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<HTML>
<!-- $Id$ -->
<HEAD>
<TITLE>Building and Installing ACE and Its Network Services</TITLE>
<link rev=made href="mailto:schmidt@cs.wustl.edu">
</HEAD>
<BODY text = "#000000"
link="#000fff"
vlink="#ff0f0f"
bgcolor="#ffffff">
<HR>
<H3>Building and Installing ACE and Its Network Services</H3>
<H4>Synopsis</H4>
The file explains how to build and install ACE and its Network
Services on the various OS platforms and compilers that it has been
ported to. Please consult the <A HREF="ChangeLog">ChangeLog</A> file
to see whether any recent changes to the release will affect your
code. In addition, you might want to read the ACE <A
HREF="ACE.FAQ.html">FAQ</A> before building and installing ACE.
<H4>Document Index</H4>
<UL>
<LI><A HREF="#platforms">Supported Platforms and Compilers</A>
<LI><A HREF="#aceinstall">Building and Installing ACE</A>
<LI><A HREF="#svcsinstall">Building and Installing ACE Network Services</A>
<LI><A HREF="#advanced">Advanced Topics</A>
</UL>
<P><HR><P>
<H3><A NAME="platforms">Supported Platforms and Compilers</A></H3>
The ADAPTIVE Communication Environment has been ported and tested
extensively on a wide range of C++ compilers and uni-processor and
multi-processor OS platforms including Win32 (i.e., WinNT/i386,
WinNT/Alpha, and Win95), most versions of UNIX (e.g., SunOS 4.x and
5.x, SGI IRIX, DG/UX, HP-UX, OSF/1 a.k.a. DEC UNIX, AIX 4.x, Linux,
SCO, UnixWare, and <A HREF="http://www.freebsd.org/">FreeBSD</A>), <A
HREF="http://www.wrs.com">VxWorks</A>, and <A
HREF="http://www.s390.ibm.com/products/oe/index.html">MVS
OpenEdition</A>. If you have a problem compiling the ACE wrappers on
the platforms shown below please send email to either <A
HREF="news:comp.soft-sys.ace">ACE Newsgroup</A> or the <A
HREF="mailto:ace-users@cs.wustl.edu">ACE mailing list</A> and we'll
try to fix it for you.
<DL>
<DT> <B>Win32 (Windows NT/i386, NT/Alpha and Windows '95) </B><BR><BR>
<DD> All of ACE has been ported to the Win32 API (which includes
Windows NT and Windows '95). The entire release now
compiles using the Microsoft Visual C++ 4.x and 5.0 compilers
(the 2.0 compiler may also work, but we haven't tested it
recently). ACE can be built as both a static and dynamic
library, using the Win32 installation process described
below. <P>
<DT> <B> Sun OS 5.x/4.x (a.k.a. Solaris 2.x/1.x) using Sun CC 3.0.1, Sun
C++ 4.0.x, Centerline C++ 2.x, and GNU gcc 2.7.x. </B> <BR><BR>
<DD> All the source code and tests should build and run without
any problems on the Solaris and SunOS platforms using the
Sun C++ compilers. <P>
<DT> <B> Sun OS 4.1.x using Centerline C++ 2.x, Sun CC 3.x, and Lucid
Energize 3.2. </B> <BR><BR>
<DD> Note that shared libraries do not interact very well with
Centerline C++ or Sun C++ on SunOS 4.1.x. This is due to
odd behavior of the SunOS 4.1.x linker, which (1) does not
properly call constructors of global objects within shared
libraries and (2) does not call the init() and fini()
functions in shared libraries, even though the manual claims
that these functions are called! In particular, this means
that the tests in the directory
$(ACE_ROOT)/tests/Service_Configurator/IPC-tests/server/
will not work for statically linked services... <P>
Some versions of SunOS 4.1.x do not contain the
/usr/lib/libnsl.a library. This library seems to be
optional since System V Transport Layer Interface (TLI)
support is optional on SunOS 4.1.x (in contrast, it's the
"preferred" transport interface on Solaris). <P>
The best work-around for now is probably to either add a
dummy libnsl.a in /lib (which may not be feasible) or simply
comment out the line: <P>
LIBS += -lnsl <P>
in the <CODE>$ACE_ROOT/include/makeinclude/wrapper_macros.GNU</CODE>
file. Naturally, any programs (e.g., the TLI_SAP tests)
that use the TLI wrappers aren't going to work! <P>
Note that on SunOS 4.x you may get warnings from the linker
that "archive has no table of contents; add one using
ranlib(1)" for certain libraries (e.g., libASX.a,
libThreads.a, and libSPIPE.a). This occurs since SunOS 4.x
does not support these features. <P>
<DT> <B> AIX </B> <BR><BR>
<DD> The ACE port to AIX assumes that the user has installed the
AIX patch containing the dl*() APIs. To use these APIs, IBM
has created a separate product (free to AIX licensees)
called shared library hookable symbols (or slhs/6000). If
you don't have this patch, the sv* commands for compiling
and linking will not be present on the system. <P>
If you are using AIX 4.2.1 or later, there is no patch needed;
the dynamic library APIs are included in the base operating
