// -*- C++ -*- //============================================================================= /** * @file config-win32-msvc-6.h * * $Id$ * * @brief Microsoft Visual C++ 6.0 configuration file. * * This file is the ACE configuration file for Microsoft Visual C++ version 6. * * @note Do not include this file directly, include config-win32.h instead. * * @author Darrell Brunsch */ //============================================================================= #ifndef ACE_CONFIG_WIN32_MSVC_6_H #define ACE_CONFIG_WIN32_MSVC_6_H #include "ace/pre.h" #ifndef ACE_CONFIG_WIN32_H #error Use config-win32.h in config.h instead of this header #endif /* ACE_CONFIG_WIN32_H */ # if !defined (ACE_HAS_STANDARD_CPP_LIBRARY) # define ACE_HAS_STANDARD_CPP_LIBRARY 0 # endif // The STL that comes with ACE uses the std namespace. Note however, it is not // part of the standard C++ library # if !defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB) # define ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB 1 # endif /* ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB */ # if !defined (ACE_HAS_BROKEN_NESTED_TEMPLATES) # define ACE_HAS_BROKEN_NESTED_TEMPLATES # endif /* ACE_HAS_BROKEN_NESTED_TEMPLATES */ // By default, we disable the C++ casting because // it requires the RTTI support to be turned on which // is not something we usually do. # if !defined (ACE_HAS_ANSI_CASTS) # define ACE_HAS_ANSI_CASTS 0 # endif // Keywords # define ACE_HAS_EXPLICIT_KEYWORD # define ACE_HAS_MUTABLE_KEYWORD # define ACE_HAS_TYPENAME_KEYWORD # define ACE_HAS_USING_KEYWORD #define ACE_HAS_ITOA #define ACE_ITOA_EQUIVALENT ::_itoa #define ACE_STRCASECMP_EQUIVALENT ::_stricmp #define ACE_STRNCASECMP_EQUIVALENT ::_strnicmp #define ACE_WCSDUP_EQUIVALENT ::_wcsdup # if !defined (ACE_HAS_WINCE) # define ACE_HAS_EXCEPTIONS # define ACE_HAS_BROKEN_UNEXPECTED_EXCEPTIONS # endif /* ACE_HAS_WINCE */ # define ACE_HAS_BROKEN_NAMESPACES # define ACE_HAS_BROKEN_IMPLICIT_CONST_CAST # define ACE_HAS_WORKING_EXPLICIT_TEMPLATE_DESTRUCTOR # define ACE_HAS_STD_TEMPLATE_SPECIALIZATION # if defined (ACE_HAS_ANSI_CASTS) && (ACE_HAS_ANSI_CASTS == 0) # undef ACE_HAS_ANSI_CASTS # endif /* ACE_HAS_ANSI_CASTS && ACE_HAS_ANSI_CASTS == 0 */ # if !defined (ACE_HAS_WINCE) # define ACE_HAS_SIG_ATOMIC_T # endif /* ACE_HAS_WINCE */ // Compiler doesn't support static data member templates. # define ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES # define ACE_LACKS_MODE_MASKS # define ACE_LACKS_STRRECVFD # if !defined (ACE_HAS_WINCE) # define ACE_HAS_LLSEEK # endif /* ACE_HAS_WINCE */ // Compiler/platform has correctly prototyped header files. # define ACE_HAS_CPLUSPLUS_HEADERS // Platform supports POSIX timers via timestruc_t. # define ACE_HAS_STRPTIME # define ACE_LACKS_NATIVE_STRPTIME // Compiler/platform supports strerror (). # define ACE_HAS_STRERROR # define ACE_TEMPLATES_REQUIRE_SOURCE // Platform provides ACE_TLI function prototypes. // For Win32, this is not really true, but saves a lot of hassle! # define ACE_HAS_TLI_PROTOTYPES // Platform support linebuffered streaming is broken # define ACE_LACKS_LINEBUFFERED_STREAMBUF // Template specialization is supported. # define ACE_HAS_TEMPLATE_SPECIALIZATION // At least for ACE_UNIMPLEMENTED_FUNC in class templates, this is needed to // explicitly instantiate a template that has ACE_UNIMPLEMENTED_FUNC. # define ACE_NEEDS_FUNC_DEFINITIONS // ----------------- "derived" defines and includes ----------- # if defined (ACE_HAS_STANDARD_CPP_LIBRARY) && (ACE_HAS_STANDARD_CPP_LIBRARY != 0) // Platform has its Standard C++ library in the namespace std # if !defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB) # define ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB 1 # endif /* ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB */ // Microsoft's auto_ptr in standard cpp library doesn't have reset (). # define ACE_AUTO_PTR_LACKS_RESET // ace/iostream.h does not work with the standard cpp library (yet). # if !defined (ACE_USES_OLD_IOSTREAMS) # define ACE_LACKS_ACE_IOSTREAM # endif /* ! ACE_USES_OLD_IOSTREAMS */ # else // iostream header lacks ipfx (), isfx (), etc., declarations # define ACE_LACKS_IOSTREAM_FX # endif // While digging the MSVC 4.0 include files, I found how to disable // MSVC warnings: --Amos Shapira // "C4355: 'this' : used in base member initializer list" # pragma warning(disable:4355) /* disable C4514 warning */ // #pragma warning(default:4355) // use this to reenable, if desired # pragma warning(disable:4201) /* winnt.h uses nameless structs */ # pragma warning(disable:4231) // Disable warning of using Microsoft Extension. // MSVC allows throw keyword but complains about it. # pragma warning( disable : 4290 ) // Inheritance by dominance is A-OK by us # pragma warning (disable:4250) # if !defined(ACE_HAS_WINCE) # if defined(ACE_HAS_DLL) && (ACE_HAS_DLL != 0) # if !defined(_DLL) // *** DO NOT *** DO NOT *** defeat this error message // by defining _DLL yourself. RTFM and see who set _DLL. # error You must link against (Debug) Multithreaded DLL run-time libraries. # endif /* !_DLL */ # endif /* ACE_HAS_DLL && ACE_HAS_DLL != 0 */ # endif /* !ACE_HAS_WINCE */ # pragma warning(default: 4201) /* winnt.h uses nameless structs */ # define ACE_INT64_FORMAT_SPECIFIER ACE_LIB_TEXT ("%I64d") # define ACE_UINT64_FORMAT_SPECIFIER ACE_LIB_TEXT ("%I64u") # if !defined (ACE_ENDTHREADEX) # define ACE_ENDTHREADEX(STATUS) ::_endthreadex ((DWORD) STATUS) # endif #include "ace/post.h" #endif /* ACE_CONFIG_WIN32_MSVC_6_H */