eval '(exit $?0)' && eval 'exec perl -S $0 ${1+"$@"}' & eval 'exec perl -S $0 $argv:q' if 0; # $Id$ # # Creates an ACE build tree in directory "build/" below the $ACE_ROOT # directory. The build tree directory structure mirrors that of the ACE # top level directory structure, except that instead of containing any plain # files, it contains only links to the files in the ACE top level structure. # Symbolic links will be used instead of hard links if available. # # Makefiles, projects, and other build files are not linked. This allows # use of MPC to generate the correct project types as needed. Use the # -nompc option to disable this. # # This program has a similar purpose to "clone", but in addition to # only creating symlinks (clone creates hard links, by default), this # script: # 1) uses relative rather than absolute symlinks, # 2) tries not to put junk files into the build tree, # 3) only creates a new tree in a build/ directory below the current, # top level ACE directory (it's a feature :-), but it does enforce # consistency). # # This program can be re-run on a build tree at any time in order to # update it. It will add links for newly added files, and remove # any that are no longer valid. # Specifying no command line options will cause all current builds # to be updated. # # If the starts with "build/", that part will be removed # from it. use File::Find (); use File::Basename; use FileHandle; use File::stat; use File::Copy; $usage = "usage: $0 -? | [-a] [-d ] [-v] [-nompc] \n"; $directory_mode = 0777; #### Will be modified by umask, also. $verbose = 0; $mpc = 1; #### When using mpc, we don't want links created for mpc-generated files. $update_all = 1; $source='.'; $absolute = 0; #### #### Check that we're in an ACE "top level" directory. #### unless (-d 'ace' && -d 'include') { die "Must be in an ACE top level (ACE_ROOT) directory!\n"; } if (-e 'create_ace_build.links') { die "Must be in an ACE top level (ACE_ROOT) directory!\n"; } $perl_version = $] + 0; if ($perl_version >= 5) { #### Use an eval so that this script will compile with perl4. eval <<'PERL5_CWD' require Cwd; sub cwd { Cwd::getcwd (); } PERL5_CWD } else { sub cwd { local ($pwd); chop ($pwd = `pwd`); $pwd; } } my($starting_dir) = cwd (); my(@nlinks) = (); my(@build_re) = (); print "Creating or updating builds in $starting_dir\n"; #### If the $linked file is newer than the real file then #### backup the real file, and replace it with the linked #### version. sub backup_and_copy_changed { my($real, $linked) = @_; my($status_real) = stat($real); my($status_linked) = stat($linked); if ($status_linked->mtime > $status_real->mtime) { rename($real, $real . '.bak'); rename($linked, $real); return 1; } if ($status_real->mtime != $status_linked->mtime) { unlink($linked); return 1; } if ($status_real->size != $status_linked->size) { unlink($linked); return 1; } return 0; } sub cab_link { my($real,$linked,$build_regex) = @_; my($status) = 0; if ($^O eq 'MSWin32') { my($fixed) = $linked; $fixed =~ s/$build_regex//; push(@nlinks, $fixed); my($curdir) = "$starting_dir/" . dirname($linked); if (! -d $curdir) { die "ERROR: Dir not found: $curdir\n"; } $status = chdir($curdir); if (! $status) { die "ERROR: cab_link() chdir " . $curdir . " failed.\n"; } my($base_linked) = basename($linked); if (! -e $real) { ## This should never happen, but there appears to be a bug ## with the underlying win32 apis on Windows Server 2003. ## Long paths will cause an error which perl will ignore. ## Unicode versions of the apis seem to work fine. ## To experiment try Win32 _fullpath() and CreateHardLink with ## long paths. print "ERROR : Skipping $real.\n"; return; } if (-e $base_linked) { if (! backup_and_copy_changed($real, $base_linked)) { return; } } print "link $real $linked\n" if $verbose; $status = link ($real, $base_linked); if (! $status) { ## Once again, this happens for long paths on Win2003 print "ERROR: Can't link $real\n"; return; } chdir($starting_dir); } else { print "$symlink $real $linked\n" if $verbose; $status = symlink ($real, $linked); } if (!$status) { die "$0: $real -> $linked failed\n"; } } #### #### Process command line args. #### while ($#ARGV >= 0 && $ARGV[0] =~ /^-/) { if ($ARGV[0] eq '-v') { $verbose = 1; } elsif ($ARGV[0] eq '-d') { if ($ARGV[1] =~ /^\d+$/) { $directory_mode = eval ($ARGV[1]); shift; } else { warn "$0: must provide argument for -d option\n"; die $usage; } } elsif ($ARGV[0] eq '-a' && ! ($^O eq 'MSWin32')) { $source = &cwd (); $absolute = 1; } elsif ($ARGV[0] =~ /-[?hH]$/) { die "$usage"; } elsif ($ARGV[0] eq '-nompc') { $mpc = 0; } else { warn "$0: unknown option $ARGV[0]\n"; die $usage; } shift; } @builds = (); if ($#ARGV == 0) { $update_all = 0; $builds[0] = $ARGV[0]; $builds[0] =~ s%^build[/\\]%%; #### remove leading "build/", if any $builds[0] = "build/$builds[0]"; } else { @builds = glob "build/*"; } sub create_build_regex { if ($^O eq 'MSWin32') { for ($idx = 0; $idx <= $#builds; $idx++) { ## Get the original build name $build_re[$idx] = $builds[idx]; ## Remove any trailing slashes $build_re[$idx] =~ s/[\\\/]+$//; ## Add a single trailing slash $build_re[$idx] .