// This test program illustrates the performance difference between // $Id$ // three versions of wrappers for thread mutexes. These three // versions exercise various combinations of the following classes: // // Thread_Mutex -- // This version is just like ACE_Thread_Mutex, which doesn't use // inheritance and dynamic binding. // // Mutex_Base -- // This is an abstract base class that defines the // acquire()/release() interface. // // Thread_Mutex_Derived -- // This derived from Mutex_Base and uses inheritance and // dynamic binding. // // The following are the results I got when running this on our // SPARCstation 20 model 712: // // ./test_mutex 1000000 // iterations = 1000000 // Thread_Mutex // real time = 1.727843 secs, user time = 1.729262 secs, system time = 0.000325 secs // time per call = 1.747843 usecs // Thread_Mutex_Derived // real time = 1.730225 secs, user time = 1.724744 secs, system time = 0.000096 secs // time per call = 1.730225 usecs // Mutex_Base // real time = 2.112831 secs, user time = 2.104245 secs, system time = 0.000095 secs // time per call = 2.112831 usecs // // My conclusions are as follows: // // 1. If your C++ compiler optimizes calls to virtual functions that // are made through instances of derived classes, then the // performance of the Thread_Mutex and Thread_Mutex_Derived are // essentially identical. // // 2. The overhead from using virtual functions is approximately // 20%. Naturally, as the amount of contention goes up, the // relative overhead of the virtual function calls will decrease. // // Keep in mind, however, that using virtual functions to implement // the Thread_Mutex will make it infeasible to put instances of // Thread_Mutex into shared memory since the vptrs won't point to the // correct vtables... #include "ace/Log_Msg.h" #include "ace/Profile_Timer.h" #include "ace/OS.h" #if defined (ACE_HAS_THREADS) static const int DEFAULT_ITERATIONS = 100000000; // A thread mutex that doesn't use virtual functions. class Thread_Mutex { public: Thread_Mutex (void); ~Thread_Mutex (void); int acquire (void); int release (void); private: ACE_mutex_t mutex_; }; Thread_Mutex::Thread_Mutex (void) { ACE_OS::mutex_init (&this->mutex_); } Thread_Mutex::~Thread_Mutex (void) { ACE_OS::mutex_destroy (&this->mutex_); } inline int Thread_Mutex::acquire (void) { return ACE_OS::mutex_lock (&this->mutex_); } inline int Thread_Mutex::release (void) { return ACE_OS::mutex_unlock (&this->mutex_); } // Base class for mutex, declares pure virtual functions. class Mutex_Base { public: virtual int acquire (void) = 0; virtual int release (void) = 0; }; // Subclass for threaded mutex, defines virtual functions. class Thread_Mutex_Derived : public Mutex_Base { public: Thread_Mutex_Derived (void); ~Thread_Mutex_Derived (void); virtual int acquire (void); virtual int release (void); private: ACE_mutex_t mutex_; }; Thread_Mutex_Derived::Thread_Mutex_Derived (void) { ACE_OS::mutex_init (&this->mutex_); } Thread_Mutex_Derived::~Thread_Mutex_Derived (void) { ACE_OS::mutex_destroy (&this->mutex_); } inline int Thread_Mutex_Derived::acquire (void) { return ACE_OS::mutex_lock (&this->mutex_); } inline int Thread_Mutex_Derived::release (void) { return ACE_OS::mutex_unlock (&this->mutex_); } static Thread_Mutex thread_mutex; static Thread_Mutex_Derived thread_mutex_derived; static Mutex_Base *mutex_base = &thread_mutex_derived; int main (int argc, char *argv[]) { ACE_Profile_Timer timer; int iterations = argc > 1 ? ACE_OS::atoi (argv[1]) : DEFAULT_ITERATIONS; int i; ACE_DEBUG ((LM_DEBUG, "iterations = %d\n", iterations)); timer.start (); // Test the thread mutex (which doesn't use inheritance or dynamic // binding). for (i = 0; i < iterations; i++) { thread_mutex.acquire (); thread_mutex.release (); } timer.stop (); ACE_Profile_Timer::ACE_Elapsed_Time et; timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "Thread_Mutex\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); // Test the thread mutex derived (which does use inheritance or // dynamic binding). Note that we call this via an instance of the // derived class, so good C++ compilers should optimize the virtual // function calls in this case. timer.start (); for (i = 0; i < iterations; i++) { thread_mutex_derived.acquire (); thread_mutex_derived.release (); } timer.stop (); timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "Thread_Mutex_Derived\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); // Test the thread mutex derived (which does use inheritance or // dynamic binding). Note that we call this via a pointer to the // base class, which points to an instance of the derived class. // Thus, C++ compilers won't be able to optimize the virtual // function calls in this case. timer.start (); for (i = 0; i < iterations; i++) { mutex_base->acquire (); mutex_base->release (); } timer.stop (); timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "Mutex_Base\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); return 0; } #else int main (int, char *[]) { ACE_ERROR ((LM_ERROR, "threads not supported on this platform\n")); return 0; } #endif /* ACE_HAS_THREADS */