/* ACE_LSOCK Server */ // $Id$ #include "ace/LSOCK_Acceptor.h" #include "ace/LSOCK_Stream.h" #include "ace/UNIX_Addr.h" #if !defined (ACE_LACKS_UNIX_DOMAIN_SOCKETS) int main (int argc, char *argv[]) { char *rendezvous = argc > 1 ? argv[1] : ACE_DEFAULT_RENDEZVOUS; /* Create a server address. */ ACE_UNIX_Addr server_addr (rendezvous); ACE_LSOCK_Acceptor peer_acceptor; /* Create a server */ if (peer_acceptor.open (server_addr) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open"), 1); /* Keep these guys out here to prevent excessive constructor calls... */ ACE_LSOCK_Stream new_stream; ACE_UNIX_Addr cli_addr; ACE_DEBUG ((LM_DEBUG, "starting server %s\n", server_addr.get_path_name ())); /* Performs the iterative server activities */ for (;;) { char buf[BUFSIZ]; ACE_Time_Value timeout (ACE_DEFAULT_TIMEOUT); /* Create a new ACE_SOCK_Stream endpoint (note automatic restart if errno == EINTR) */ if (peer_acceptor.accept (new_stream, &cli_addr, &timeout) == -1) { ACE_ERROR ((LM_ERROR, "%p\n", "accept")); continue; } ACE_DEBUG ((LM_DEBUG, "client %s\n", cli_addr.get_path_name ())); /* Read data from client (terminate on error) */ for (int r_bytes; (r_bytes = new_stream.recv (buf, sizeof buf)) > 0; ) if (ACE_OS::write (ACE_STDOUT, buf, r_bytes) != r_bytes) ACE_ERROR ((LM_ERROR, "%p\n", "ACE::send_n")); if (new_stream.send_n ("", 1) != 1) ACE_ERROR ((LM_ERROR, "%p\n", "send_n")); /* Close new endpoint (listening endpoint stays open) */ if (new_stream.close () == -1) ACE_ERROR ((LM_ERROR, "%p\n", "close")); } /* NOTREACHED */ return 0; } #else int main (void) { ACE_ERROR_RETURN ((LM_ERROR, "this platform does not support UNIX-domain sockets\n"), -1); } #endif /* ACE_LACKS_UNIX_DOMAIN_SOCKETS */