= '/'; ## Escape any special characters $build_re[$idx] =~ s/([\\\$\[\]\(\)\.])/\\$1/g; } } } create_build_regex(); # all builds go in ACE_wrappers\build unless (-d "$starting_dir/build") { print "Creating $starting_dir/build\n"; mkdir ("$starting_dir/build", $directory_mode); } foreach $build (@builds) { unless (-d "$starting_dir/$build") { print "Creating $starting_dir/$build\n"; mkdir ("$starting_dir/$build", $directory_mode); } } #### #### Get all ACE plain file and directory names. #### @files = (); sub wanted { my ($dev,$ino,$mode,$nlink,$uid,$gid); $matches = ! ( /^CVS\z/s && ($File::Find::prune = 1) || /^build\z/s && ($File::Find::prune = 1) || /^\..*obj\z/s && ($File::Find::prune = 1) || /^Templates\.DB\z/s && ($File::Find::prune = 1) || /^Debug\z/s && ($File::Find::prune = 1) || /^Release\z/s && ($File::Find::prune = 1) || /^Static_Debug\z/s && ($File::Find::prune = 1) || /^Static_Release\z/s && ($File::Find::prune = 1) ); $matches = $matches && ( ($nlink || (($dev,$ino,$mode,$nlink,$uid,$gid) = lstat($_))) && ! -l $_ && ! /^core\z/s && ! /^.*\.state\z/s && ! /^.*\.so\z/s && ! /^.*\.[oa]\z/s && ! /^.*\.dll\z/s && ! /^.*\.lib\z/s && ! /^.*\.obj\z/s && ! /^.*~\z/s && ! /^\.\z/s && ! /^\.#.*\z/s && ! /^.*\.log\z/s ); if ($mpc && $matches) { $matches = ($File::Find::dir =~ /include\/makeinclude*/) || ( ! /^.*\.dsp\z/s && ! /^.*\.vcproj\z/s && ! /^.*\.bor\z/s && ! /^.*\.dsw\z/s && ! /^.*\.sln\z/s && ! /^.*\.vcp\z/s && ! /^.*\.nmake\z/s && ! /^.*\.am\z/s && ! /^.*\.vcw\z/s && ! /^.*\.mak\z/s && ! /^.*\.bld\z/s && ! /^.*\.icc\z/s && ! /^.*\.icp\z/s && ! /^.*\.ncb\z/s && ! /^.*\.opt\z/s && ! /^.*\.bak\z/s && ! /^.*\.ilk\z/s && ! /^.*\.pdb\z/s && ! /^\.cvsignore\z/s && ! /^\.disable\z/s && ! /^Makefile.*\z/s ); } if ($matches) { push(@files, $File::Find::name); } } File::Find::find({wanted => \&wanted}, '.'); print "Found $#files files and directories.\n"; #### #### Create directories and symlinks to files. #### foreach $file (@files) { $file =~ s%^./%%g; #### excise leading ./ directory component my($fullname) = "$starting_dir/$file"; for ($idx = 0; $idx <= $#builds; $idx++) { my($build) = $builds[$idx]; if (-d $fullname) { unless (-d "$starting_dir/$build/$file") { print "Creating $build/$file\n" if $verbose; mkdir ("$starting_dir/$build/$file", $directory_mode); } } else { unless (($^O ne 'MSWin32') && (-e "$build/$file")) { if (!$absolute) { $up = '../..'; while ($file =~ m%/%g) { $up .= '/..'; } cab_link("$up/$file", "$build/$file", $build_re[$idx]); } else { $path = $source . '/' . $file; cab_link("$path", "$build/$file", $build_re[$idx]); } } } } } print "Finished creating and updating links.\n"; foreach $build (@builds) { #### #### Find all the symlinks in the build directory, and remove ones #### that are no longer actually linked to a file. #### if ($^O eq 'MSWin32') { my($lfh) = new FileHandle(); my($links_file) = "$starting_dir/$build/create_ace_build.links"; if (-e $links_file) { if (open($lfh, $links_file)) { while(<$lfh>) { my($line) = $_; $line =~ s/\s+$//; if (-e "$starting_dir/$line") { ## The links were already added in cab_link when they ## were checked for changes. } else { print "Removing $build/$line \n" if $verbose; unlink("$starting_dir/$build/$line") || warn "$0: unlink of $build/$line failed\n"; } } close($lfh); } unless (unlink($links_file)) { die "Couldn't delete links file.\n"; } } print "Writing $#nlinks links to link file.\n"; if (open($lfh, ">$links_file")) { foreach my $lnk (@nlinks) { print $lfh "$lnk\n"; } close($lfh); } else { die "Couldn't open links file.\n"; } } else { @lfiles = (); sub lcheck { ## There's no way to know if we have hard linked back to a now ## non-existent file. So, just do the normal -l on the file ## which will cause no files to be pushed on Windows. if (-l $_) { push(@lfiles, $File::Find::name); } } File::Find::find({wanted => \&lcheck}, $build); foreach (@lfiles) { local @s = stat $_; if ($#s == -1) { print "Removing $_ \n" if $verbose; unlink $_ || warn "$0: unlink of $_ failed\n"; } } } #### #### Done: print message. #### print "\nCompleted creation of $build/.\n"; foreach $build (@builds) { unless (-d "$starting_dir/$build") { print "Creating $starting_dir/$build\n"; mkdir ("$starting_dir/$build", $directory_mode); } if (! -e "$starting_dir/$build/ace/config.h") { print "Be sure to setup $build/ace/config.h"; } if ($^O ne 'MSWin32' && ! -e "$starting_dir/$build/include/makeinclude/platform_macros.GNU") { print " and\n$build/include/makeinclude/platform_macros.GNU"; } print ".\n"; } } #### EOF