// $Id$ // ============================================================================ // // = LIBRARY // examples // // = FILENAME // Talker.cpp // // = DESCRIPTION // // This test application tests a wide range of events that can be // demultiplexed using various ACE utilities. Events used include // ^C events, reading from STDIN, vanilla Win32 events, thread // exits, Reactor notifications, proactive reads, and proactive // writes. // // The proactive I/O events are demultiplexed by the ACE_Proactor. // The thread exits, notications, and vanilla Win32 events are // demultiplexed by the ACE_Reactor. To enable a single thread // to run all these events, the Proactor is integrated with the // Reactor. // // The test application prototypes a simple talk program. Two // instances of the application connect. Input from either console // is displayed on the others console also. Because of the evils // of Win32 STDIN, a separate thread is used to read from STDIN. // To test the Proactor and Reactor, I/O between the remote // processes is performed proactively and interactions between the // STDIN thread and the main thread are performed reactively. // // The following description of the test application is in two // parts. The participants section explains the main components // involved in the application. The collaboration section // describes how the partipants interact in response to the // multiple event types which occur. // // The Reactor test application has the following participants: // // . Reactor -- The Reactor demultiplexes Win32 "waitable" // events using WaitForMultipleObjects. // // . Proactor -- The proactor initiates and demultiplexes // overlapped I/O operations. The Proactor registers with the // Reactor so that a single-thread can demultiplex all // application events. // // . STDIN_Handler -- STDIN_Handler is an Active Object which reads // from STDIN and forwards the input to the Peer_Handler. This // runs in a separate thread to make the test more interesting. // However, STDIN is "waitable", so in general it can be waited on // by the ACE Reactor, thanks MicroSlush! // // . Peer_Handler -- The Peer_Handler connects to another instance // of test_reactor. It Proactively reads and writes data to the // peer. When the STDIN_Handler gives it messages, it fowards them // to the remote peer. When it receives messages from the remote // peer, it prints the output to the console. // // The collaborations of the participants are as follows: // // . Initialization // // Peer_Handler -- connects to the remote peer. It then begins // proactively reading from the remote connection. Note that it // will be notified by the Proactor when a read completes. It // also registers a notification strategy with message queue so // that it is notified when the STDIN_Handler posts a message // onto the queue. // // STDIN_Handler -- STDIN_Handler registers a signal handler for // SIGINT. This just captures the exception so that the kernel // doesn't kill our process; We want to exit gracefully. It also // creates an Exit_Hook object which registers the // STDIN_Handler's thread handle with the Reactor. The // Exit_Hook will get called back when the STDIN_Handler thread // exits. After registering these, it blocks reading from STDIN. // // Proactor -- is registered with the Reactor. // // The main thread of control waits in the Reactor. // // . STDIN events -- When the STDIN_Handler thread reads from // STDIN, it puts the message on Peer_Handler's message queue. It // then returns to reading from STDIN. // // . Message enqueue -- The Reactor thread wakes up and calls // Peer_Handler::handle_output. The Peer_Handler then tries to // dequeue a message from its message queue. If it can, the // message is Proactively sent to the remote peer. Note that the // Peer_Handler will be notified with this operation is complete. // The Peer_Handler then falls back into the Reactor event loop. // // . Send complete event -- When a proactive send is complete, the // Proactor is notified by the Reactor. The Proactor, in turn, // notifies the Peer_Handler. The Peer_Handler then checks for // more messages from the message queue. If there are any, it // tries to send them. If there are not, it