/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ACE // // = FILENAME // Token_Handler.h // // = AUTHOR // Douglas C. Schmidt (schmidt@cs.wustl.edu) // Tim Harrison (harrison@cs.wustl.edu) // // ============================================================================ #if !defined (ACE_TOKEN_HANDLER_H) #define ACE_TOKEN_HANDLER_H #include "ace/Acceptor.h" #include "ace/SOCK_Acceptor.h" #include "ace/Local_Tokens.h" #include "ace/Token_Collection.h" #include "ace/Token_Request_Reply.h" class ACE_Svc_Export ACE_Token_Handler : public ACE_Svc_Handler // = TITLE // Product object created by an . A // exchanges messages with a object // on the client-side. // // = DESCRIPTION // This class is the main workhorse of the ACE Token service. It // receives token operation requests from remote clients and turns // them into calls on local tokens (acquire, release, renew, and // remove). In OMG CORBA terms, it is an object adapter. It also // schedules and handles timeouts that are used to support "timed // waits." Clients used timed waits to bound the amount of time // they block trying to get a token. { public: // = Initialization and termination. ACE_Token_Handler (ACE_Thread_Manager * = 0); // Default constructor. // = Accessor and mutator methods. // = Remote operations "exported" to a client. virtual int acquire (ACE_Token_Proxy *proxy); // Try to acquire the token. // Precondition: client *may* hold the token already (i.e., // supports recursive acquisitions). virtual int try_acquire (ACE_Token_Proxy *proxy); // Try to acquire the token. virtual int release (ACE_Token_Proxy *proxy); // Release the token and allow the next client that is waiting to // proceed. Preconditions: client must hold the token. virtual int renew (ACE_Token_Proxy *proxy); // Yield the token if any clients are waiting, otherwise keep the // token. Preconditions: client must hold the token. virtual int remove (ACE_Token_Proxy *proxy); // Remove the specified token from the Token_Map. Preconditions: // ACE_Token must exist. @@ Any other preconditions, e.g., must // client hold token, must there be no waiters, etc.? void sleep_hook (void); // Called by TS_[Mutex,RLock,WLock] when we hold the mutex and // someone wants it. void token_acquired (ACE_TPQ_Entry *); // Called by TS_[Mutex,RLock,WLock] when we are waiting and acquire // the mutex. protected: // = Low level routines for framing requests, dispatching // operations, and returning replies. virtual int abandon (int send_error); // Our connection has been closed. virtual int recv_request (void); // Receive, frame, and decode the client's request. virtual int dispatch (void); // Dispatch the appropriate operation to handle the client's // request. virtual int send_reply (ACE_UINT32 errnum); // Create and send a reply to the client. // = Demultiplexing hooks. virtual int handle_input (ACE_HANDLE); // Callback method invoked by the when client events // arrive. // = Timer hook. virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg); // Enable clients to limit the amount of time they wait for a token. ACE_Token_Proxy *get_proxy (void); // return a proxy for the calling client_id and token name. private: virtual ACE_Token_Proxy *create_proxy (void); // Switches on the type of token_request_ and creates a new // Token_Proxy. ACE_Synch_Options request_options_; // Keeps track of the synchronization options (i.e., the timeout // interval). ACE_Token_Collection collection_; // collection of the client's token proxies. long timeout_id_; // ID returned by the Reactor that is used to kill registered timers // when a token operation times out. ACE_Token_Request token_request_; // Cache request from the client. ACE_Token_Reply token_reply_; // Cache reply to the client. }; // = DESCRIPTION of ACE_TS_* classes: // When Tokens are released, waiting token proxies are notified // when the releasing thread calls token_acquired on the waiting // proxy. The Token Server specializes ACE_Token_Proxy to // redefine the implementation of token_acquired. When // token_acquired is called, the Token_Handler can then send the // response back over the socket connection to unblock the // client side. // Since only the Token_Handler uses ACE_TS_Mutex, we've moved // the definition to the .cpp file. class ACE_TS_Mutex : public ACE_Local_Mutex // = TITLE // ACE_TS_Mutex -- ACE_*T*oken_*S*erver_Mutex { public: ACE_TS_Mutex (const char *name, ACE_Token_Handler *th); // Creation. protected: virtual void sleep_hook (void); // Somebody wants our token! virtual void token_acquired (ACE_TPQ_Entry *); // We've been taken off the waiters list and given the token! Call // the Token_Handler associated at construction, so it can tell the // remote client. ACE_TS_Mutex (const ACE_TS_Mutex &); // Duplication. virtual ACE_Token_Proxy *clone (void) const; // Return a deep copy. private: ACE_Token_Handler* th_; // The Token Handler associated with this proxy. Set at // construction and notified when blocking acquires succeed. }; class ACE_TS_RLock : public ACE_Local_RLock // = TITLE // ACE_TS_RLock -- ACE_*T*oken_*S*erver_RLock { public: ACE_TS_RLock (const char *name, ACE_Token_Handler *th); // Creation. protected: virtual void sleep_hook (void); // Somebody wants our token! virtual void token_acquired (ACE_TPQ_Entry *); // We've been taken off the waiters list and given the token! Call // the Token_Handler associated at construction, so it can tell the // remote client. ACE_TS_RLock (const ACE_TS_RLock&); // Duplication. virtual ACE_Token_Proxy *clone (void) const; // Return a deep copy. private: ACE_Token_Handler* th_; // the Token Handler associated with this proxy. Set at // construction and notified when blocking acquires succeed. }; class ACE_TS_WLock : public ACE_Local_WLock // = TITLE // ACE_TS_WLock -- ACE_*T*oken_*S*erver_WLock { public: ACE_TS_WLock (const char *name, ACE_Token_Handler *th); // Creation. protected: virtual void sleep_hook (void); // Somebody wants our token! virtual void token_acquired (ACE_TPQ_Entry *); // We've been taken off the waiters list and given the token! Call // the Token_Handler associated at construction, so it can tell the // remote client. ACE_TS_WLock (const ACE_TS_WLock&); // Duplication. virtual ACE_Token_Proxy *clone (void) const; // Return a deep copy. private: ACE_Token_Handler* th_; // the Token Handler associated with this proxy. Set at // construction and notified when blocking acquires succeed. }; // ************************************************************ class ACE_Token_Acceptor : public ACE_Strategy_Acceptor // = TITLE // This class contains the service-specific methods that can't // easily be factored into the . { public: virtual int init (int argc, char *argv[]); // Dynamic linking hook. int parse_args (int argc, char *argv[]); // Parse svc.conf arguments. private: ACE_Schedule_All_Reactive_Strategy scheduling_strategy_; // The scheduling strategy is designed for Reactive services. }; ACE_SVC_FACTORY_DECLARE (ACE_Token_Acceptor) #endif /* ACE_TOKEN_HANDLER_H */