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// $Id$
#include "Session_Container.h"
extern "C" ::Components::HomeExecutorBase_ptr create_MessengerHome_Impl (void);
extern "C" ::PortableServer::Servant create_MessengerHome_Servant
(::Components::HomeExecutorBase_ptr p,
::CIAO::Session_Container *c,
const char*
);
extern "C" ::Components::HomeExecutorBase_ptr create_ReceiverHome_Impl (void);
extern "C" ::PortableServer::Servant create_ReceiverHome_Servant
(::Components::HomeExecutorBase_ptr p,
::CIAO::Session_Container *c,
const char*
);
extern "C" ::Components::HomeExecutorBase_ptr create_ReceiverHome_Impl (void);
extern "C" ::PortableServer::Servant create_ReceiverHome_Servant
(::Components::HomeExecutorBase_ptr p,
::CIAO::Session_Container *c,
const char*
);
extern "C" ::Components::HomeExecutorBase_ptr create_AdministratorHome_Impl (void);
extern "C" ::PortableServer::Servant create_AdministratorHome_Servant
(::Components::HomeExecutorBase_ptr p,
::CIAO::Session_Container *c,
const char*
);
struct HomeAttributes
{
char const * component_instance_name_;
/// Specify the entrypoint to component executor DLL.
char const * executor_entrypt_;
::CIAO::HomeFactory executor_fptr_;
/// Specify the entrypoint to component servant DLL.
char const * servant_entrypt_;
::CIAO::ServantFactory servant_fptr_;
};
/// Homes
HomeAttributes homes_table[]=
{
{"Messenger_Instance", "create_MessengerHome_Impl", create_MessengerHome_Impl, "create_MessengerHome_Servant", create_MessengerHome_Servant},
{"First_Receiver_Instance", "create_ReceiverHome_Impl", create_ReceiverHome_Impl, "create_ReceiverHome_Servant", create_ReceiverHome_Servant},
{"Second_Receiver_Instance", "create_ReceiverHome_Impl", create_ReceiverHome_Impl, "create_ReceiverHome_Servant", create_ReceiverHome_Servant},
{"Administrator_Instance", "create_AdministratorHome_Impl", create_AdministratorHome_Impl, "create_AdministratorHome_Servant", create_AdministratorHome_Servant}
};
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