returns to the // Reactor event loop. // // . Read complete event -- When a proactive read is complete (the // Peer_Handler initiated a proactive read when it connected to the // remote peer), the Proactor is notified by the Reactor. The // Proactor, in turn notifies the Peer_Handler. If the read was // successful the Peer_Handler just displays the received msg to // the console and reinvokes a proactive read from the network // connection. If the read failed (i.e. the remote peer exited), // the Peer_Handler sets a flag to end the event loop and returns. // This will cause the application to exit. // // . ^C events -- When the user types ^C at the console, the // STDIN_Handler's signal handler will be called. It does nothing, // but as a result of the signal, the STDIN_Handler thread will // exit. // // . STDIN_Handler thread exits -- The Exit_Hook will get called // back from the Reactor. Exit_Hook::handle_signal sets a flag // to end the event loop and returns. This will cause the // application to exit. // // // To run example, start an instance of the test with an optional // local port argument (as the acceptor). Start the other instance // with -h and -p . Type in either the // client or server windows and your message should show up in the // other window. Control C to exit. // // = AUTHOR // Tim Harrison // Irfan Pyarali // // ============================================================================ #include "ace/OS_main.h" #if defined (ACE_WIN32) #include "ace/Reactor.h" #include "ace/Reactor_Notification_Strategy.h" #include "ace/WIN32_Proactor.h" #include "ace/Proactor.h" #include "ace/SOCK_Connector.h" #include "ace/SOCK_Acceptor.h" #include "ace/Get_Opt.h" #include "ace/Service_Config.h" #include "ace/Task.h" #include "ace/OS_NS_unistd.h" ACE_RCSID(WFMO_Reactor, Talker, "$Id$") typedef ACE_Task MT_TASK; class Peer_Handler : public MT_TASK, public ACE_Handler // = TITLE // Connect to a server. Receive messages from STDIN_Handler // and forward them to the server using proactive I/O. { public: // = Initialization methods. Peer_Handler (int argc, ACE_TCHAR *argv[]); ~Peer_Handler (void); int open (void * =0); // This method creates the network connection to the remote peer. // It does blocking connects and accepts depending on whether a // hostname was specified from the command line. virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); // This method will be called when an asynchronous read completes on a stream. // The remote peer has sent us something. If it succeeded, print // out the message and reinitiate a read. Otherwise, fail. In both // cases, delete the message sent. virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); // This method will be called when an asynchronous write completes on a strea_m. // One of our asynchronous writes to the remote peer has completed. // Make sure it succeeded and then delete the message. virtual ACE_HANDLE handle (void) const; // Get the I/O handle used by this . This method will be // called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is // passed to . void handle (ACE_HANDLE); // Set the ACE_HANDLE value for this Handler. virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask); // We've been removed from the Reactor. virtual int handle_output (ACE_HANDLE fd); // Called when output events should start. Note that this is // automatically invoked by the // . private: ACE_SOCK_Stream stream_; // Socket that we have connected to the server. ACE_Reactor_Notification_Strategy strategy_; // The strategy object that the reactor uses to notify us when // something is added to the queue. // = Remote peer info. ACE_TCHAR *host_; // Name of remote host. u_short port_; // Port number for remote host. ACE_Asynch_Read_Stream rd_stream_; // Read stream ACE_Asynch_Write_Stream wr_stream_; // Write stream ACE_Message_Block mb_; // Message Block for reading from the network }; class STDIN_Handler : public ACE_Task // = TITLE // Active Object. Reads from STDIN and passes message blocks to // the peer handler. { public: STDIN_Handler (MT_TASK &ph); // Initialization. virtual int open (void * = 0); // Activate object. virtual int close (u_long = 0); // Shut down. int svc (void); // Thread runs here as an active