/* -*- c++ -*- */ // $Id$ #ifndef JAWS_CONCURRENCY_H #define JAWS_CONCURRENCY_H #include "ace/Synch.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Task.h" #include "IO.h" class JAWS_Concurrency_Base : public ACE_Task // = TITLE // Base class for different concurrency models // // = DESCRIPTION // Provides a default implementaion of the virtual put() method // which calls putq(), but can be overloaded to do something // synchronously, such as call put_next(). { public: JAWS_Concurrency_Base (void); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); virtual int svc (void); }; class JAWS_Dispatch_Policy // = TITLE // Policy mechanism for choosing different concurrency models. // // = DESCRIPTION // Given some (unspecified) state, decides what the concurrency // model should be. (For now, we always return the same model.) { public: JAWS_Dispatch_Policy (void); virtual ~JAWS_Dispatch_Policy (void); virtual JAWS_Concurrency_Base * update (void *state = 0) = 0; }; class JAWS_Dispatcher // = TITLE // The class that is responsible to delivering events to the // appropriate concurrency mechanism. // // = DESCRIPTION // JAWS_IO_Handler calls into the dispatcher so that the completed // IO can find a thread to take care of it. { public: JAWS_Dispatcher (JAWS_Dispatch_Policy *policy); int dispatch (JAWS_IO_Handler *ioh); private: JAWS_Dispatch_Policy *policy_; }; class JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Pool Concurrency Strategy // // = DESCRIPTION // This task is created to hold a pool of threads that receive // requests through the message queue. { public: JAWS_Thread_Pool_Task (long flags = THR_NEW_LWP, int nthreads = 5, int maxthreads = 20); private: int nthreads_; int maxthreads_; }; class JAWS_Thread_Per_Task : public JAWS_Concurrency_Base // = TITLE // Used to implement Thread Per Request Concurrency Strategy // // = DESCRIPTION // As each new message arrives from the queue, a new thread is // spawned to handle it. This is done by overloading put to call // activate. { public: JAWS_Thread_Per_Task (long flags = THR_NEW_LWP, int maxthreads = 20); virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0); private: long flags_; int maxthreads_; }; #endif /* !defined (JAWS_CONCURRENCY_H) */