/* -*- C++ -*- */ // $Id$ // The following configuration file is designed to work for Windows 95, // Windows NT 3.51 and Windows NT 4.0 platforms using the Microsoft Visual C++ // compilers 2.0, 4.0, 4.1, 4.2, 5.0 and 6.0 #ifndef ACE_WIN32_COMMON_H #define ACE_WIN32_COMMON_H // Complain if WIN32 is not already defined. #if !defined (WIN32) && !defined (ACE_HAS_WINCE) # error Please define WIN32 in your project settings. #endif // Define this if you're running NT 4.x // Setting applies to : building ACE // Runtime restrictions: System must be Windows NT => 4.0 // Additonal notes: Defining _WIN32_WINNT as 0x0400 implies ACE_HAS_WINSOCK2 // unless you set ACE_HAS_WINSOCK2 to 0 in the config.h file. #if !defined (ACE_HAS_WINNT4) # define ACE_HAS_WINNT4 1 // assuming Win NT 4.0 or greater #endif #if (defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0) # if !defined (_WIN32_WINNT) # define _WIN32_WINNT 0x0400 # endif #endif // Define ACE_HAS_MFC to 1, if you want ACE to use CWinThread. This should // be defined, if your application uses MFC. // Setting applies to : building ACE // Runtime restrictions: MFC DLLs must be installed // Additonal notes : If both ACE_HAS_MFC and ACE_MT_SAFE are // defined, the MFC DLL (not the static lib) // will be used from ACE. #if !defined (ACE_HAS_MFC) # define ACE_HAS_MFC 0 #endif // Define ACE_HAS_STRICT to 1 in your config.h file if you want to use // STRICT type checking. It is disabled by default because it will // break existing application code. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: - // Additonal notes : ACE_HAS_MFC implies ACE_HAS_STRICT #if !defined (ACE_HAS_STRICT) # define ACE_HAS_STRICT 0 #endif // Turn off the following define if you want to disable threading. // Compile using multi-thread libraries. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: multithreaded runtime DLL must be installed #if !defined (ACE_MT_SAFE) # define ACE_MT_SAFE 1 #endif // Build as as a DLL. Define ACE_HAS_DLL to 0 if you want to build a static // lib. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: ACE DLL must be installed :-) #if !defined (ACE_HAS_DLL) # define ACE_HAS_DLL 1 #endif // Build ACE services as DLLs. If you write a library and want it to // use ACE_Svc_Export, this will cause those macros to build dlls. If // you want your ACE service to be a static library, comment out this // line. As far as I know, the only reason to have a library be an // ACE "service" is to leverage the ACE_Svc_Export macros. It's just // as easy to define your own export macros. #if !defined (ACE_HAS_SVC_DLL) # define ACE_HAS_SVC_DLL 1 #endif // Define ACE_HAS_WINSOCK2 to 0 in your config.h file if you do *not* // want to compile with WinSock 2.0. // Setting applies to : building ACE // Runtime restrictions: winsock2 must be installed. // #define ACE_HAS_WINSOCK2 0 // Define ACE_HAS_ORBIX to 1 in your config.h file if you want to integrate // ACE and Orbix in Win32. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: system must have Orbix DLLs #if !defined (ACE_HAS_ORBIX) # define ACE_HAS_ORBIX 0 #endif #if !defined (ACE_HAS_MT_ORBIX) # define ACE_HAS_MT_ORBIX 0 #endif // By default, you will get the proper namespace usage for Orbix. If // you don't like this, comment out the #define line or #undef // ACE_ORBIX_HAS_NAMESPACES in your config.h file after including this // file. #if !defined (ACE_ORBIX_HAS_NAMESPACES) # define ACE_ORBIX_HAS_NAMESPACES #endif /* ACE_ORBIX_HAS_NAMESPACES */ // By default, we use non-static object manager on Win32. That is, // the object manager is allocated in main's stack memory. If this // does not suit your need, i.e., if your programs depend on the use // of static object manager, you neet to disable the behavior by adding // // #undef ACE_HAS_NONSTATIC_OBJECT_MANAGER // // in the config.h after including