Let's see what things we've had to add to client_acceptor.h.
// $Id$ #ifndef CLIENT_ACCEPTOR_H #define CLIENT_ACCEPTOR_H /* The ACE_Acceptor<> template lives in the ace/Acceptor.h header file. You'll find a very consitent naming convention between the ACE objects and the headers where they can be found. In general, the ACE object ACE_Foobar will be found in ace/Foobar.h. */ #include "ace/Acceptor.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ /* Since we want to work with sockets, we'll need a SOCK_Acceptor to allow the clients to connect to us. */ #include "ace/SOCK_Acceptor.h" /* The Client_Handler object we develop will be used to handle clients once they're connected. The ACE_Acceptor<> template's first parameter requires such an object. In some cases, you can get by with just a forward declaration on the class, in others you have to have the whole thing. */ #include "client_handler.h" /* Parameterize the ACE_Acceptor<> such that it will listen for socket connection attempts and create Client_Handler objects when they happen. In Tutorial 001, we wrote the basic acceptor logic on our own before we realized that ACE_Acceptor<> was available. You'll get spoiled using the ACE templates because they take away a lot of the tedious details! */ typedef ACE_Acceptor <Client_Handler, ACE_SOCK_ACCEPTOR> Client_Acceptor_Base; #include "thread_pool.h" /* This time we've added quite a bit more to our acceptor. In addition to providing a choice of concurrency strategies, we also maintain a Thread_Pool object in case that strategy is chosen. The object still isn't very complex but it's come a long way from the simple typedef we had in Tutorial 5. Why keep the thread pool as a member? If we go back to the inetd concept you'll recall that we need several acceptors to make that work. We may have a situation in which our different client types requre different resources. That is, we may need a large thread pool for some client types and a smaller one for others. We could share a pool but then the client types may have undesirable impact on one another. Just in case you do want to share a single thread pool, there is a constructor below that will let you do that. */ class Client_Acceptor : public Client_Acceptor_Base { public: typedef Client_Acceptor_Base inherited; /* Now that we have more than two strategies, we need more than a boolean to tell us what we're using. A set of enums is a good choice because it allows us to use named values. Another option would be a set of static const integers. */ enum concurrency_t { single_threaded_, thread_per_connection_, thread_pool_ }; /* The default constructor allows the programmer to choose the concurrency strategy. Since we want to focus on thread-pool, that's what we'll use if nothing is specified. */ Client_Acceptor (int concurrency = thread_pool_); /* Another option is to construct the object with an existing thread pool. The concurrency strategy is pretty obvious at that point. */ Client_Acceptor (Thread_Pool &thread_pool); /* Our destructor will take care of shutting down the thread-pool if applicable. */ ~Client_Acceptor (void); /* Open ourselves and register with the given reactor. The thread pool size can be specified here if you want to use that concurrency strategy. */ int open (const ACE_INET_Addr &addr, ACE_Reactor *reactor, int pool_size = Thread_Pool::default_pool_size_); /* Close ourselves and our thread pool if applicable */ int close (void); /* What is our concurrency strategy? */ int concurrency (void) { return this->concurrency_; } /* Give back a pointer to our thread pool. Our Client_Handler objects will need this so that their handle_input() methods can put themselves into the pool. Another alternative would be a globally accessible thread pool. ACE_Singleton<> is a way to achieve that. */ Thread_Pool *thread_pool (void) { return &this->the_thread_pool_; } /* Since we can be constructed with a Thread_Pool reference, there are times when we need to know if the thread pool we're using is ours or if we're just borrowing it from somebody else. */ int thread_pool_is_private (void) { return &the_thread_pool_ == &private_thread_pool_; } protected: int concurrency_; Thread_Pool private_thread_pool_; Thread_Pool &the_thread_pool_; }; #endif /* CLIENT_ACCEPTOR_H */
Well, except for the new Thread_Pool member variable, most of the changes are informational.