system. <P>
BTW, here's a technique from Rob Jordan <<A
HREF="mailto:jordan@hursley.ibm.com">jordan@hursley.ibm.com</A>>
that can reduce the size of the ACE libraries by
about one third, and can also be applied to applications. It works
by optimising the sharing of template functions, which are created in an
``unusual'' way under AIX. It also speeds up compilation. <P>
Here's how to optimise the ACE library generation: <P>
Look at the <A
HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/ace/Makefile">Makefile</a>
in <CODE>$ACE_ROOT/ace</CODE>. Create a file called
<CODE>ACE_All_Src.cpp</CODE>, and add a line to #include
each of the source files
listed under <CODE>FILES=</CODE> in the Makefile. Create a
file called <CODE>ACE_All_Tmp.h</CODE>
and add a line to #include each of the .h files listed under
<CODE>TEMPLATE_FILES=</CODE> in the Makefile. Now update the Makefile so that
<CODE>FILES=ACE_All_Src</CODE> and <CODE>TEMPLATE_FILES=ACE_All_Tmp</CODE>. <P>
<DT> <B> Linux </B> <BR><BR>
<DD> ACE has been ported to <A
HREF="http://www.cs.wustl.edu/~cleeland/ace/">Linux</A> using the GNU
G++ 2.7.2 compiler. <P>
<DT> <B> SCO UNIX </B> <BR><BR>
<DD> ACE has been ported to SCO UNIX using the GNU G++ 2.7.2 compiler.
Arturo Montes <<A
HREF="mailto:mitosys@colomsat.net.co">mitosys@colomsat.net.co</A>>
maintains this code. In addition, he also maintains a version of <A
HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/FSU-threads.ps.gz">FSU
pthreads</A>.<P>
<DT> <B> SGI IRIX 5.x and 6.x </B> <BR><BR>
<DD> ACE used to build fine using the SGI C++ and GNU GCC compilers for
IRIX 5.x.
It has been ported to IRIX 6.x using the SGI MipsPro 7.1 C++
compiler;
be aware that in IRIX 6.2 there is a number of patches that
have to be installed and exceptions appear to fail with the
O32 ABI.
Please check the config files for the details.<P>
<DT> <B> HP-UX 9.x and 10.x </B> <BR><BR>
<DD> HP sells 2 C++ compilers for HP-UX 10.x. If you are using 9.x,
there's only the first one.
<UL>
<LI>HP C++ - this is CC, HP's cfront-based compiler. As of ACE 4.4, it
can be used, but some people have problems with templates.
Caveat emptor. It's been said that you should run version 10.24,
if not later.
<LI>HP aC++ - this is aCC, HP's new, ANSI-to-be compiler. It handles ACE
pretty well. You should use either version A.01.06 (or later), or
A.01.03. Patches .04 and .05 do not work.
</UL>
<P>
<DT> <B> OSF/1 3.2 and 4.0 (a.k.a. Digital UNIX 4.0a) </B> <BR><BR>
<DD> The current OSF/1 C++ 5.4 compiler still seems to have problems
with ACE's templates. It compiles the lib and test programs, although
giving warnings about template usage. Most tests run, some dump core.
Hopefully newer compiler releases will alleviate these problems.<P>
CXX 6.0 is _much_ improved in this regard. Please note that
include/makeinclude/platform_osf1_4.0.GNU has a WARNING_FLAGS
macro that is disabled by default, because most users probably
don't have 6.0 yet. If you do, uncomment that macro definition
for a nearly clean compile. (There are a few warnings that appear
to be harmless.)<P>
The following ACE tests do not run properly with CXX 6.0:
Naming_Test, Mutex_Test, and Message_Queue_Test. If you have the
facilities and time to debug these, please let us know.<P>
GNU gcc 2.7.2.1 compiles without problems. All tests run (besides
minor problems). Thanks to Thilo Kielmann <<A
HREF="mailto:kielmann@informatik.uni-siegen.de">
kielmann@informatik.uni-siegen.de</A>> and David Trumble <<A
HREF="mailto:trumble@cvg.enet.dec.com">trumble@cvg.enet.dec.com</A>>
for help with this port. <P>
<DT><B> UnixWare </B> <BR><BR>
<DD>
Steve Huston <<A HREF="mailto:shuston@riverace.com">shuston@riverace.com</A>>
has ported ACE to work with UnixWare 2.01 and g++. <P>
Ganesh Pai <<A HREF="mailto:gpai@voicetek.com">gpai@voicetek.com</A>>
subsequently did the port for version 2.1.2, also with g++. <P>
<DT><B>Chorus</B> <BR><BR>
<DD>
Wei Chiang <<A HREF="mailto:chiang@tele.nokia.fi">chiang@tele.nokia.fi</A>>
has ported ACE to Chorus 3.1 using GNU G++ 2.7.2.<P>
<DT><B>LynxOS</B> <BR><BR>
<DD>
Dave Mayerhoefer <<A HREF="mailto:davem@lynx.com">davem@lynx.com</A>>
has ported ACE to LynxOS 2.5 using GNU G++ 2.7.2.<P>
<DT><STRONG>VxWorks</STRONG> <BR><BR>
<DD>
<A HREF="http://www.cs.wustl.edu/~levine/">David Levine</A> <<A
HREF="mailto:levine@cs.wustl.edu">levine@cs.wustl.edu</A>> has
ported ACE to VxWorks 5.2/5.3/5.3.1 with the GreenHills 1.8.8
and g++ 2.7.2 compilers.<P>
In addition to all of the other benefits of ACE, it helps
work around some deficiencies with VxWorks 5.3/5.3.1.
