/* -*- C++ -*- */ // $Id$ #ifndef SP_ACCEPTOR_H #define SP_ACCEPTOR_H #include "ace/Svc_Handler.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Acceptor.h" #include "ace/SPIPE_Stream.h" #include "ace/SPIPE_Acceptor.h" #include "ace/Asynch_IO.h" // This only works on Win32 platforms and on Unix platforms // supporting POSIX aio calls. #if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) // This is the class that does the work once the ACE_Oneshot_Acceptor // has accepted a connection. class Svc_Handler : public ACE_Svc_Handler , public ACE_Handler { public: Svc_Handler (void); ~Svc_Handler (void); virtual int open (void *); virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); // This is called when asynchronous read from the socket complete // Handle data from the client. private: ACE_Asynch_Read_Stream ar_; ACE_Message_Block mb_; }; class IPC_Server : public ACE_Oneshot_Acceptor { public: IPC_Server (void); ~IPC_Server (void); // = Dynamic linking hooks. virtual int init (int argc, char *argv[]); // Initialize the network server. virtual int fini (void); // Close down the server. virtual int svc (void); // Run the interative service. private: int parse_args (int argc, char *argv[]); // Parse command-line arguments. int n_threads_; // Size of thread pool to use. ACE_TCHAR rendezvous_[MAXPATHLEN + 1]; // Meeting place for pipe. int shutdown_; // Keeps track of when we shut down due to receipt of the SIGINT // signal. int handle_signal (int signum, siginfo_t *, ucontext_t *); // Signal handler method. }; #endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/ #endif /* SP_ACCEPTOR_H */