config-win32.h // // MFC users: the main function is defined within a MFC library and // therefore, ACE won't be able to meddle with main function and // instantiate the non-static object manager for you. To solve the // problem, you'll need to instantiate the ACE_Object_Manager by // either: // // 1. Using static object manager (as described above), however, using // the non-static object manager is prefered, therefore, // 2. Instantiate the non-static object manager yourself by either 1) // call ACE::init () at the beginning and ACE::fini () at the end, // _or_ 2) instantiate the ACE_Object_Manager in your CWinApp // derived class. // // Optionally, you can #define // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER in your // ace/config.h and always take care of the business by yourself. // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER has no effect when // using static object managers. #if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) # define ACE_HAS_NONSTATIC_OBJECT_MANAGER #elif (ACE_HAS_NONSTATIC_OBJECT_MANAGER == 0) # undef ACE_HAS_NONSTATIC_OBJECT_MANAGER #endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */ #define ACE_HAS_GPERF // ---------------- platform features or lack of them ------------- // Windows doesn't like 65536 ;-) If 65536 is specified, it is // listenly ignored by the OS, i.e., setsockopt does not fail, and you // get stuck with the default size of 8k. #define ACE_DEFAULT_MAX_SOCKET_BUFSIZ 65535 // // It seems like Win32 does not have a limit on the number of buffers // that can be transferred by the scatter/gather type of I/O // functions, e.g., WSASend and WSARecv. We are arbitrarily setting // this to be 1k for now. The typically use case is to create an I/O // vector array of size IOV_MAX on the stack and then filled in. Note // that we probably don't want too big a value for IOV_MAX since it // may mostly go to waste or the size of the activation record may // become excessively large. // #if !defined (IOV_MAX) # define IOV_MAX 1024 #endif /* IOV_MAX */ #if !defined (ACE_HAS_WINCE) // Platform supports pread() and pwrite() # define ACE_HAS_P_READ_WRITE # define ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS #endif /* ! ACE_HAS_WINCE */ #define ACE_DEFAULT_THREAD_PRIORITY 0 #define ACE_HAS_RECURSIVE_MUTEXES #define ACE_HAS_MSG #define ACE_HAS_SOCKADDR_MSG_NAME #define ACE_LACKS_GETPGID #define ACE_LACKS_GETPPID #define ACE_LACKS_SETPGID #define ACE_LACKS_SETREGID #define ACE_LACKS_SETREUID #define ACE_HAS_THREAD_SAFE_ACCEPT #define ACE_LACKS_GETHOSTENT #define ACE_LACKS_SIGACTION #define ACE_LACKS_SIGSET #define ACE_LACKS_FORK #define ACE_LACKS_UNIX_SIGNALS #define ACE_LACKS_SBRK #define ACE_LACKS_UTSNAME_T #define ACE_LACKS_SEMBUF_T #define ACE_LACKS_MSGBUF_T #define ACE_LACKS_SYSV_SHMEM #define ACE_LACKS_UNISTD_H #define ACE_LACKS_RLIMIT #define ACE_SIZEOF_LONG_LONG 8 typedef unsigned __int64 ACE_UINT64; // Optimize ACE_Handle_Set for select(). #define ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT // Win32 has UNICODE support #define ACE_HAS_UNICODE // Compiler/platform correctly calls init()/fini() for shared // libraries. - applied for DLLs ? //define ACE_HAS_AUTOMATIC_INIT_FINI // Platform supports POSIX O_NONBLOCK semantics. //define ACE_HAS_POSIX_NONBLOCK // Platform contains . //define ACE_HAS_POLL // Platform supports the /proc file system. //define ACE_HAS_PROC_FS #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) // Platform supports the rusage struct. #define ACE_HAS_GETRUSAGE #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */ // Andreas Ueltschi tells me this is a good thing... #define ACE_HAS_SVR5_GETTIMEOFDAY // Compiler/platform supports SVR4 signal typedef. //define ACE_HAS_SVR4_SIGNAL_T // Platform provides header. //define ACE_HAS_SYS_FILIO_H // Compiler/platform supports sys_siglist array. //define ACE_HAS_SYS_SIGLIST #define ACE_WIN32 // Platform supports ACE_TLI timod STREAMS module. //define ACE_HAS_TIMOD_H // Platform supports ACE_TLI tiuser header. //define ACE_HAS_TIUSER_H // Platform provides ACE_TLI function prototypes. // For Win32, this is not really true, but saves a lot of hassle! #define ACE_HAS_TLI_PROTOTYPES // Platform supports ACE_TLI. //define ACE_HAS_TLI // I'm pretty sure NT lacks these #define ACE_LACKS_UNIX_DOMAIN_SOCKETS // Windows NT needs readv() and writev() #define ACE_LACKS_WRITEV #define ACE_LACKS_READV #define ACE_LACKS_COND_T #define ACE_LACKS_RWLOCK_T #define ACE_LACKS_KEY_T // Platform support for non-blocking connects is broken #define ACE_HAS_BROKEN_NON_BLOCKING_CONNECTS // No system support for replacing any previous mappings. #define ACE_LACKS_AUTO_MMAP_REPLACEMENT // Turns off the tracing feature. #if !defined (ACE_NTRACE) # define ACE_NTRACE 1 #endif /* ACE_NTRACE */ // #define ACE_NLOGGING // MFC itself defines STRICT. #if defined( ACE_HAS_MFC ) && (ACE_HAS_MFC != 0) # if !defined(ACE_HAS_STRICT) # define ACE_HAS_STRICT 1 # endif # if (ACE_HAS_STRICT != 1) # undef ACE_HAS_STRICT # define ACE_HAS_STRICT 1 # endif #endif // If you want to use highres timers, ensure that // Build.Settings.C++.CodeGeneration.Processor is // set to Pentium ! #if (_M_IX86 > 400) # define ACE_HAS_PENTIUM #endif #if defined(ACE_MT_SAFE) && (ACE_MT_SAFE != 0) // Platform supports threads. # define ACE_HAS_THREADS // Platform supports Windows32 threads. # define ACE_HAS_WTHREADS // Compiler/platform has thread-specific storage # define ACE_HAS_THREAD_SPECIFIC_STORAGE // Win32 doesn't have fcntl #define ACE_LACKS_FCNTL // must have _MT defined to include multithreading // features from win32 headers # if !defined(_MT) // *** DO NOT *** DO NOT *** defeat this error message // by defining _MT yourself. RTFM and see who set _MT. # error You must link ACE against multi-threaded libraries. # endif /* _MT */ #endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */ // We are using STL's min and max (in algobase.h). Therefore the // macros in window.h are extra #if !defined (NOMINMAX) # define NOMINMAX #endif /* NOMINMAX */ #if defined (ACE_HAS_MOSTLY_UNICODE_APIS) && !defined (UNICODE) # define UNICODE #endif /* ACE_HAS_MOSTLY_UNICODE_APIS && !UNICODE */ #if defined (_UNICODE) # if !defined (UNICODE) # define UNICODE /* UNICODE is used by Windows headers */ # endif /* UNICODE */ #endif /* _UNICODE */ #if defined (UNICODE) # if !defined (_UNICODE) # define _UNICODE /* _UNICODE is used by C-runtime/MFC headers */ # endif /* _UNICODE */ #endif /* UNICODE */ #if !defined(_DEBUG) // If we are making a release, and the user has not specified // inline directives, we will default to inline # if ! defined (__ACE_INLINE__) # define __ACE_INLINE__ 1 # endif /* __ACE_INLINE__ */ #endif // If __ACE_INLINE__ is defined to be 0, we will undefine it #if defined (__ACE_INLINE__) && (__ACE_INLINE__ == 0) # undef __ACE_INLINE__ #endif /* __ACE_INLINE__ */ // ACE_USES_STATIC_MFC always implies ACE_HAS_MFC #if defined (ACE_USES_STATIC_MFC) # if defined (ACE_HAS_MFC) # undef ACE_HAS_MFC # endif # define ACE_HAS_MFC 1 #endif /* ACE_USES_STATIC_MFC */ // We are build ACE and want to use MFC (multithreaded) #if defined(ACE_HAS_MFC) && (ACE_HAS_MFC != 0) && defined (_MT) # if (ACE_HAS_DLL != 0) && defined(ACE_BUILD_DLL) && !defined (_WINDLL) // force multithreaded MFC DLL # define _WINDLL # endif /* _AFXDLL */ # if !defined (_AFXDLL) && !defined (ACE_USES_STATIC_MFC) # define _AFXDLL # endif /* _AFXDLL */ #endif // and MFC's are mutually // incompatible. is brain-dead about MFC; it doesn't check // to see whether MFC stuff is anticipated or already in progress // before doing its thing. ACE needs (practically always) , // and winsock in turn needs support