/* -*- C++ -*- */ // $Id$ // The following configuration file is designed to work for Windows 95, // Windows NT 3.51 and Windows NT 4.0 platforms using the Microsoft Visual C++ // compilers 2.0, 4.0, 4.1, 4.2 and 5.0 #if !defined (ACE_CONFIG_H) #define ACE_CONFIG_H #if defined (ACE_HAS_WINCE) || defined (UNDER_CE) # include "ace/config-WinCE.h" #endif /* ACE_HAS_WINCE */ // ----------------------- user configuration defines -------------------- // Define this if you want to use the standard C++ library //#define ACE_HAS_STANDARD_CPP_LIBRARY 1 // MSVC enforces the One Definition Rule #define ACE_HAS_ONE_DEFINITION_RULE // Define this if you're running NT 4.x // Setting applies to : building ACE // Runtime restrictions: System must be Windows NT => 4.0 // Additonal notes: Defining _WIN32_WINNT as 0x0400 implies ACE_HAS_WINSOCK2 // unless you set ACE_HAS_WINSOCK2 to 0 in the config.h file. #if !defined (ACE_HAS_WINNT4) #define ACE_HAS_WINNT4 1 // assuming Win NT 4.0 or greater #endif #if (defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0) #if !defined (_WIN32_WINNT) #define _WIN32_WINNT 0x0400 #endif #endif // Define ACE_HAS_MFC to 1, if you want ACE to use CWinThread. This should // be defined, if your application uses MFC. // Setting applies to : building ACE // Runtime restrictions: MFC DLLs must be installed // Additonal notes : If both ACE_HAS_MFC and ACE_MT_SAFE are // defined, the MFC DLL (not the static lib) // will be used from ACE. #if !defined (ACE_HAS_MFC) #define ACE_HAS_MFC 0 #endif // Define this if you're using MSVC 4.2 or above and your application // relies on the standard c++ library. // Runtime restrictions: You must be using MSVC 4.2 or above and your // application must link with the standard libraries. #if defined (_MSC_VER) && (_MSC_VER >= 1020) #if !defined (ACE_HAS_STANDARD_CPP_LIBRARY) #define ACE_HAS_STANDARD_CPP_LIBRARY 0 #endif #else #if defined (ACE_HAS_STANDARD_CPP_LIBRARY) #undef ACE_HAS_STANDARD_CPP_LIBRARY #endif #define ACE_HAS_STANDARD_CPP_LIBRARY 0 #endif // The STL that comes with ACE uses the std namespace. Note however, it is not // part of the standard C++ library #if !defined (ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB) #define ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB 1 #endif /* ACE_USES_STD_NAMESPACE_FOR_STDCPP_LIB */ #if !defined (ACE_HAS_BROKEN_NESTED_TEMPLATES) #define ACE_HAS_BROKEN_NESTED_TEMPLATES #endif /* ACE_HAS_BROKEN_NESTED_TEMPLATES */ // Define ACE_HAS_STRICT to 1 in your config.h file if you want to use // STRICT type checking. It is disabled by default because it will // break existing application code. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: - // Additonal notes : ACE_HAS_MFC implies ACE_HAS_STRICT #if !defined (ACE_HAS_STRICT) #define ACE_HAS_STRICT 0 #endif // Turn off the following define if you want to disable threading. // Compile using multi-thread libraries. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: multithreaded runtime DLL must be installed #if !defined (ACE_MT_SAFE) #define ACE_MT_SAFE 1 #endif // Build as as a DLL. Define ACE_HAS_DLL to 0 if you want to build a static // lib. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: ACE DLL must be installed :-) #if !defined (ACE_HAS_DLL) #define ACE_HAS_DLL 1 #endif // Build ACE services as DLLs. If you write a library and want it to // use ACE_Svc_Export, this will cause those macros to build dlls. If // you want your ACE service to be a static library, comment out this // line. As far as I know, the only reason to have a library be an // ACE "service" is to leverage the ACE_Svc_Export macros. It's just // as easy to define your own export macros. #if !defined (ACE_HAS_SVC_DLL) #define ACE_HAS_SVC_DLL 1 #endif // Define ACE_HAS_WINSOCK2 to 0 in your config.h file if you do *not* // want to compile with WinSock 2.0. // Setting applies to : building ACE // Runtime restrictions: winsock2 must be installed. // #define ACE_HAS_WINSOCK2 0 // Define ACE_HAS_ORBIX to 1 in your config.h file if you want to integrate // ACE and Orbix in Win32. // Setting applies to : building ACE, linking with ACE // Runtime restrictions: system must have Orbix DLLs #if !defined (ACE_HAS_ORBIX) #define ACE_HAS_ORBIX 0 #endif #if !defined (ACE_HAS_MT_ORBIX) #define ACE_HAS_MT_ORBIX 0 #endif // @@ MSVC doesn't seem to handle namespace correctly. Don't set it // by default. // By default, you will get the proper namespace usage for Orbix. If // you don't like this, comment out the #define line or #undef // ACE_ORBIX_HAS_NAMESPACES in your config.h file after including this // file. #if !defined (ACE_ORBIX_HAS_NAMESPACES) #define ACE_ORBIX_HAS_NAMESPACES #endif /* ACE_ORBIX_HAS_NAMESPACES */ // By default, we disable the C++ casting because // it requires the RTTI support to be turned on which // is not something we usually do. #if !defined (ACE_HAS_ANSI_CASTS) #define ACE_HAS_ANSI_CASTS 0 #endif // By default, we use non-static object manager on Win32. That is, // the object manager is allocated in main's stack memory. #if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) # define ACE_HAS_NONSTATIC_OBJECT_MANAGER #elif (ACE_HAS_NONSTATIC_OBJECT_MANAGER == 0) # undef ACE_HAS_NONSTATIC_OBJECT_MANAGER #endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */ // ----------------------- platform specific defines -------------------- #include #endif /* ACE_CONFIG_H */