Some of these apply only with g++, at least thru version 2.7.2.
That is the version that is shipped with Tornado 1.0.1/
VxWorks 5.3.1. The problems are:<P>
<OL>
<LI> The program entry point cannot be called ``main'' with g++. ACE
renames it to ``ace_main'' (configurable via ACE_MAIN) on VxWorks.
While this may seem trivial, it is important with legacy code.
ACE itself ran into this problem.<P>
<LI> argc/argv isn't used with VxWorks entry points. ACE provides
a wrapper function that transparently converts shell command
line arguments to argc/argv form. See <A HREF="#spa">below</a>
for details.<P>
<LI> Unsigned long long support is not available with the g++ that
is distributed with Tornado 1.0.1/VxWorks 5.3.1, or with
GreenHills 1.8.8. The documentation says that it is supported
by g++, but try using it :-) Wind River technical support verified
that it doesn't work. ACE provides its own 64-bit unsigned integer
type, ACE_hrtime_t, so you don't even have to worry about this
problem if you use it.<P>
<LI> There a gory problem with munch that is severely aggravated
by the presence of a static in the Wind River/g++ iostream.h.
ACE hides this and provides an easy-to-use workaround in the
very unlikely situation where it becomes a problem.
Please see ace/config-vxworks5.2-g++.h for more information.<P>
</OL>
In addition, as noted <A HREF="#g++">below</A> following the
discussion of the g++ -fno-implicit-templates option,
-fno-implicit-templates is broken. And, -O2 is not supported on some
targets.<P>
Please note that ACE uses one of the spare fields in
the Wind River task control block, spare4, for thread-
specific storage. This field is specified in only one
place, in ace/OS.i, so it can easily be changed to one
of the other spare fields, if necessary.<P>
Versions of ACE from 4.3.3 and beyond destroy dynamically
allocated singletons in the ACE library. But, they may not
properly destroy some static objects. If you have trouble
running a program multiple times, it may be necessary to
unload the module, using unld, and reload it between runs.
Alternatively, you could try calling <code>cplusDtors</code>
and then <code>cplusCtors</code> between runs.<P>
<DT><B>MVS OpenEdition</B> <BR><BR>
<DD>
All of ACE has been ported to OpenEdition by Chuck Gehr <<A
HREF="mailto:gehr@sweng.stortek.com">gehr@sweng.stortek.com</A>>.
The ACE library, all the tests and most of the examples and apps build
clean. There are still some problems that need to be ironed out: <P>
MVS does not support the dynamic linking dl...() calls that the Service
Configurator uses to dynamically link services at run time. As a result, all
the examples and apps that use a svc.conf file (for dynamically configuring
service objects) do not work, however, most of these apps can be built/run
statically. Also, the Svc_Conf_l.cpp and Svc_Conf_y.cpp files are generated
using flex and yacc on a ascii (not ebcdic) machine and as a result they don't
work very well with ebcdic svc.conf files. We should be able to regenerate
these files on MVS but MVS doesn't have flex. This is something that needs
to be done. <P>
Some of the tests do not execute properly. This is a minority and over time
the goal is to get to 100%. <P>
The make scheme for some of the apps still doesn't work perfectly on MVS.
