We begin with server.cpp.
Abstraction by Kirthika:
We again enroll the services of the ACE_Reactor to handle events. Everything occurs in a single thread.
This tutorial is a stepping stone towards a mutithreaded server model.
// $Id$ /* We try to keep main() very simple. One of the ways we do that is to push much of the complicated stuff into worker objects. In this case, we only need to include the acceptor header in our main source file. We let it worry about the "real work". */ #include "client_acceptor.h" /* As before, we create a simple signal handler that will set our finished flag. There are, of course, more elegant ways to handle program shutdown requests but that isn't really our focus right now, so we'll just do the easiest thing. */ static sig_atomic_t finished = 0; extern "C" void handler (int) { finished = 1; } /* A server has to listen for clients at a known TCP/IP port. The default ACE port is 10002 (at least on my system) and that's good enough for what we want to do here. Obviously, a more robust application would take a command line parameter or read from a configuration file or do some other clever thing. Just like the signal handler above, though, that's not what we want to focus on, so we're taking the easy way out. */ static const u_short PORT = ACE_DEFAULT_SERVER_PORT; /* Finally, we get to main. Some C++ compilers will complain loudly if your function signature doesn't match the prototype. Even though we're not going to use the parameters, we still have to specify them. */ int main (int argc, char *argv[]) { ACE_UNUSED_ARG(argc); ACE_UNUSED_ARG(argv); /* In our earlier servers, we used a global pointer to get to the reactor. I've never really liked that idea, so I've moved it into main() this time. When we get to the Client_Handler object you'll see how we manage to get a pointer back to this reactor. */ ACE_Reactor reactor; /* The acceptor will take care of letting clients connect to us. It will also arrange for a Client_Handler to be created for each new client. Since we're only going to listen at one TCP/IP port, we only need one acceptor. If we wanted, though, we could create several of these and listen at several ports. (That's what we would do if we wanted to rewrite inetd for instance.) */ Client_Acceptor peer_acceptor; /* Create an ACE_INET_Addr that represents our endpoint of a connection. We then open our acceptor object with that Addr. Doing so tells the acceptor where to listen for connections. Servers generally listen at "well known" addresses. If not, there must be some mechanism by which the client is informed of the server's address. Note how ACE_ERROR_RETURN is used if we fail to open the acceptor. This technique is used over and over again in our tutorials. */ if (peer_acceptor.open (ACE_INET_Addr (PORT), &reactor) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), -1); /* Here, we know that the open was successful. If it had failed, we would have exited above. A nice side-effect of the open() is that we're already registered with the reactor we provided it. */ /* Install our signal handler. You can actually register signal handlers with the reactor. You might do that when the signal handler is responsible for performing "real" work. Our simple flag-setter doesn't justify deriving from ACE_Event_Handler and providing a callback function though. */ ACE_Sig_Action sa ((ACE_SignalHandler) handler, SIGINT); /* Like ACE_ERROR_RETURN, the ACE_DEBUG macro gets used quite a bit. It's a handy way to generate uniform debug output from your program. */ ACE_DEBUG ((LM_DEBUG, "(%P|%t) starting up server daemon\n")); /* This will loop "forever" invoking the handle_events() method of our reactor. handle_events() watches for activity on any registered handlers and invokes their appropriate callbacks when necessary. Callback-driven programming is a big thing in ACE, you should get used to it. If the signal handler catches something, the finished flag will be set and we'll exit. Conveniently enough, handle_events() is also interrupted by signals and will exit back to the while() loop. (If you want your event loop to not be interrupted by signals, checkout the 'restart' flag on the open() method of ACE_Reactor if you're interested.) */ while (!finished) reactor.handle_events (); ACE_DEBUG ((LM_DEBUG, "(%P|%t) shutting down server daemon\n")); return 0; } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) template class ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR>; template class ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #pragma instantiate ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> #pragma instantiate ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */