_port_; /// This number is passed to the system /// call. size_t number_of_threads_; /// This event is used in conjunction with Reactor when we try to /// integrate the event loops of Reactor and the Proactor. ACE_Auto_Event event_; /// Flag that indicates whether we are used in conjunction with /// Reactor. int used_with_reactor_event_loop_; /// Handler to handle the wakeups. This works in conjunction with the /// . ACE_Handler wakeup_handler_; }; /** * @class ACE_WIN32_Asynch_Timer * * @brief This class is posted to the completion port when a timer * expires. When the complete method of this object is * called, the 's handle_timeout method will be * called. */ class ACE_Export ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result { /// The factory method for this class is with the POSIX_Proactor /// class. friend class ACE_WIN32_Proactor; protected: /// Constructor. ACE_WIN32_Asynch_Timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = 0); /// This method calls the 's handle_timeout method. virtual void complete (u_long bytes_transferred, int success, const void *completion_key, u_long error = 0); /// Time value requested by caller ACE_Time_Value time_; }; #endif /* ACE_WIN32 */ #include "ace/post.h" #endif /* ACE_PROACTOR_H */