either from windows.h or from // afxwin.h. One or the other, not both. // // The MSVC++ V4.0 environment defines preprocessor macros that // indicate the programmer has chosen something from the // Build-->Settings-->General-->MFC combo-box. defines a // macro itself to protect against double inclusion. We'll take // advantage of all this to select the proper support for winsock. - // trl 26-July-1996 // This is necessary since MFC users apparently can't #include // directly. #if defined (ACE_HAS_MFC) && (ACE_HAS_MFC != 0) # include /**/ /* He is doing MFC */ // Windows.h will be included via afxwin.h->afx.h->afx_ver_.h->afxv_w32.h // #define _INC_WINDOWS // Prevent winsock.h from including windows.h #elif defined (ACE_HAS_WINCE) # include /**/ # include /**/ #endif #if !defined (_INC_WINDOWS) /* Already include windows.h ? */ // Must define strict before including windows.h ! # if defined (ACE_HAS_STRICT) && (ACE_HAS_STRICT != 0) && !defined (STRICT) # define STRICT 1 # endif /* ACE_HAS_STRICT */ # if !defined (WIN32_LEAN_AND_MEAN) # define WIN32_LEAN_AND_MEAN # endif /* WIN32_LEAN_AND_MEAN */ # if defined (_UNICODE) # if !defined (UNICODE) # define UNICODE /* UNICODE is used by Windows headers */ # endif /* UNICODE */ # endif /* _UNICODE */ # if defined (UNICODE) # if !defined (_UNICODE) # define _UNICODE /* _UNICODE is used by C-runtime/MFC headers */ # endif /* _UNICODE */ # endif /* UNICODE */ #endif /* !defined (_INC_WINDOWS) */ // Always use WS2 when available #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) # if !defined(ACE_HAS_WINSOCK2) # define ACE_HAS_WINSOCK2 1 # endif /* !defined(ACE_HAS_WINSOCK2) */ #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */ #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) # if !defined (_WINSOCK2API_) // will also include windows.h, if not present # include /**/ # endif /* _WINSOCK2API */ # if defined (ACE_HAS_FORE_ATM_WS2) # include /**/ # endif /*ACE_HAS_FORE_ATM_WS2 */ # if !defined _MSWSOCK_ # include /**/ # endif /* _MSWSOCK_ */ # if defined (_MSC_VER) # pragma comment(lib, "ws2_32.lib") # pragma comment(lib, "mswsock.lib") # endif /* _MSC_VER */ # define ACE_WSOCK_VERSION 2, 0 #else # if !defined (_WINSOCKAPI_) // will also include windows.h, if not present # include /**/ # endif /* _WINSOCKAPI */ // PharLap ETS has its own winsock lib, so don't grab the one // supplied with the OS. # if defined (_MSC_VER) && !defined (UNDER_CE) && !defined (ACE_HAS_PHARLAP) # pragma comment(lib, "wsock32.lib") # endif /* _MSC_VER */ // We can't use recvmsg and sendmsg unless WinSock 2 is available # define ACE_LACKS_RECVMSG # define ACE_LACKS_SENDMSG // Version 1.1 of WinSock # define ACE_WSOCK_VERSION 1, 1 #endif /* ACE_HAS_WINSOCK2 */ // Platform supports IP multicast on Winsock 2 #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) # define ACE_HAS_IP_MULTICAST #endif /* ACE_HAS_WINSOCK2 */ #if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && !defined (ACE_USES_WINCE_SEMA_SIMULATION) # define ACE_HAS_INTERLOCKED_EXCHANGEADD # define ACE_HAS_WIN32_TRYLOCK # define ACE_HAS_SIGNAL_OBJECT_AND_WAIT // If CancelIO is undefined get the updated sp2-sdk from MS # define ACE_HAS_CANCEL_IO #endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && !defined (ACE_USES_WINCE_SEMA_SIMULATION) */ #if !defined (ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION) # define ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION EXCEPTION_CONTINUE_SEARCH #endif /* ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION */ // Try to make a good guess whether we are compiling with the newer version // of WinSock 2 that has GQOS support. #if !defined (ACE_HAS_WINSOCK2_GQOS) # if defined (WINSOCK_VERSION) # define ACE_HAS_WINSOCK2_GQOS 1 # endif /* WINSOCK_VERSION */ #endif /* ACE_HAS_WINSOCK2_GQOS */ #endif /* ACE_WIN32_COMMON_H */