This is mainly due to the way shared libraries are handled on MVS. See
<A HREF="#mvs">additional build tips for MVS</A> for more on
this. <P>
</DL>
<HR>
<H4><A NAME="g++">Compiling ACE with GNU C++</A></H4>
If you use the GNU GCC C++ compiler please note the following: <P>
<UL>
<LI> Earlier versions of G++ may not compile certain
parts of ACE correctly due to compiler bugs. Please
upgrade to G++ 2.7.2 or greater. <P>
<LI> Make sure to update your gcc "config.status" file -
this specifies whether your gcc install uses, for
example, Solaris's "/usr/ccs/bin" binary utils or
GNU binary utils. <P>
<LI> Make sure that the linker invoked by GCC produces code
that initializes static objects. Please see GCC's
documentation for using <CODE>collect2</CODE>.<P>
<LI> By default, gcc (thru version 2.7.2, at least) uses
implicit template instantiation. Besides wasting space,
this breaks the use of ACE_Singleton: instead of one
singleton instance, there could be one instance per object
(.o) file that "sees" the template. Therefore, we have
overridden this default in ACE by enabling the
-fno-implicit-templates option to CCFLAGS in all
include/makeinclude/platform_*.GNU files that set CXX to g++.<P>
<LI> The disadvantage of this approach is that you must
add template specializations for all templates that your
application uses to your own code. (The ACE libraries are
self-contained: you don't need to add the templates that
they use internally.) Examples of template specializations
occur in quite a few ACE .cpp files; see
apps/Gateway/Gateway/Proxy_Handler.cpp for one example.
An easy way to figure out what template instantiations are
need is to try to build your executable and pipe the output
through c++filt. The linker will report the missing
instantiations as undefined symbols. Iteration may be
necessary, if the template instantiations themselves reference
other templates.<P>
<LI> Alternatively, you could apply the Cygnus template repository
patches and use the -repo option instead of
-fno-implicit-templates. Please see the g++ FAQ and gcc
manual for more information. The g++ FAQ indicates that
a new implementation of templates planned for version 2.8
will eliminate the restriction against static data members
in template classes, which would allow ready implementation
of a correct ACE_Singleton. A final alternative is to
remove the -fno-implicit-templates option from the CCFLAGS
macro in your include/makeinclude/platform_macros.GNU, and
thereby use the default g++ implicit template instantiation.<P>
<LI> Thanks to Thilo Kielmann <<A
HREF="mailto:kielmann@informatik.uni-siegen.de">
kielmann@informatik.uni-siegen.de</A>>
for reporting the problem with ACE_Singleton on g++, and
for helping to find and implement these solutions.<P>
<LI> On VxWorks only, g++ (thru version 2.7.2, at least, distributed
with Tornado 1.0.1/VxWorks 5.3.1), -fno-implicit-templates is
broken. In addition, -O2 is not supported on some targets.<P>
</UL>
<P><HR><P>
<H3><A NAME="aceinstall">Building and Installing ACE</A></H3>
The following explains how to build the ACE on <A
HREF="#unixsvcs">UNIX</A> and <A HREF="#win32svcs">Win32</A>.
<H4><A NAME="unix">Building and Installing ACE on UNIX</A></H4>
Building and installing ACE on UNIX is relatively simple (the <A
HREF="#win32">process</A> for Win32 is different). Here's what you
need to do: <P>
<OL>
<LI> Install GNU make 3.7 or greater on your system (available via
anonymous ftp from prep.ai.mit.edu in the pub/gnu directory). <P>
<LI> Add an environment variable called ACE_ROOT that contains the
name of the root of the directory where you keep the ACE wrapper
source tree. The ACE recursive Makefile scheme needs this information.
There are several ways to set the ACE_ROOT variable. For
instance, in my .login file I have the following entry: <P>
<pre><code>
% setenv ACE_ROOT /home/cs/faculty/schmidt/ACE_wrappers
</code></pre><P>
However, if you're building a number of versions of ACE (e.g., for
different OS platforms or for different releases of ACE) you might use
the following approach:
<pre><code>
% setenv ACE_ROOT $cwd
</code></pre>
<LI> Edit the $ACE_ROOT/ace/OS.h file to update things like default
hostname and port numbers you'd like the programs in the
$ACE_ROOT/{apps,tests} directories to use by default. <P>
<LI> Set the $ACE_ROOT/ace/config.h file to point to the appropriate
platform/compiler-specific header configurations (such as
config-sunos5-sunc++-4.x.h). This file contains the #defines that
are used throughout ACE to indicate which features your system
supports (see the $ACE_ROOT/ace/OS.h file for many
examples of how the ACE build configuration is affected by these
