// $Id$ // ============================================================================ // // = LIBRARY // tests // // = FILENAME // DLL_Test_Impl.h // // = AUTHOR // Kirthika Parameswaran // // ============================================================================ #ifndef ACE_TESTS_DLL_TEST_IMPL_H #define ACE_TESTS_DLL_TEST_IMPL_H #include "DLL_Test.h" #include "ace/OS_Memory.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ class Hello_Impl : public Hello { // = TITLE // The Hello class in the dynamically linkable library. // // = DESCRIPTION // This class is used in this example to show how a library can // be loaded on demand and its methods called on getting the // symbols from the library. public: Hello_Impl (void); // Constructor ~Hello_Impl (void); // Destructor void say_next (void); // See the documentation in the base class ACE_TCHAR *new_info (void); // Uses ACE::strnew() to allocate the returned string. ACE_TCHAR *malloc_info (void); // Uses ACE_OS::malloc() to allocate the returned string. // Overload the new/delete opertors so the object will be // created/deleted using the memory allocator associated with the // DLL/SO. void *operator new (size_t bytes); #if defined (ACE_HAS_NEW_NOTHROW) /// Overloaded new operator, nothrow_t variant. void *operator new (size_t bytes, const ACE_nothrow_t &nt); #endif /* ACE_HAS_NEW_NOTHROW */ void operator delete (void *ptr); }; #endif /* ACE_TESTS_DLL_TEST_IMPL_H */