object. int handle_close (ACE_HANDLE, ACE_Reactor_Mask); private: static void handler (int signum); // Handle a ^C. (Do nothing, this just illustrates how we can catch // signals along with the other things). void register_thread_exit_hook (void); // Helper function to register with the Reactor for thread exit. virtual int handle_signal (int index, siginfo_t *, ucontext_t *); // The STDIN thread has exited. This means the user hit ^C. We can // end the event loop. MT_TASK &ph_; // Send all input to ph_. ACE_HANDLE thr_handle_; // Handle of our thread. }; Peer_Handler::Peer_Handler (int argc, ACE_TCHAR *argv[]) : strategy_ (ACE_Reactor::instance (), this, ACE_Event_Handler::WRITE_MASK), host_ (0), port_ (ACE_DEFAULT_SERVER_PORT), mb_ (BUFSIZ) { // This code sets up the message to notify us when a new message is // added to the queue. Actually, the queue notifies Reactor which // then notifies us. this->msg_queue ()->notification_strategy (&this->strategy_); ACE_Get_Opt get_opt (argc, argv, ACE_TEXT("h:p:")); int c; while ((c = get_opt ()) != EOF) { switch (c) { case 'h': host_ = get_opt.opt_arg (); break; case 'p': port_ = ACE_OS::atoi (get_opt.opt_arg ()); break; } } } Peer_Handler::~Peer_Handler (void) { } // This method creates the network connection to the remote peer. It // does blocking connects and accepts depending on whether a hostname // was specified from the command line. int Peer_Handler::open (void *) { if (host_ != 0) // Connector { ACE_INET_Addr addr (port_, host_); ACE_SOCK_Connector connector; // Establish connection with server. if (connector.connect (stream_, addr) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "connect"), -1); ACE_DEBUG ((LM_DEBUG, "(%t) connected.\n")); } else // Acceptor { ACE_SOCK_Acceptor acceptor; ACE_INET_Addr local_addr (port_); if ((acceptor.open (local_addr) == -1) || (acceptor.accept (this->stream_) == -1)) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "accept failed"), -1); ACE_DEBUG ((LM_DEBUG, "(%t) accepted.\n")); } int result = this->rd_stream_.open (*this); if (result != 0) return result; result = this->wr_stream_.open (*this); if (result != 0) return result; result = this->rd_stream_.read (this->mb_, this->mb_.size ()); return result; } // One of our asynchronous writes to the remote peer has completed. // Make sure it succeeded and then delete the message. void Peer_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result) { if (result.bytes_transferred () <= 0) ACE_DEBUG ((LM_DEBUG, "(%t) %p bytes = %d\n", "Message failed", result.bytes_transferred ())); // This was allocated by the STDIN_Handler, queued, dequeued, passed // to the proactor, and now passed back to us. result.message_block ().release (); } // The remote peer has sent us something. If it succeeded, print // out the message and reinitiate a read. Otherwise, fail. In both // cases, delete the message sent. void Peer_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result) { if (result.bytes_transferred () > 0 && this->mb_.length () > 0) { this->mb_.rd_ptr ()[result.bytes_transferred ()] = '\0'; // Print out the message received from the server. ACE_DEBUG ((LM_DEBUG, "%s", this->mb_.rd_ptr ())); } else { // If a read failed, we will assume it's because the remote peer // went away. We will end the event loop. Since we're in the // main thread, we don't need to do a notify. ACE_Reactor::end_event_loop(); return; } // Reset pointers this->mb_.wr_ptr (this->mb_.wr_ptr () - result.bytes_transferred ()); // Start off another read if (this->rd_stream_.read (this->mb_, this->mb_.size ()) == -1) ACE_ERROR ((LM_ERROR, "%p Read initiate.\n", "Peer_Handler")); } // This is so the Proactor can get our handle. ACE_HANDLE Peer_Handler::handle (void) const { return this->stream_.get_handle (); } void Peer_Handler::handle (ACE_HANDLE handle) { this->stream_.set_handle (handle); } // We've been removed from the Reactor. int Peer_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { ACE_DEBUG ((LM_DEBUG, "(%t) Peer_Handler closing down\n")); return 0; } // New stuff added to the message queue. Try to dequeue a message. int Peer_Handler::handle_output (ACE_HANDLE) { ACE_Message_Block *mb; ACE_Time_Value tv (ACE_Time_Value::zero); // Forward the message to the remote peer receiver. if (this->getq (mb, &tv) != -1) { if (this->wr_stream_.write (*mb, mb->length ()) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p Write initiate.