// $Id$ #include "Options.h" #include "BS_Server.h" #include "PMS_Flo.h" #include "ace/ACE.h" #include "ace/Log_Msg.h" // This function packs the located friends userids, plus the machines // they are logged into (along with the inactive and active counts on // each machine) into a buffer that is subsequently transmitted back // to the client across the network. int PMS_Flo::encode (char *packet, int &packet_length) { if (Options::get_opt (Options::DEBUG) != 0) ACE_DEBUG ((LM_DEBUG, "in PMS_Flo::encode")); Protocol_Record *prp; char *buf_ptr = packet; sprintf (buf_ptr, "Users %d", this->get_total_users ()); buf_ptr += ACE_OS::strlen (buf_ptr) + 1; // We only send back info on friends that we actually see logged in. for (; (prp = this->get_next_friend ()) != 0; *buf_ptr++ = '\t') buf_ptr = this->handle_protocol_entries (ACE_OS::strecpy (buf_ptr, prp->get_login ()), prp->get_drwho_list ()); *buf_ptr++ = '\n'; packet_length = buf_ptr - packet; if (Options::get_opt (Options::DEBUG) != 0) { ACE_DEBUG ((LM_DEBUG, "packet_length = %d\n", packet_length)); ACE_OS::write (ACE_STDERR, packet, packet_length); ACE_DEBUG ((LM_DEBUG, "\n")); } return 1; } // This function takes a packet received from the client and calls the // appropriate Protocol_Manager routine to build the local table of // friends. int PMS_Flo::decode (char *packet, int &packet_length) { if (Options::get_opt (Options::DEBUG) != 0) ACE_DEBUG ((LM_DEBUG, "in PMS_Flo::decode, packet_length = %d\n", packet_length)); ACE_NEW_RETURN (this->ss, BS_Server (packet), -1); return 1; } PMS_Flo::PMS_Flo (void) { }