macro settings). <P>
There are config files for most versions of UNIX. If there isn't a
version of this file that matches your platform/compiler, you'll
need to make one. Please send me email if you get it working so I
can add it to the master ACE release. <P>
<LI> Set the $ACE_ROOT/include/makeinclude/platform_macros.GNU file
to point to the appropriate platform/compiler-specific Makefile
configurations (e.g., platform_sunos5_sunc++.GNU). This file
contains the compiler and Makefile directives that are
platform/compiler-specific <P>
<LI> Note that since ACE builds shared libraries, you'll need to set
LD_LIBRARY_PATH to whereever you put the binary version of the
ACE library. For example, you probably want to do something like
the following <P>
<pre><code>
% setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$LD_LIBRARY_PATH
</code></pre><P>
<LI> When all this is done, hopefully all you'll need to do is type:<P>
<pre><code>
% make
</code></pre><P>
at the root of the ACE source tree. This will build the static and
shared object libraries and build the tests and the sample
applications. <P>
<LI> If you need to regenerate the Svc_Conf_y.cpp file, you'll need to
get <A HREF="http://www.cs.wustl.edu/~schmidt/byacc.tar.gz">Berkeley
YACC</A>. However, you should rarely, if ever, need to do this. <P>
</OL>
<P><HR><P>
<H4><A NAME="win32">Building and Installing ACE on Win32</A></H4>
ACE contains project files for Microsoft Visual C++ 4.x (*.mdp) and
5.0 (*.dsw).<P>
<OL>
<LI> Create a directory (e.g., C:\ACE) and copy all of the ACE
distribution into it. This directory will be referred to as
ACE_ROOT in the rest of this discussion.<BR><BR>
<LI> Create a file called config.h in the ACE_ROOT\ace directory
that contains: <BR>
<BR>
<CODE>#include "config-win32.h"</CODE><BR>
<BR>
<LI> Now load up the project file for ACE (ACE_ROOT\ace\ACE_Library.mdp or
ACE_ROOT\ace\ace.dsw). If you are using MSVC 4.x, you will
need to add paths to your global settings. In
Tools|Options|Directories, add ACE_ROOT to your include path
and ACE_ROOT\ace to your library path. <BR><BR>
<LI> Each project will contain 8 different configurations. These
are a mixture of Debug/Release, Unicode/non-Unicode, and
Static/Dynamic library versions for both i386 and Alpha machines.
<STRONG>Note:</STRONG> If you
use the dynamic libraries, make sure you include ACE_ROOT\ace
in your PATH whenever you run programs that use ACE.<BR><BR>
<LI> If you are building for Windows NT and plan to use the STL
implementation that comes with ACE, then you can start building
now. If you are building on Windows 95, then you should add
the line <BR>
<BR>
<CODE>#define ACE_HAS_WINNT4 0</CODE><BR>
<BR>
before the #include statement in ACE_ROOT\ace\config.h and it
will turn off Windows NT 4 specific code.<BR>
<BR>
If you want to use the standard C++ headers (iostream, cstdio, ...
as defined by the C++ Standard Draft 2) that comes with MSVC 5,
then add the line <BR>
<BR>
<CODE>#define ACE_HAS_STANDARD_CPP_LIBRARY 1</CODE><BR>
<BR>
before the #include statement in ACE_ROOT\ace\config.h.<BR><BR>
The default project files which build ACE library have various
configurations to build dynamic/static, with or without Unicode
support. Although we recommend using the dynamic library, if,
for some reasons, you would rather work with static library,
you'll need to add the line <BR>
<BR>
<CODE>#define ACE_HAS_DLL 0</CODE><BR>
<BR>
before the #include statement in ACE_ROOT\ace\config.h.
Optionally but highly recommended, you can also add the line <BR>
<BR>
<CODE>#define __ACE_INLINE__ 0</CODE><BR>
<BR>
before the #include statement in ACE_ROOT\ace\config.h to disable
inline function and reduce the size of static libraries (and your
executables.)<BR><BR>
</Ol>
<B>ACE TESTS</B> <P>
The tests are located in ACE_ROOT\tests. There are two corresponding
project files in that directory also (tests.mdp and tests.dsp).<P>
Once you build all the tests (Batch Build works well for this) you can
run the batch file run_tests.bat in that directory to try all the
tests.<P>
<B> BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD </B><P>
You may want to run ACE on a non-networked machine. To do so, you must
install TCP/IP and configure it to ignore the absence of a network
card. This is one method: <P>
<OL>
<LI> Run Control Panel
<LI> Choose Network from Control Panel
<LI> Add Adapter: MS Loopback Adapter
<LI> Configure MS Loopback Adapter with 802.3 (default)
<LI> Add Software: TCP/IP Protocol
<LI> Configure TCP/IP Protocol with a valid IP address and subnet mask.
Leave everything else at the default settings.
