/* -*- C++ -*- */ // $Id$ // The following configuration file is designed to work for Windows NT // platforms using the Microsoft Visual C++ 2.0 compiler. #if !defined (ACE_CONFIG_H) #define ACE_CONFIG_H // Needed for timeval. #include #define ACE_HAS_UNICODE // Compiler/platform correctly calls init()/fini() for shared // libraries. - applied for DLLs ? //define ACE_HAS_AUTOMATIC_INIT_FINI // Compiler doesn't support static data member templates. #define ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES // #define ACE_HAS_ORBIX // Version 1.1 of WinSock #define ACE_WSOCK_VERSION 1, 1 #define ACE_LACKS_RECVMSG #define ACE_LACKS_SENDMSG #define ACE_LACKS_MODE_MASKS #define ACE_LACKS_SBRK #define ACE_LACKS_UTSNAME_T #define ACE_LACKS_SEMBUF_T #define ACE_LACKS_MSGBUF_T #define ACE_LACKS_SYSV_SHMEM // Platform supports POSIX O_NONBLOCK semantics. //define ACE_HAS_POSIX_NONBLOCK #define ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES #define ACE_LACKS_STRRECVFD // Compiler/platform has correctly prototyped header files. #define ACE_HAS_CPLUSPLUS_HEADERS // Platform supports IP multicast #define ACE_HAS_IP_MULTICAST // Sockets may be called in multi-threaded programs. #define ACE_HAS_MT_SAFE_SOCKETS // Platform contains . //define ACE_HAS_POLL // Platform supports POSIX timers via timestruc_t. //define ACE_HAS_POSIX_TIME // This needs to be here since MSVC++ 2.0 seems to have forgotten to // include it. inline void *operator new (unsigned int, void *p) { return p; } // Platform supports the /proc file system. //define ACE_HAS_PROC_FS // Platform supports the rusage struct. #define ACE_HAS_GETRUSAGE // Compiler/platform supports strerror (). #define ACE_HAS_STRERROR // Andreas Ueltschi tells me this is a good thing... #define ACE_HAS_SVR5_GETTIMEOFDAY // Compiler/platform supports poll(). //define ACE_HAS_SVR4_POLL // Compiler/platform supports SVR4 signal typedef. //define ACE_HAS_SVR4_SIGNAL_T // Platform provides header. //define ACE_HAS_SYS_FILIO_H // Compiler/platform supports sys_siglist array. //define ACE_HAS_SYS_SIGLIST /* Turn off the following four defines if you want to disable threading. */ // Compile using multi-thread libraries. #define ACE_MT_SAFE // Platform supports threads. #define ACE_HAS_THREADS // Platform supports Windows32 threads. #define ACE_HAS_WTHREADS // Compiler/platform has thread-specific storage #define ACE_HAS_THREAD_SPECIFIC_STORAGE #define ACE_WIN32 #define ACE_HAS_TEMPLATE_INSTANTIATION //#define ACE_HAS_ALLOC_HOOKS #define ACE_TEMPLATES_REQUIRE_SOURCE // Platform supports ACE_TLI timod STREAMS module. //define ACE_HAS_TIMOD_H // Platform supports ACE_TLI tiuser header. //define ACE_HAS_TIUSER_H // Platform provides ACE_TLI function prototypes. // For Win32, this is not really true, but saves a lot of hassle! #define ACE_HAS_TLI_PROTOTYPES #define ACE_HAS_GNU_CSTRING_H // Platform supports ACE_TLI. //define ACE_HAS_TLI // Turns off the tracing feature. #if !defined (ACE_NTRACE) #define ACE_NTRACE 1 #endif /* ACE_NTRACE */ // #define ACE_NLOGGING // Defines the page size of the system. #define ACE_PAGE_SIZE 4096 // I'm pretty sure NT lacks these #define ACE_LACKS_UNIX_DOMAIN_SOCKETS // Windows NT needs readv() and writev() #define ACE_NEEDS_WRITEV #define ACE_NEEDS_READV #endif /* ACE_CONFIG_H */