// ============================================================================ // $Id$ // // = LIBRARY // examples // // = FILENAME // collection.cpp // // = DESCRIPTION // Shows how applications can use the ACE_Token_Collection // utility. This example creates three collections and spawns a // thread to operate on each. The threads use the collective // acquire, renew, and release features of ACE_Token_Collection. // // = AUTHOR // Tim Harrison // // ============================================================================ #include "ace/OS.h" #include "ace/Get_Opt.h" #include "ace/Local_Tokens.h" #include "ace/Token_Collection.h" #include "ace/Remote_Tokens.h" #include "ace/Thread_Manager.h" #include "ace/Service_Config.h" #if defined (ACE_HAS_THREADS) static char *server_host = ACE_DEFAULT_SERVER_HOST; static int server_port = ACE_DEFAULT_SERVER_PORT; static int threads = 2; static int iterations = 50; static int debug = 0; static int remote = 0; static int tokens = 5; static void * run_thread (void *vp) { ACE_Thread_Control tc (ACE_Service_Config::thr_mgr ()); ACE_Token_Proxy *collection = (ACE_Token_Proxy *) vp; int count = iterations; while (count--) { if (collection->acquire () == -1) { if (ACE_OS::last_error () == EDEADLK) { ACE_DEBUG ((LM_DEBUG, "deadlock detected in acquire")); continue; } ACE_ERROR ((LM_ERROR, "(%t) %p acquire failed\n","run_thread")); return (void *) -1; } ACE_DEBUG ((LM_DEBUG, "(%t) %s acquired.\n", collection->name ())); if (collection->renew () == -1) { if (ACE_OS::last_error () == EDEADLK) { ACE_DEBUG ((LM_DEBUG, "deadlock detected")); goto deadlock; } ACE_ERROR ((LM_ERROR, "(%t) %p renew failed\n","run_thread")); return (void *) -1; } ACE_DEBUG ((LM_DEBUG, "(%t) %s renewed.\n", collection->name ())); deadlock: if (collection->release () == -1) { ACE_ERROR ((LM_ERROR, "(%t) %p release failed\n","run_thread")); return (void *) -1; } ACE_DEBUG ((LM_DEBUG, "(%t) %s released.\n", collection->name ())); } ACE_DEBUG ((LM_DEBUG, "(%t) thread exiting.\n")); return 0; } static int parse_args (int argc, char *argv[]) { ACE_LOG_MSG->open (argv[0], ACE_Log_Msg::STDERR); // | ACE_Log_Msg::VERBOSE); ACE_Get_Opt get_opt (argc, argv, "un:dp:h:", 1); for (int c; (c = get_opt ()) != -1; ) { switch (c) { case 'h': // specify the host machine on which the server is running server_host = get_opt.optarg; remote = 1; break; case 'p': // specify the port on which the server is running server_port = ACE_OS::atoi (get_opt.optarg); remote = 1; break; case 'd': debug = 1; break; case 'n': iterations = ACE_OS::atoi (get_opt.optarg); break; case 'u': // usage: fallthrough default: ACE_ERROR_RETURN ((LM_ERROR, "%n:\n" "[-h ]\n" "[-p ]\n" "[-n ]\n" "[-d debug]\n", 1), -1); break; } } return 0; } int main (int argc, char* argv[]) { if (parse_args (argc, argv) == -1) return -1; ACE_Token_Proxy *A; // Mutex *A*. ACE_Token_Proxy *B; // Mutex *B*. ACE_Token_Proxy *R; // *R*eader Lock. ACE_Token_Proxy *W; // *W*riter Lock. // Depending on the command line arguments, we will create local or // remote tokens. The names of the tokens are not important as long // as they are unique. if (remote) { ACE_Remote_Mutex::set_server_address (ACE_INET_Addr (server_port, server_host)); A = new ACE_Remote_Mutex ("R Mutex A", 0, debug); B = new ACE_Remote_Mutex ("R Mutex B", 0, debug); R = new ACE_Remote_RLock ("R Reader Lock", 0, debug); W = new ACE_Remote_WLock ("R Writer Lock", 0, debug); } else { A = new ACE_Local_Mutex ("L Mutex A", 0, debug); B = new ACE_Local_Mutex ("L Mutex B", 0, debug); R = new ACE_Local_RLock ("L Reader Lock", 0, debug); W = new ACE_Local_WLock ("L Writer Lock", 0, debug); } // These collections will be treated as Tokens by the threads. ACE_Token_Collection collectionAR (debug, "A and Reader"); ACE_Token_Collection collectionAW (debug, "A and Writer"); ACE_Token_Collection collectionBR (debug, "B and Reader"); // AR and BR can run concurrently. Neither AR or BR can run when AW // is running. collectionAR.insert (*A); collectionAR.insert (*R); collectionAW.insert (*A); collectionAW.insert (*W); collectionBR.insert (*B); collectionBR.insert (*R); // Spawn off three threads. ACE_Thread_Manager *mgr = ACE_Service_Config::thr_mgr (); if (mgr->spawn (ACE_THR_FUNC (run_thread), (void *) &collectionAR, THR_BOUND | THR_SUSPENDED) == -1) ACE_ERROR_RETURN ((LM_DEBUG, "%p\n", "spawn 1 failed"), -1); if (mgr->spawn (ACE_THR_FUNC (run_thread), (void *) &collectionAW, THR_BOUND | THR_SUSPENDED) == -1) ACE_ERROR_RETURN ((LM_DEBUG, "%p\n", "spawn 2 failed"), -1); if (mgr->spawn (ACE_THR_FUNC (run_thread), (void *) &collectionBR, THR_BOUND | THR_SUSPENDED) == -1) ACE_ERROR_RETURN ((LM_DEBUG, "%p\n", "spawn 3 failed"), -1); #if ! defined (ACE_HAS_PTHREADS) if (mgr->resume_all () == -1) ACE_ERROR_RETURN ((LM_DEBUG, "%p\n", "resume failed"), -1); #endif // Wait for all threads to exit. mgr->wait (); return 42; } #else int main (int, char *[]) { ACE_ERROR_RETURN ((LM_ERROR, "threads not supported on this platform\n"), -1); } #endif /* ACE_HAS_THREADS */