<LI> Add Software: Workstation
<LI> Exit and Restart System
<LI> Run Control Panel again
<LI> Choose Services from Control Panel
<LI> The following services are not necessary and may
be set to Disabled Startup: <BR>
Alerter<BR>
Computer Browser<BR>
Net logon<BR>
Messanger<BR>
<LI> Choose Network from Control Panel
<LI> Confirm the following setup. This is all you need to run ACE:<BR>
Installed Software:<BR>
Computer Browser<BR>
MS Loopback Adapter Driver<BR>
TCP/IP Protocol<BR>
Workstation<BR>
Installed Adapter Cards:<BR>
MS Loopback Adapter<P>
</OL>
<HR>
<H4><A NAME="vxworks">Building and Installing ACE on VxWorks</A></H4>
For the most part, you should be able to follow the instructions above
to build ACE and applications that use it. Use the
<a href="#unix">Unix instructions</a> for Unix hosts, or
<a href="#win32">Win32</a> instructions for Windows NT hosts.<P>
You'll have to let ACE know the target type at compile time.
There are several ways to do this; please see the
$ACE_ROOT/include/makeinclude/platform_vxworks5.x_g++.GNU
platform file for detailed information.<P>
The VxWorks platform_vxworks*.GNU files are set up so that shared
libraries are not built on VxWorks. Only static libraries,
with .a extension, are built. Therefore, it's not necessary
to set the LD_LIBRARY_PATH environment variable on your host
system when building for VxWorks targets. Please note, however,
if you use TAO on VxWorks that you will need to set your LD_LIBRARY_PATH
to find the TAO IDL compiler libraries (installed in the ace directory)
on the host.<P>
With g++, etc/ace_ld is used to munch object files and libraries to
set up calls to static constructors and destructors. etc/ace_ld requires
perl on the host platform.<P>
These non-default VxWorks kernel configuration <code>#defines</code>
are required with ACE:<P>
<pre>
#define INCLUDE_CPLUS /* include C++ support */
#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */
#define INCLUDE_POSIX_ALL /* include all available POSIX functions */
</pre>
For completeness, here are the non-default <code>#defines</code> that
we used for VxWorks 5.3.1/g++ 2.7.2:
<pre>
#define INCLUDE_CPLUS /* include C++ support */
#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */
#define INCLUDE_CONFIGURATION_5_2 /* pre-tornado tools */
#define INCLUDE_DEBUG /* pre-tornado debugging */
#define INCLUDE_LOADER /* object module loading */
#define INCLUDE_NET_SYM_TBL /* load symbol table from network */
#define INCLUDE_SYM_TBL_SYNC /* synchronize host and target symbol tables */
#define INCLUDE_NFS /* nfs package */
#define INCLUDE_PING /* ping() utility */
#define INCLUDE_POSIX_ALL /* include all available POSIX functions */
#define INCLUDE_RDB /* remote debugging package */
#define INCLUDE_RLOGIN /* remote login */
#define INCLUDE_RPC /* rpc package */
#define INCLUDE_SECURITY /* shell security for network access */
#define INCLUDE_SHELL /* interactive c-expression interpreter */
#define INCLUDE_SHOW_ROUTINES /* show routines for system facilities*/
#define INCLUDE_SPY /* spyLib for task monitoring */
#define INCLUDE_STARTUP_SCRIPT /* execute start-up script */
#define INCLUDE_STAT_SYM_TBL /* create user-readable error status */
#define INCLUDE_SYM_TBL /* symbol table package */
#define INCLUDE_UNLOADER /* object module unloading */
#define INCLUDE_WINDVIEW /* WindView command server */
</pre>
It probably wouldn't take much effort to modify the
ACE library to not require <code>INCLUDE_CPLUS_IOSTREAMS</code>,
if necessary.
If you're first getting started with ACE and/or VxWorks, I recommend
just building the ACE library and tests first. (Some of the ACE
examples, in System_V_IPC, don't build on VxWorks yet.) Then try
running the tests. Please see $ACE_ROOT/tests/README for the latest
status of the ACE tests on VxWorks.<P>
Please note that the <code>main</code> entry point is renamed to
<code>ace_main</code> (configurable via ACE_MAIN) on VxWorks with g++,
to comply with its restriction against using <code>main</code>.
In addition, ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled by default
to cleanly support construction and destruction of static objects.
This requires that <code>main</code> be declared with its arguments
even if they're not used, and with <code>int</code> return type:
<pre><code>
int
main (int, char *[])
</code></pre>
Alternatively, this feature can be disabled by commenting out the
#define ACE_HAS_NONSTATIC_OBJECT_MANAGER in your ace/config.h.
But, that will make repeated testing more difficult on VxWorks.
You'd either have to call static constructors and destructors
manually or unload/load the program between runs.<p>
You can spawn a new task to run <code>ace_main</code>, using either
VxWorks <code>sp</code>, or ACE'S <A NAME="spa"><code>spa</code></A>.
<code>spa</code> can be used from the VxWorks shell to pass arguments
to <code>ace_main</code>. Its usage is:
<pre><code>
spa ace_main, "arg1" [, ...]
