// This example illustrates the performance impact of using the // $Id$ // Double-Checked Locking pattern compared with using the "standard" // practice of acquiring and releasing a lock on every instance() // call. In addition, we compare the performance of using the // ACE_Singleton (which encapsulates the Double-Check Locking pattern) // vs. hand-coding the pattern. // // Here's the output from running this test on our SPARCstation 20, model 712s. // // ./test_singleton 1000000 // iterations = 1000000 // ACE_Singleton // real time = 0.193731 secs, user time = 0.190416 secs, system time = 0.000549 secs // time per call = 0.193731 usecs // DC_Singleton // real time = 0.176208 secs, user time = 0.176045 secs, system time = 0.000092 secs // time per call = 0.176208 usecs // Mutex_Singleton // real time = 3.160998 secs, user time = 3.121434 secs, system time = 0.000109 secs // time per call = 3.160998 usecs // // As you can see, both Double-Checked Locking implementations are about // 15 times faster than the standard mutex version. Moreover, // this test is run with only a single thread, so there's no contention // for the lock. If there were multiple threads contending for the lock, // the Mutex_Singleton performance would get increasing worse... #include "ace/Profile_Timer.h" #include "ace/Singleton.h" #include "ace/Synch.h" #include "ace/Log_Msg.h" #if defined (ACE_HAS_THREADS) static const int DEFAULT_ITERATIONS = 100000000; class Mutex_Singleton { public: Mutex_Singleton (void) {} void svc (void) {} static Mutex_Singleton *instance (void); private: static ACE_Thread_Mutex lock_; static Mutex_Singleton *instance_; }; ACE_Thread_Mutex Mutex_Singleton::lock_; Mutex_Singleton *Mutex_Singleton::instance_; Mutex_Singleton * Mutex_Singleton::instance (void) { // Acquire the lock every time in. ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, Mutex_Singleton::lock_, 0); if (Mutex_Singleton::instance_ == 0) ACE_NEW_RETURN (Mutex_Singleton::instance_, Mutex_Singleton, 0); return Mutex_Singleton::instance_; } class DC_Singleton { public: DC_Singleton (void) {} void svc (void) {} static DC_Singleton *instance (void); private: static ACE_Thread_Mutex lock_; static DC_Singleton *instance_; }; ACE_Thread_Mutex DC_Singleton::lock_; DC_Singleton *DC_Singleton::instance_; DC_Singleton * DC_Singleton::instance (void) { if (DC_Singleton::instance_ == 0) { // Only lock if instance_ isn't 0. ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, DC_Singleton::lock_, 0); // Perform the Double-Check. if (DC_Singleton::instance_ == 0) ACE_NEW_RETURN (DC_Singleton::instance_, DC_Singleton, 0); } return DC_Singleton::instance_; } typedef ACE_Singleton My_Singleton; int main (int argc, char *argv[]) { ACE_Profile_Timer timer; int iterations = argc > 1 ? ACE_OS::atoi (argv[1]) : DEFAULT_ITERATIONS; int i; ACE_DEBUG ((LM_DEBUG, "iterations = %d\n", iterations)); // Test the ACE_Singleton performance (which uses Double-Checked // Locking). timer.start (); for (i = 0; i < iterations; i++) My_Singleton::instance ()->svc (); timer.stop (); ACE_Profile_Timer::ACE_Elapsed_Time et; timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "ACE_Singleton\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); // Test the hand-coded Singleton performance (which uses // Double-Checked Locking). timer.start (); for (i = 0; i < iterations; i++) DC_Singleton::instance ()->svc (); timer.stop (); timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "DC_Singleton\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); // Test the Mutex_Singleton implementation (which does not use // Double-Checked Locking). timer.start (); for (i = 0; i < iterations; i++) Mutex_Singleton::instance ()->svc (); timer.stop (); timer.elapsed_time (et); ACE_DEBUG ((LM_DEBUG, "Mutex_Singleton\n")); ACE_DEBUG ((LM_DEBUG, "real time = %f secs, user time = %f secs, system time = %f secs\n", et.real_time, et.user_time, et.system_time)); ACE_DEBUG ((LM_DEBUG, "time per call = %f usecs\n", (et.real_time / double (iterations)) * 1000000)); return 0; } #if defined (ACE_TEMPLATES_REQUIRE_SPECIALIZATION) template class ACE_Singleton; #endif /* ACE_TEMPLATES_REQUIRE_SPECIALIZATION */ #else int main (int, char *[]) { ACE_ERROR ((LM_ERROR, "threads not supported on this platform\n")); return 0; } #endif /* ACE_HAS_THREADS */