# Microsoft Developer Studio Project File - Name="Buffer_Stream_Test" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 # TARGTYPE "Win32 (ALPHA) Console Application" 0x0603 CFG=Buffer_Stream_Test - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Buffer_Stream_Test.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Buffer_Stream_Test.mak"\ CFG="Buffer_Stream_Test - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Buffer_Stream_Test - Win32 Debug" (based on\ "Win32 (x86) Console Application") !MESSAGE "Buffer_Stream_Test - Win32 Alpha Debug" (based on\ "Win32 (ALPHA) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "Buffer_Stream_Test - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Buffer_Stream_Test\Debug" # PROP BASE Intermediate_Dir ".\Buffer_Stream_Test\Debug" # PROP BASE Target_Dir ".\Buffer_Stream_Test" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "." # PROP Intermediate_Dir ".\DLL\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir ".\Buffer_Stream_Test" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FD /c # SUBTRACT CPP /YX RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 aced.lib /nologo /subsystem:console /debug /machine:I386 /libpath:"..\ace" !ELSEIF "$(CFG)" == "Buffer_Stream_Test - Win32 Alpha Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Buffer_Stream_Test\Alpha Debug" # PROP BASE Intermediate_Dir "Buffer_Stream_Test\Alpha Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "Buffer_Stream_Test" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "Buffer_Stream_Test" CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /I "..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /MTd /c # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /I "..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /MDd /c # SUBTRACT CPP /YX RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 wsock32.lib aced.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:ALPHA /libpath:"..\ace" # ADD LINK32 aced.lib /nologo /subsystem:console /debug /machine:ALPHA /libpath:"..\ace" !ENDIF # Begin Target # Name "Buffer_Stream_Test - 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