</code></pre>
All arguments must be quoted, even numbers.<p>
<HR>
<H3><A NAME="svcsinstall">Building and Installing ACE Network Services</A></H3>
The following explains how to build the ACE <A
HREF="ACE-netsvcs.html">network services</A> on <A
HREF="#unixsvcs">UNIX</A> and <A HREF="#win32svcs">Win32</A>.
<H4><A NAME="unixsvcs">Building and Installing ACE Network Services on UNIX</A></H4>
Building and installing ACE Network Services on UNIX is relatively
simple (the <A HREF="#win32svcs">process</A> for Win32 is different).
Here's what you need to do: <P>
<OL>
<LI> Build and install ACE on UNIX as described <A
HREF="#unix">earlier</A>. If ACE is built at the root of the ACE
source tree (and ACE has been ported to your platform, of course) the
netsvcs static and shared object libraries should be built
automatically. In addition, the server driver program
(<CODE>main</CODE>) contained in <A
HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/netsvcs/servers/main.cpp">
$ACE_ROOT/netsvcs/servers/main.cpp</A> should also be compiled and ready to run.<P>
<LI> Set your LD_LIBRARY_PATH environment variable to where the binary
version of the ACE netsvcs library. For example, you probably
want to do something like the following <P>
<pre><code>
% setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$LD_LIBRARY_PATH
</code></pre><P>
<LI> By default, if the shared object library is built, the services
are linked into the <CODE>main</CODE> driver program dynamically.
To specify which services should be linked in and executed, edit the
<A
HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/netsvcs/servers/svc.conf">
$ACE_ROOT/netsvcs/servers/svc.conf</A> file. During your editing,
you should update information (such as the default service port
numbers) that affects the initialization of services in this
file. Refer to the <A HREF="ACE-papers.html#config">Service Configurator</A>
documentation to learn how the configuration file is parsed and
how the services are dynamically linked and executed. In
addition, refer to the <A HREF="ACE-netsvcs.html">Network
Services</A> documentation to learn more about how to configure
each network service. <P>
<LI> If you only want to link the services statically, simply remove
or rename the svc.conf file. <P>
</OL>
<H4><A NAME="win32svcs">Building and Installing ACE Network Services on Win32</A></H4>
Once again, there are supplied project for both MSVC 4.x and 5.0 for
the Network Services.<P>
If you are using MSVC 4.x, you will need to add another directory to
your global include and library paths, ACE_ROOT/netsvcs/lib. When you
use the dynamic libraries, make sure to also include ACE_ROOT/netsvcs/lib
in your PATH.<P>
<HR><P>
<H3><A NAME="advanced">Advanced Topics</A></H3>
<UL>
<LI><A HREF="#cloning">Cloning the Source Tree</A>
<LI><A HREF="#corba">Building CORBA Versions of ACE</A>
<LI><A HREF="#mvs">Additional Build Tips for MVS</A>
<LI><A HREF="#flags">Makfile Flags</A>
<LI><A HREF="http://www.cs.wustl.edu/~levine/CVS.html">Version Control</A>
<LI><A HREF="http://www.cs.wustl.edu/~cleeland/ace/makefile-hints.html">ACE Makefile hints</a>
</UL>
<H4><A NAME="cloning">Cloning the Source Tree</A></H4>
On UNIX platforms, I typically like to support multiple platform
builds using the same ACE source tree. This idiom is supported by ACE
using the $(ACE_ROOT)/bin/clone.c program. To build clone,
perform the following steps: <P>
<pre>
% cd $ACE_ROOT/bin
% make
% mv clone ~/bin
% rehash
</pre><P>
Then create a ./build subdirectory someplace (e.g., under
$ACE_ROOT), and then invoke the top-level Makefile with the
"clone" target, e.g.: <P>
<pre>
% cd $ACE_ROOT
% mkdir build-SunOS5
% cd build-SunOS5
% make -f ../Makefile clone
% (cd ace; ln -s config-sunos5.5-g++.h config.h)
% (cd include/makeincludes; ln -s platform_sunos5-g++.h platform_macros.GNU)
% setenv ACE_ROOT $cwd
% make
</pre><P>
This will establish a complete tree of links. Note that you must to
build a config.h and platform_macros.GNU in cloned directory. In
addition, make sure you set your LD_LIBRARY_PATH to
$ACE_ROOT/ace:$LD_LIBRARY_PATH on SVR4 UNIX platforms. <P>
When you do a make in the $ACE_ROOT directory you will be producing
object code that is not stored in the same place as the original
source tree. This way, you can easily build another platform in a
parallel tree structure. <P>
<B> VERY IMPORTANT! </B> <P>
If you use the "clone trick" discussed above, make sure that the
symbolic links are correctly in place before starting the build. In
particular, if you plan to clone the tree, it is preferable to do so
before you start a build procedure on the original tree. This is
because the build procedure create object directories (.obj and
.shobj) and the cloning procedure will clone these directories also.
