#include "ace/OS.h" // $Id$ /* BSD socket client */ int main (int argc, char *argv[]) { // Initialize WinSock DLL on Win32... ACE_OS::socket_init (ACE_WSOCK_VERSION); struct sockaddr_in saddr; struct hostent *hp; char *host = argc > 1 ? argv[1] : ACE_DEFAULT_SERVER_HOST; u_short port_num = htons (argc > 2 ? atoi (argv[2]) : ACE_DEFAULT_SERVER_PORT); char buf[BUFSIZ]; ACE_HANDLE s_handle; int w_bytes; int r_bytes; int n; // Create a local endpoint of communication. if ((s_handle = ACE_OS::socket (PF_INET, SOCK_STREAM, 0)) == ACE_INVALID_HANDLE) ACE_OS::perror ("socket"), ACE_OS::exit (1); // Determine IP address of the server. if ((hp = ACE_OS::gethostbyname (host)) == 0) ACE_OS::perror ("gethostbyname"), ACE_OS::exit (1); // Set up the address information to contact the server. ACE_OS::memset ((void *) &saddr, 0, sizeof saddr); saddr.sin_family = AF_INET; saddr.sin_port = port_num; ACE_OS::memcpy (&saddr.sin_addr, hp->h_addr, hp->h_length); // Establish connection with remote server. if (ACE_OS::connect (s_handle, (struct sockaddr *) &saddr, sizeof saddr) == -1) ACE_OS::perror ("connect"), ACE_OS::exit (1); // Send data to server (correctly handles "incomplete writes" due to // flow control). while ((r_bytes = ACE_OS::read (ACE_STDIN, buf, sizeof buf)) > 0) for (w_bytes = 0; w_bytes < r_bytes; w_bytes += n) if ((n = ACE_OS::send (s_handle, buf + w_bytes, r_bytes - w_bytes)) < 0) ACE_OS::perror ("write"), ACE_OS::exit (1); if (ACE_OS::recv (s_handle, buf, 1) == 1) ACE_OS::write (ACE_STDOUT, buf, 1); // Explicitly close the connection. if (ACE_OS::closesocket (s_handle) == -1) ACE_OS::perror ("close"), ACE_OS::exit (1); return 0; }