\n", "Peer_Handler"), -1); } return 0; } void STDIN_Handler::handler (int signum) { ACE_DEBUG ((LM_DEBUG, "(%t) signal = %S\n", signum)); } STDIN_Handler::STDIN_Handler (MT_TASK &ph) : ph_ (ph) { // Register for ^C from the console. We just need to catch the // exception so that the kernel doesn't kill our process. // Registering this signal handler just tells the kernel that we // know what we're doing; to leave us alone. ACE_OS::signal (SIGINT, (ACE_SignalHandler) STDIN_Handler::handler); }; // Activate object. int STDIN_Handler::open (void *) { if (this->activate (THR_NEW_LWP | THR_DETACHED) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "spawn"), -1); return 0; } // Shut down. int STDIN_Handler::close (u_long) { ACE_DEBUG ((LM_DEBUG, "(%t) thread is exiting.\n")); return 0; } // Thread runs here. int STDIN_Handler::svc (void) { this->register_thread_exit_hook (); for (;;) { ACE_Message_Block *mb = new ACE_Message_Block (BUFSIZ); // Read from stdin into mb. int read_result = ACE_OS::read (ACE_STDIN, mb->rd_ptr (), mb->size ()); // If read succeeds, put mb to peer handler, else end the loop. if (read_result > 0) { mb->wr_ptr (read_result); // Note that this call will first enqueue mb onto the peer // handler's message queue, which will then turn around and // notify the Reactor via the Notification_Strategy. This // will subsequently signal the Peer_Handler, which will // react by calling back to its handle_output() method, // which dequeues the message and sends it to the peer // across the network. this->ph_.putq (mb); } else { mb->release (); break; } } // handle_signal will get called on the main proactor thread since // we just exited and the main thread is waiting on our thread exit. return 0; } // Register an exit hook with the reactor. void STDIN_Handler::register_thread_exit_hook (void) { // Get a real handle to our thread. ACE_Thread_Manager::instance ()->thr_self (this->thr_handle_); // Register ourselves to get called back when our thread exits. if (ACE_Reactor::instance ()-> register_handler (this, this->thr_handle_) == -1) ACE_ERROR ((LM_ERROR, "Exit_Hook Register failed.\n")); } // The STDIN thread has exited. This means the user hit ^C. We can // end the event loop and delete ourself. int STDIN_Handler::handle_signal (int, siginfo_t *si, ucontext_t *) { if (si != 0) { ACE_ASSERT (this->thr_handle_ == si->si_handle_); ACE_Reactor::end_event_loop (); } return 0; } int STDIN_Handler::handle_close (ACE_HANDLE, ACE_Reactor_Mask) { delete this; return 0; } int ACE_TMAIN (int argc, ACE_TCHAR *argv[]) { // Let the proactor know that it will be used with Reactor // Create specific proactor ACE_WIN32_Proactor win32_proactor (0, 1); // Get the interface proactor ACE_Proactor proactor (&win32_proactor); // Put it as the instance. ACE_Proactor::instance (&proactor); // Open handler for remote peer communications this will run from // the main thread. Peer_Handler peer_handler (argc, argv); if (peer_handler.open () == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p open failed, errno = %d.\n", "peer_handler", errno), 0); // Open active object for reading from stdin. STDIN_Handler *stdin_handler = new STDIN_Handler (peer_handler); // Spawn thread. if (stdin_handler->open () == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p open failed, errno = %d.\n", "stdin_handler", errno), 0); // Register proactor with Reactor so that we can demultiplex // "waitable" events and I/O operations from a single thread. if (ACE_Reactor::instance ()->register_handler (ACE_Proactor::instance ()->implementation ()) != 0) ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n", argv[0]), -1); // Run main event demultiplexor. ACE_Reactor::run_event_loop (); // Remove proactor with Reactor. if (ACE_Reactor::instance ()->remove_handler (ACE_Proactor::instance ()->implementation (), ACE_Event_Handler::DONT_CALL) != 0) ACE_ERROR_RETURN ((LM_ERROR, "%p failed to register Proactor.\n", argv[0]), -1); return 0; } #else /* !ACE_WIN32 */ int ACE_TMAIN (int , ACE_TCHAR *[]) { return 0; } #endif /* ACE_WIN32 */