You would end up with links pointing to object files of another
platform. If you clone the tree after you've done a build on the
original tree, make sure to remove all ".obj", ".shobj" and (any other
files or directories) in all subdirectories before starting the build
on your cloned tree. <P>
Alternatively, the perl script
<code>ACE_wrappers/bin/create_ace_build</code> can be used to create
build trees. It creates them below <code>ACE_wrappers/build</code>.
It filters out all but the necessary files, so the warning above does
not apply. See the comments at the top of the script itself for usage
information.
<HR><P>
<H4><A NAME="corba">Building CORBA Versions of ACE</A></H4>
Note that if you are compiling with IONA's Orbix implementation of
CORBA or Visigenix's implementation of CORBA, you'll also need to set
ORBIX_ROOT to point to the root of the Orbix source tree and
ORBELINE_ROOT to point to the root of the ORBeline source tree. Since
many platforms don't have these CORBA tools the default for ACE does
*not* incorporate them. Thus, if you are compiling with Orbix or
ORBeline, make sure that you set the symbolic links for
$ACE_ROOT/include/makeinclude/platform_macros.GNU and
$ACE_ROOT/ace/config.h to point to the the config* and platform*
files that have "-orbix" in them!
<P><HR><P>
<H4><A NAME="mvs">Additional Build Tips for MVS</A></H4>
For all intents and purpose, MVS OpenEdition (OE) is another flavor of
UNIX, therefore, the instructions under <A HREF="#aceinstall">Building
and Installing ACE on Unix</A> can be used along with the following
additional tips: <P>
You can get a copy of GNU make that has been ported to MVS OpenEdition from
the <A HREF="http://www.s390.ibm.com/products/oe/index.html">IBM OpenEdition web site</A>.
ACE's make scheme generates compile commands that have options and
operands interspersed. By default, the c89/cc/c++ compiler expects all options to
precede all operands. To get around this, you must set a special
compiler environment variable (_CXX_CCMODE) to 1 which tells the compiler
to allow options and operands to be interspersed. <P>
Note that the environment variable LD_LIBRARY_PATH is called LIBPATH
on MVS. <P>
Shared objects are built a little different on MVS than on
other UNIX implementations. This has been accounted for in the makefiles
that come with ACE When the linker (via the cxx command) builds the
libACE.so file it will also create a file called libACE.x. This is a
side-deck file and it must be included in subsequent link edits with
application code. For more information on this see the C/C++ MVS
Programming Guide. If you want to build your application statically,
i.e., using libACE.a instead of libACE.so, you can set ACELIB to
ACELIB_STATIC in platform_mvs.GNU. <P>
When the libACE.so file is built (via the MVS pre-linker and binder), you
will get a rc=4 from the pre-linker. This is ok. This is due to some
warnings about unresolved references which should get resolved during the
link step. Note, however, there shouldn't be any unresolved references
from the binder (linkage editor). You can get pre-link and link maps by
uncommenting the PMAP and LMAP lines in the platform_mvs.GNU file.<P>
<HR><P>
<H4><A NAME="flags">Makefile Flags</A></H4>
ACE supports the following flags. They can be enabled either on the command
line, e.g., "make purify=1", or added to your platform_macros.GNU. To
disable the option, set the flag to null, e.g., "make debug=". Some flags
support setting to 0 disable, e.g., "make debug=0". debug=1 is enabled in
the platform files that are released with ACE.<P>
Please note that the effects of a flag may be platform specific.
Also, combinations of certain flags may or may not be allowed on
specific platforms, e.g., debug=1 opt=1 is supported by g++ but
not all other C++ compilers.<P>
<PRE>
Flag Description
---- -----------
debug Enable debugging; see DCFLAGS and DCCFLAGS.
exceptions Enable exception handling (not supported by all platforms).
fast Enable -fast option, e.g., with Sun C++.
inline Enable ACE inlining. Some platforms enable inlining by
default, others do not.
optimize Enable optimization; see OCFLAGS and OCCFLAGS.
orbix Enable use of Orbix.
profile Enable profiling; see PCFLAGS and PCCFLAGS.
purify Purify all executables.
quantify Quantify all executables.
shared_libs Build shared libraries. Ignored if static_libs_only is set.
static_libs Build shared libraries. Ignored if shared_libs_only is set.
shared_libs_only Only build shared libraries. Ignored if no SHLIBs are
specified by the Makefile, as in performance-tests/Misc.
static_libs_only Only build static libraries.
Usually, users do not need to be concerned with make targets.
Just enter ``make'' on the command line to build. A few notable
targets are listed below.
Target Description
------ -----------
show_statics Lists all static objects in object files built for
current directory. Only supported for g++.
show_uninit Lists all uninitialized in object files built for
current directory. Only supported for g++.
</PRE>
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